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Ritual of Retribution needs an overhaul

Redguards_Revenge
Redguards_Revenge
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Remove the damage, remove the purge. Initial flash (activation of skill) causes "dodge" for 5 seconds for the caster. Nobody can be hidden in the light in the circle. Unique named penetration buff (can't have multiple templars putting it down and getting like 36000 penetration) of 3000 friendlies in the circle. Increases the penetration x amount for x seconds for the caster. At the end of the duration all magical and stamina goes to 0. While in the circle healing is halved to the caster. Tweaks in the positives may have to be changed.

Just tossing this in there. Power of the light can't be cleansed or upon cleanse it does the stored damage (it does not do the stored damage upon cleanse)

Since jabs is a close range skill, I need a skill that I can jump in fast and not have to worry about my burst while I am doing it. Risk vs Reward. If my rotation is trash and they live, then I'll have 0 stam, 0 mag and they can wipe me pretty quick. I won't be able to just disappear like an NB or something. Then redo it over and over again.

Oh and make it cost 5000 stamina....I don't want magplars to use it so easily. Let them deal with that BoL stuff. Let them know how it feels to be a stamplar that has to decide between crit, stamina, magica and health.

If a stamplar doesn't have stam...it's not a stamplar....If they don't have crit, they don't have recovery, if they don't have recovery, they don't have a sustainable pool...if they don't have any of that they don't have health.

Here's how ESO works, if you don't have Mythics you are at a large disadvantage in pvp...and probably pve.. So large is this disadvantage it's almost impossible to overcome with pure skill. It is not an L2P issue, it's a L2B issue. I've learned to live with that. So I want a risk vs reward skill I can use that keeps me relevant. Most normal people I can handle, but those people that have the obvious advantage in the game due to many things coincidentally lining up for them.

Not only does mythics add extra skills that don't need to be placed on the skill bar, it also acts as a way to increase base stats and not really have to choose between anything like a person with no mythics does.

I am willing to have this placed in crafted set. With an area no larger than lord warden. Using block activates it. I am wondering what people will say because this is actually weaker than some known class skills...but I want to see the reaction to this. You don't know until you ask. Being silent and saying nothing gets us nowhere.
Edited by ZOS_Kraken on June 27, 2023 7:09PM
  • Necrotech_Master
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    the main change i would do with ritual of retribution is make it at least consistent with other ground based dots and have a 1 sec tick rate on the dmg

    even on my dps toon i actually use cleansing ritual because retribution feels so awful to use and i feel cleansing ritual has more utility (this is more of a pve perspective)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ZOS_Kraken
    ZOS_Kraken
    admin
    Greetings,

    After further review we have decided to move this thread to combat & character mechanics as we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • TechMaybeHic
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    That first paragraph... are you a templar from launch still wanting blinding flashes? That's basically what you're asking for with the first line, then you added a bunch of extra. They won't let it happen again

    2nd paragraph, I had JUST said that to my friends the other day. Backlash doing the damage it stored so far when cleansed would be awesome! Still a counter but a chance to not be a complete waste.

    I pretty much have not idea what you are talking about after that.
  • StarOfElyon
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    Just let Ritual of Retribution heal again please. It doesn't have to heal as much as the other morph.
  • phaneub17_ESO
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    I use it to tag mobs at dolmens, just one tick is enough to get credit when they are killed, leave it on the otherside. When the boss mob spawns I put it in range to cover the boss and one of the trash packs.
  • mmtaniac
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    Retribution should be retribution not ground dot maybe some damage return to enemy ,if you cast this thing you store damage they deal to you are it return that to them after few seconds. Skill could last 5seconds and grant healing again but without purge effect. This could be good skill for name like that not just ground dot. Of course add limit to stored damage but still it will be better than current version. Damage should return as burst damage on area. skill like this could scare enemy to ignore you at least for few seconds if you are tanky enough. This could give you time to heal,restore resources or prepare self to burst. Right now templar not have skill thah can effecive scary enemy or slow them a little.
    Edited by mmtaniac on June 28, 2023 8:22AM
  • phaneub17_ESO
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    So you want Blazing Shield morph?
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