It looks like being attacked with Mist Form into Leap freezes the target's health bar at it's current (high/healthy) value, so they can no longer ascertain the true damage their character is taking thereafter. If you're loaded up with DOTs and whipped afterwards, you soon die. If you speculatively heal, even though your health looks fine, you may survive.
I'm not sure, but maybe this kind of leap, the animation of which frequently looks broken, also prevents you from being aware when you have been CCd. My characters all have Slippery CP, so I automatically break free in many cases. Otherwise this might explain why some people report they can't do anything. They could, if they broke free. Problem is, they aren't aware of that. At least that's my speculation, all based on some testing earlier today.
Leap is probably just the most egregious example of this, because it is a CC that does ultimate-level damage. There may be other combos that have the same effect. In my experience health bar desyncs have always existed, but were rare. Now it seems that attacks coming out of new Mist Form are making them happen far more regularly.
What platform?
MEBengalsFan2001 wrote: »It looks like being attacked with Mist Form into Leap freezes the target's health bar at it's current (high/healthy) value, so they can no longer ascertain the true damage their character is taking thereafter. If you're loaded up with DOTs and whipped afterwards, you soon die. If you speculatively heal, even though your health looks fine, you may survive.
I'm not sure, but maybe this kind of leap, the animation of which frequently looks broken, also prevents you from being aware when you have been CCd. My characters all have Slippery CP, so I automatically break free in many cases. Otherwise this might explain why some people report they can't do anything. They could, if they broke free. Problem is, they aren't aware of that. At least that's my speculation, all based on some testing earlier today.
Leap is probably just the most egregious example of this, because it is a CC that does ultimate-level damage. There may be other combos that have the same effect. In my experience health bar desyncs have always existed, but were rare. Now it seems that attacks coming out of new Mist Form are making them happen far more regularly.
Its not health bar I'm referring to. My character just stands there. Abilities can't be used, break out can't be used, potion can't be used, etc... this last for 3-5 seconds. Than everything works. This happens regularly after being hit by specific abilities such as those that as I listed above. It has become so bad that when I see a DK I know I'm dead 75% with a group and 100% of the time when I'm alone. Same with a NB and Templars using Javelin.
Can't tell me its my ISP I have the fastest in my area with 2GB both upload and download for speeds. I can run 4K movies on 8+ devices no problem. So definitely not my ISP. My hardware is hardwired and when I run speed test on my PC and console both read very similar values.
Devs really need to fix this to make PVP better. Having constant desync issues isn't fun. It's quite the opposite.What platform?
PS5 console on the NA server.
I can't say how many serious bugs there are in the game. However, if your magicka and stamina goes to zero, then you just stand there with possibly high health for a few seconds and you can't do anything and then you die, you were already dead the entire time. It's a client animation failure. That is one of the possible consequences of the bug I described above. It is not the GCD being bypassed. It's a consequence of your healthbar being frozen / desynced, so you don't heal because you don't see your true health. Then the death animation is desynced. If you look at FTC combat log afterwards, you'll see the damage comes in dribs and drabs over several seconds, not all at once. If you don't believe me, grab a vamp DK friend and test via duels. It's always a little different, but it's fairly easily repeatable. If some instances of that match the visuals of how you die open world, then this is the likely culprit.MEBengalsFan2001 wrote: »It looks like being attacked with Mist Form into Leap freezes the target's health bar at it's current (high/healthy) value, so they can no longer ascertain the true damage their character is taking thereafter. If you're loaded up with DOTs and whipped afterwards, you soon die. If you speculatively heal, even though your health looks fine, you may survive.
I'm not sure, but maybe this kind of leap, the animation of which frequently looks broken, also prevents you from being aware when you have been CCd. My characters all have Slippery CP, so I automatically break free in many cases. Otherwise this might explain why some people report they can't do anything. They could, if they broke free. Problem is, they aren't aware of that. At least that's my speculation, all based on some testing earlier today.
Leap is probably just the most egregious example of this, because it is a CC that does ultimate-level damage. There may be other combos that have the same effect. In my experience health bar desyncs have always existed, but were rare. Now it seems that attacks coming out of new Mist Form are making them happen far more regularly.
Its not health bar I'm referring to. My character just stands there. Abilities can't be used, break out can't be used, potion can't be used, etc... this last for 3-5 seconds. Than everything works. This happens regularly after being hit by specific abilities such as those that as I listed above. It has become so bad that when I see a DK I know I'm dead 75% with a group and 100% of the time when I'm alone. Same with a NB and Templars using Javelin.
Can't tell me its my ISP I have the fastest in my area with 2GB both upload and download for speeds. I can run 4K movies on 8+ devices no problem. So definitely not my ISP. My hardware is hardwired and when I run speed test on my PC and console both read very similar values.
Devs really need to fix this to make PVP better. Having constant desync issues isn't fun. It's quite the opposite.What platform?
PS5 console on the NA server.
I'm starting to wonder if there are players that have figured out how to bypass global cooldown and queue up all of their skills to hit at once, a la the old "macroslice". I see this from some players repeatedly, where you're fighting them for a minute or 2, then suddenly you freeze for a couple of seconds and drop dead. The recap will show 1 or 2 skills, 1-3 light attacks, plus an ult and 1 or 2 poison/enchant effects, but no individual skill animations were played. If you're tanky enough you'd come out the other end still breathing.
[snip]
I'm starting to wonder if there are players that have figured out how to bypass global cooldown and queue up all of their skills to hit at once, a la the old "macroslice". I see this from some players repeatedly, where you're fighting them for a minute or 2, then suddenly you freeze for a couple of seconds and drop dead. The recap will show 1 or 2 skills, 1-3 light attacks, plus an ult and 1 or 2 poison/enchant effects, but no individual skill animations were played. If you're tanky enough you'd come out the other end still breathing.
[snip]
This needs to be adressed. In this current state Cyrodil is unplayable. One appreciates the hard work put into the new content, but pvp is the cherry on this game's cake. Please fix the desync problems, the latest attempts did not improve the amount of desync one is forcefully faced with in pvp, with literally no way to counter it. Thank you.
HidesInPlainSight wrote: »This needs to be adressed. In this current state Cyrodil is unplayable. One appreciates the hard work put into the new content, but pvp is the cherry on this game's cake. Please fix the desync problems, the latest attempts did not improve the amount of desync one is forcefully faced with in pvp, with literally no way to counter it. Thank you.
The desync is horrendous, but there are also a lot of players running packet manipulation scripts in PvP.
Script usage in this is game as skyrocketed and it is just compounding the problem of the *** servers.