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Arcanist solo play

LannStone
LannStone
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Just thought that I'd report that I finally soloed my first Level 2 four-man dungeon on my arcanist (CP 1800, magicka)
Elden Hollow II, after never being able to get to the end on my other characters
Whatever arcanist's strengths and weaknesses in group content, I'd say the combination of damage, heals, stuns and mobility is pretty ideal for solo play
Edited by ZOS_Icy on July 7, 2023 4:33PM
  • Zodiarkslayer
    Zodiarkslayer
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    Agreed. Arcanist has a lot of combined abilities, that are phenomenally utilitarian for SOLO gameplay.
    For example, pragmatic Fatecarver can be used as an emergency shield, when a heavy attack is incoming. It has an almost 20k tooltip when fully buffed. And the shield strenght is not tied into crux consumption.

    I also like the long lasting backbar abilities. They let me stay on the frontbar for longer than on any other class.
    Combined with the passives for more penetration, this is the first class where I can reach the pen cap against Bosses without giving up on crit chance or weapon damage.

    The Arcanists comparatively low APM lets me observe the fights much better. As a result I feel much more in control of the fight. I see more mechanics rolling at me.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Grizzbeorn
    Grizzbeorn
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    Uh-oh; fun detected.
    (Arcanist has been very fun to play.)

    I've got a bad feeling about this...
    Edited by Grizzbeorn on July 7, 2023 7:57AM
      PC/NA Warden Main
    • Seraphayel
      Seraphayel
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      Grizzbeorn wrote: »
      Uh-oh; fun detected.
      (Arcanist has been very fun to play.)

      I've got a bad feeling about this...

      Don’t worry, Arcanist is bad in PvP, so there‘s no need for nerfs.
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • thedoodle_90
      thedoodle_90
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      Arcanist is nice with pale order, but I find it the same as using a heavy attack oakensoul lightninstaff combo when it comes to survival solo play.
    • SeaGtGruff
      SeaGtGruff
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      Seraphayel wrote: »
      Grizzbeorn wrote: »
      Uh-oh; fun detected.
      (Arcanist has been very fun to play.)

      I've got a bad feeling about this...

      Don’t worry, Arcanist is bad in PvP, so there‘s no need for nerfs.

      If Arcanist is bad in PvP, then there must be a lot of non-Arcanist players who are worse than some of the Arcanist players. :)
      I've fought mudcrabs more fearsome than me!
    • Seraphayel
      Seraphayel
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      SeaGtGruff wrote: »
      Seraphayel wrote: »
      Grizzbeorn wrote: »
      Uh-oh; fun detected.
      (Arcanist has been very fun to play.)

      I've got a bad feeling about this...

      Don’t worry, Arcanist is bad in PvP, so there‘s no need for nerfs.

      If Arcanist is bad in PvP, then there must be a lot of non-Arcanist players who are worse than some of the Arcanist players. :)

      Yes, there are. And that’s simply due to most players not having played an Arcanist yet and therefore they don’t know how to counter them. And countering them is super easy. Arcanist might shine in groups due to the extensive buffs it provides, but it’s severely lacking as a damage dealer in PvP especially in 1:1 situations.

      And remember, if you’re playing one of the usual OP PvP builds and just use Arcanist for its buffs to support it, not the class is strong, those OP builds are (as they’re strong on basically every class, has nothing to do with Arcanist in the end).
      Edited by Seraphayel on July 7, 2023 10:42AM
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • LunaFlora
      LunaFlora
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      yea arcanist is so fun solo
      i've done multiple public dungeons with a under level 50 arcanist, also 1800 cp
      miaow! i'm Luna ( she/her ).

      🌸*throws cherry blossom on you*🌸
      "Eagles advance, traveler! And may the Green watch and keep you."
      🦬🦌🐰
      PlayStation and PC EU.
      LunaLolaBlossom on psn.
      LunaFloraBlossom on pc.
    • Syiccal
      Syiccal
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      I love my arc but its a sad day when the new class main dps channel does easily 2 - 3× the dmg of its closest counter part - tempar jabs. Not only that it comes with a shield and and massiv cleave.
      I'm a temp main but the arc is just better in every way so il be sticking to that for the time being.
    • Seraphayel
      Seraphayel
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      Syiccal wrote: »
      I love my arc but its a sad day when the new class main dps channel does easily 2 - 3× the dmg of its closest counter part - tempar jabs. Not only that it comes with a shield and and massiv cleave.
      I'm a temp main but the arc is just better in every way so il be sticking to that for the time being.

