Remove the damage, remove the purge. Initial flash (activation of skill) causes "dodge" for 5 seconds for the caster. Nobody can be hidden in the light in the circle. Unique named penetration buff (can't have multiple templars putting it down and getting like 36000 penetration) of 3000 friendlies in the circle. Increases the penetration x amount for x seconds for the caster. At the end of the duration all magical and stamina goes to 0. While in the circle healing is halved to the caster. Tweaks in the positives may have to be changed.
Just tossing this in there. Power of the light can't be cleansed or upon cleanse it does the stored damage (it does not do the stored damage upon cleanse)
Since jabs is a close range skill, I need a skill that I can jump in fast and not have to worry about my burst while I am doing it. Risk vs Reward. If my rotation is trash and they live, then I'll have 0 stam, 0 mag and they can wipe me pretty quick. I won't be able to just disappear like an NB or something. Then redo it over and over again.
Oh and make it cost 5000 stamina....I don't want magplars to use it so easily. Let them deal with that BoL stuff. Let them know how it feels to be a stamplar that has to decide between crit, stamina, magica and health.
If a stamplar doesn't have stam...it's not a stamplar....If they don't have crit, they don't have recovery, if they don't have recovery, they don't have a sustainable pool...if they don't have any of that they don't have health.
Here's how ESO works, if you don't have Mythics you are at a large disadvantage in pvp...and probably pve.. So large is this disadvantage it's almost impossible to overcome with pure skill. It is not an L2P issue, it's a L2B issue. I've learned to live with that. So I want a risk vs reward skill I can use that keeps me relevant. Most normal people I can handle, but those people that have the obvious advantage in the game due to many things coincidentally lining up for them.
Not only does mythics add extra skills that don't need to be placed on the skill bar, it also acts as a way to increase base stats and not really have to choose between anything like a person with no mythics does.
I am willing to have this placed in crafted set. With an area no larger than lord warden. Using block activates it. I am wondering what people will say because this is actually weaker than some known class skills...but I want to see the reaction to this. You don't know until you ask. Being silent and saying nothing gets us nowhere.
Edited by ZOS_Kraken on June 27, 2023 7:09PM