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SUGGESTION: Devs, to solve players retention and lack of rewards, rework daily rewards this way...

  • colossalvoids
    colossalvoids
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    Idk if their jam is just getting people to login and swiftly log out that's one way to do it, current system isn't "lamented" from my observation and is pretty good considering amount of seals won't be dropping significantly. Personally I'd be looking into actual content rewards rather then daily ones (and I'm surely not talking for things that they're giving away with easy achievements and completions, more about making people's time more valuable doing harder content without one time deals after which you almost never set foot there again). Those dailies are already creating fomo for some, especially when some item of dire wants is introduced like hairstyles people were asking at least for literally 6 years. Less fears for people hooked on crates the better imo.
  • Mesite
    Mesite
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    Remove daily rewards and levelling up rewards. It's making people soft, and entitled.

    Keep endeavours as its a required replacement for crates. Buts it's fine as it is.

    Give gems out as rewards during events. As well as or instead of tickets.
  • ArchMikem
    ArchMikem
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    Crown Crates is one of the ways they get the most income and you want them to give everyone a guaranteed Legendary item every month? For free?
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  • SkaiFaith
    SkaiFaith
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    ArchMikem wrote: »
    Crown Crates is one of the ways they get the most income and you want them to give everyone a guaranteed Legendary item every month? For free?

    Not "everyone" but every player that play the game for 5 minutes at least 21 days a month.
    Honestly, I think people overestimates the amount of players that are able to do so.
    A lot of people complains the game is full of "casuals", and casuals play casually, not regularly with dedication.
    On Xbox platform last time I checked 0.04% of players had completed the Firesong DLC - 6 months after a launch that gave it away for free.

    So... It's not "gifting to everyone", really. Unless you don't consider casuals as "real players", which clearly is not Zos vision of the matter.
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  • Galeriano
    Galeriano
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    Giving better rewards for logging in won't solve the issue of people not wanting to play the game. They will be just loging in, collecting reward and logging out.
  • Kendaric
    Kendaric
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    SkaiFaith wrote: »
    A lot of people complains the game is full of "casuals", and casuals play casually, not regularly with dedication.
    On Xbox platform last time I checked 0.04% of players had completed the Firesong DLC - 6 months after a launch that gave it away for free.

    That may have to do with how bad High Isle was and of course the changes in update 35.

    Daily rewards don't create actual player retention, they just cause many players to log in, collect their reward and log off. To have player retention, you need engaging content...
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
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