      Jabs doesn’t need three Crux to do recognizable damage and Jabs also procs Burning Light very frequently. Plus it’s a way faster animation overall than the beam. The comparison is lacking, at best. Plus it‘s super easy to counter or interrupt the beam while countering Jabs is pretty much impossible.
      Edited by Seraphayel on July 7, 2023 12:56PM
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • Syiccal
      Syiccal
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      Seraphayel wrote: »
      Syiccal wrote: »
      I love my arc but its a sad day when the new class main dps channel does easily 2 - 3× the dmg of its closest counter part - tempar jabs. Not only that it comes with a shield and and massiv cleave.
      I'm a temp main but the arc is just better in every way so il be sticking to that for the time being.

      Jabs doesn’t need three Crux to do recognizable damage and Jabs also procs Burning Light very frequently. Plus it’s a way faster animation overall than the beam. The comparison is lacking, at best. Plus it‘s super easy to counter or interrupt the beam while countering Jabs is pretty much impossible.

      I'm coming from a pve perspective to be fair. Amd 3 crux isn't an issue you almost always have it
    • Bobby_V_Rockit
      Bobby_V_Rockit
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      Seraphayel wrote: »
      Grizzbeorn wrote: »
      Uh-oh; fun detected.
      (Arcanist has been very fun to play.)

      I've got a bad feeling about this...

      Don’t worry, Arcanist is bad in PvP, so there‘s no need for nerfs.

      Well, I killed my 100 arc arcanists in Cyrodiil for the dye. I must have died like 800 times lol
    • fred4
      fred4
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      LannStone wrote: »
      Just thought that I'd report that I finally soloed my first Level 2 four-man dungeon on my arcanist (CP 1800, magicka)
      Elden Hollow II, after never being able to get to the end on my other characters
      Whatever arcanist's strengths and weaknesses in group content, I'd say the combination of damage, heals, stuns and mobility is pretty ideal for solo play
      Honestly not at all. I agree it's fun and I agree it's different. It makes some content easier and, perhaps, more accessible as you are demonstrating with your post. On the other hand, was this vet? You didn't say. Either way, Elden Hollow 2 is not the measure of a good solo build. The two vet solo arenas are to some degree, but I'd say vet Scalecaller, which has been soloed on a heavy attack build, is harder than those. So is vet Blackrose Prison. Go into even just the first arena on vet and you'll find out what your build is really made of. Elden Hollow 2 is a nice achievement, but it cannot measure whether Arcanist is ideal for solo play at higher levels.

      I like the idea of using Pragmatic as a shield, but I dare say you're not doing a lot of damage if you're using it that way. EDIT: I take that back. I really like the idea of getting a cheap shield this way if the shield procs immediately and not just after one second. However, if it's after one second, then it's useless in harder content or in PvP. Judging by how often my Fatecarver has gotten interrupted before it even starts, I would say the damage and the shield take 1 second to proc, but I could be wrong.

      Depending on content, I bet a heavy attack build will beat a Fatecarver build, because the heavy attack stays on target, restores resources, and takes less time than Fatecarver while you can also cast a shield. In other situations, such as Blackrose Prison, a Master's 2H Brawler build beats the crap out of everything I have tried. The main problem I have with Arcanist is that it requires active healing (if you don't just spam Flail). That is IMO not easy to play compared to a magplar, who heals from Sweeps, for higher amounts than Flail in my experience, or a Brawlersorc, who is best described as a magplar on steroids. The Arcanist channel is far too long. You are open during that time, you can't bash, you can't block, and NPCs will interrupt you. Can I play it? Yes. Is it comfortable in even just normal Blackrose Prison solo? Hell no.

      Does this mean I actually think Arcanist needs buffs? No. It shines in AOE situations and it's nice it's so different. That is IMO good class design. It's also cool how it suits some people, like you, and enables you to solo content you couldn't before. On the other hand take it into vet Blackrose Prison or vet Scalecaller solo and report back. I think you will find that Arcanist has limits and I believe those limits are real and will have everything to do with the class and not so much with your skill. If you play a Fatecarver build that is. You could obviously make a Master's 2H Brawler build on any class, though I suspect sorc is still the best for that. It has semi-passive Crit Surge healing (on top of the Pale Order option) and Dark Deal sustain, even if I give Arcanist credit for it's regen passives. You could obviously also make an Arc heavy attack build, though again I suspect sorc has the best passives for that.
      Edited by fred4 on July 7, 2023 2:22PM
      PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
      PC NA: Magblade (PvP and PvE every role)
    • fred4
      fred4
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      Syiccal wrote: »
      I love my arc but its a sad day when the new class main dps channel does easily 2 - 3× the dmg of its closest counter part - tempar jabs. Not only that it comes with a shield and and massiv cleave.
      I'm a temp main but the arc is just better in every way so il be sticking to that for the time being.
      Hmm. I don't find that and I'm also a (mag) templar main when it comes to PvE DDing. Arc has damage spikes where the beam works exceptionally well for short periods of time. In terms of self defense in solo play I'll still take Sweeps any day, not least because I can bash inbetween Sweeps. In terms of sustained damage I don't see much of a difference.
      PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
      PC NA: Magblade (PvP and PvE every role)
    • ZOS_Icy
      ZOS_Icy
      mod
      Greetings,

      After further review we have decided to move this thread to a category we think is more appropriate for this topic.

      Thank you for your understanding.
      Staff Post
    • LittlePinkDot
      LittlePinkDot
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      fred4 wrote: »
      LannStone wrote: »
      Just thought that I'd report that I finally soloed my first Level 2 four-man dungeon on my arcanist (CP 1800, magicka)
      Elden Hollow II, after never being able to get to the end on my other characters
      Whatever arcanist's strengths and weaknesses in group content, I'd say the combination of damage, heals, stuns and mobility is pretty ideal for solo play
      Honestly not at all. I agree it's fun and I agree it's different. It makes some content easier and, perhaps, more accessible as you are demonstrating with your post. On the other hand, was this vet? You didn't say. Either way, Elden Hollow 2 is not the measure of a good solo build. The two vet solo arenas are to some degree, but I'd say vet Scalecaller, which has been soloed on a heavy attack build, is harder than those. So is vet Blackrose Prison. Go into even just the first arena on vet and you'll find out what your build is really made of. Elden Hollow 2 is a nice achievement, but it cannot measure whether Arcanist is ideal for solo play at higher levels.

      I like the idea of using Pragmatic as a shield, but I dare say you're not doing a lot of damage if you're using it that way. EDIT: I take that back. I really like the idea of getting a cheap shield this way if the shield procs immediately and not just after one second. However, if it's after one second, then it's useless in harder content or in PvP. Judging by how often my Fatecarver has gotten interrupted before it even starts, I would say the damage and the shield take 1 second to proc, but I could be wrong.

      Depending on content, I bet a heavy attack build will beat a Fatecarver build, because the heavy attack stays on target, restores resources, and takes less time than Fatecarver while you can also cast a shield. In other situations, such as Blackrose Prison, a Master's 2H Brawler build beats the crap out of everything I have tried. The main problem I have with Arcanist is that it requires active healing (if you don't just spam Flail). That is IMO not easy to play compared to a magplar, who heals from Sweeps, for higher amounts than Flail in my experience, or a Brawlersorc, who is best described as a magplar on steroids. The Arcanist channel is far too long. You are open during that time, you can't bash, you can't block, and NPCs will interrupt you. Can I play it? Yes. Is it comfortable in even just normal Blackrose Prison solo? Hell no.

      Does this mean I actually think Arcanist needs buffs? No. It shines in AOE situations and it's nice it's so different. That is IMO good class design. It's also cool how it suits some people, like you, and enables you to solo content you couldn't before. On the other hand take it into vet Blackrose Prison or vet Scalecaller solo and report back. I think you will find that Arcanist has limits and I believe those limits are real and will have everything to do with the class and not so much with your skill. If you play a Fatecarver build that is. You could obviously make a Master's 2H Brawler build on any class, though I suspect sorc is still the best for that. It has semi-passive Crit Surge healing (on top of the Pale Order option) and Dark Deal sustain, even if I give Arcanist credit for it's regen passives. You could obviously also make an Arc heavy attack build, though again I suspect sorc has the best passives for that.

      How can anybody solo vet scalecaller on ANY class?
      God I hate vet DLC dungeons, I avoid them at all costs.
      Last pug I did (I only pug) to get Zaan was extremely painful. And I was the Healer. Thank God I had an attribute respec scroll so I could put 15 points into health in the middle of the dungeon.
      We all wiped out on Zaan like 10 times.
      ZoS really needs to have more stuff in the golden vendor. I rather stab my eyes out then do that again.

      Back to topic... Arcanist needs its passives altered so they can work with weapon skills. I shouldn't be forced to use class skills just so my passives work.
      My arcanist sustain with bow skills on front bar is depressing.
    • LannStone
      LannStone
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      fred4 wrote: »
      LannStone wrote: »
      Just thought that I'd report that I finally soloed my first Level 2 four-man dungeon on my arcanist (CP 1800, magicka)
      Elden Hollow II, after never being able to get to the end on my other characters
      Whatever arcanist's strengths and weaknesses in group content, I'd say the combination of damage, heals, stuns and mobility is pretty ideal for solo play
      Honestly not at all. I agree it's fun and I agree it's different. It makes some content easier and, perhaps, more accessible as you are demonstrating with your post. On the other hand, was this vet? You didn't say. Either way, Elden Hollow 2 is not the measure of a good solo build. The two vet solo arenas are to some degree, but I'd say vet Scalecaller, which has been soloed on a heavy attack build, is harder than those. So is vet Blackrose Prison. Go into even just the first arena on vet and you'll find out what your build is really made of. Elden Hollow 2 is a nice achievement, but it cannot measure whether Arcanist is ideal for solo play at higher levels.

      I like the idea of using Pragmatic as a shield, but I dare say you're not doing a lot of damage if you're using it that way. EDIT: I take that back. I really like the idea of getting a cheap shield this way if the shield procs immediately and not just after one second. However, if it's after one second, then it's useless in harder content or in PvP. Judging by how often my Fatecarver has gotten interrupted before it even starts, I would say the damage and the shield take 1 second to proc, but I could be wrong.

      Depending on content, I bet a heavy attack build will beat a Fatecarver build, because the heavy attack stays on target, restores resources, and takes less time than Fatecarver while you can also cast a shield. In other situations, such as Blackrose Prison, a Master's 2H Brawler build beats the crap out of everything I have tried. The main problem I have with Arcanist is that it requires active healing (if you don't just spam Flail). That is IMO not easy to play compared to a magplar, who heals from Sweeps, for higher amounts than Flail in my experience, or a Brawlersorc, who is best described as a magplar on steroids. The Arcanist channel is far too long. You are open during that time, you can't bash, you can't block, and NPCs will interrupt you. Can I play it? Yes. Is it comfortable in even just normal Blackrose Prison solo? Hell no.

      Does this mean I actually think Arcanist needs buffs? No. It shines in AOE situations and it's nice it's so different. That is IMO good class design. It's also cool how it suits some people, like you, and enables you to solo content you couldn't before. On the other hand take it into vet Blackrose Prison or vet Scalecaller solo and report back. I think you will find that Arcanist has limits and I believe those limits are real and will have everything to do with the class and not so much with your skill. If you play a Fatecarver build that is. You could obviously make a Master's 2H Brawler build on any class, though I suspect sorc is still the best for that. It has semi-passive Crit Surge healing (on top of the Pale Order option) and Dark Deal sustain, even if I give Arcanist credit for it's regen passives. You could obviously also make an Arc heavy attack build, though again I suspect sorc has the best passives for that.

      It was normal Elden Hollow II
      I realize there are other builds that for a long time have soloed the hardest vet dungeons
      But I'm not comparing arcanist with "a good solo build"
      I'm comparing arcanist with my performance of my other characters and saying I find it easier to solo dungeons with my skill level
      I've been playing four years and have 33 characters on two accounts and have tried about every build but am slow and clumsy, which somehow the arcanist lets me survive better :smile: )
      PS - another post moved out of General Discussion. What's General Discussion supposed to be about then anyway??

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