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Fatecarver success or failure (pvp only)

Syiccal
Syiccal
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As per the title do you use it or not and why?
I've seen alot of mixed reactions
  • CameraBeardThePirate
    CameraBeardThePirate
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    Use it. It's very powerful.

    A lot of people seem to be ill-informed on how exactly the ability should be used. First of all - it is not a spammable - it's more akin to a Grim Focus proc. You should never use it unless you have 3 crux.

    You also cannot expect to use it willy nilly and have success - you need to set it up well. Stuns, slows, and roots are necessary.

    If used properly on a well designed build, it doesn't matter that Fatecarver is easily escaped - I've been getting 6.5k ticks in no proc - that's 19.5k damage in 1 second from Fatecarver alone. A well-timed flail into stun, ult, and beam is more than enough damage to kill someone without even giving them enough time to escape the beam.

    Editing to add: turn off the Arcanist aim assist in the Accessibility settings. It's trash; it targets enemies even for beneficial abilities such as Chakram and Curative Surge. Learn to aim the beam without it and you'll have a lot more success. You should also make sure your character is centered in the screen so that the cross hair is accurate to the actual beam.
    Edited by CameraBeardThePirate on June 23, 2023 12:52PM
  • katorga
    katorga
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    Just noting, on my sorc and NB I have yet to be killed by an arcanist or see fatecarver on a death recap. Ranged builds seem to hard counter arcanists.

    I find the skill situational, and in the right situations it is great. I treat the skill sort of like a 2H Brawler bomb build - I want a lot of players, over stimulated by a huge fight and animations. If they are not paying attention to me - fatecarver + tideking.

    I set my build up to play without out...relying on lots and lots of status effects to stack pen, take advantage of draugrkin, and use my crux for shielding, wearing targets down. Not great, but functional.





  • taugrim
    taugrim
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    Pragmatic Fatecarver typically accounts for 30-45% of my damage in BGs.

    It takes time to learn how to set it up.
    You need to use your charm and Ceph's Flail to maximize the exposure window of a target.
    It's amazing in the open and even moreso in funnels (bridges, tunnels, and when people are chasing a flag carrier).

    The following combo is heavy pressure:
    Ceph's Flail > Tide King > Rune of Uncanny Adoration > Pragmatic Fatecarver

    You also need to get used to having target's run away from it, LoS it, or counter with CC. But it's trivial to build back up to 3 Crux; that's 1-2 casts of Ceph's Flail with Inspired Scholarship and Cruxweave Armor up.
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  • LittlePinkDot
    LittlePinkDot
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    taugrim wrote: »
    Pragmatic Fatecarver typically accounts for 30-45% of my damage in BGs.

    It takes time to learn how to set it up.
    You need to use your charm and Ceph's Flail to maximize the exposure window of a target.
    It's amazing in the open and even moreso in funnels (bridges, tunnels, and when people are chasing a flag carrier).

    The following combo is heavy pressure:
    Ceph's Flail > Tide King > Rune of Uncanny Adoration > Pragmatic Fatecarver

    You also need to get used to having target's run away from it, LoS it, or counter with CC. But it's trivial to build back up to 3 Crux; that's 1-2 casts of Ceph's Flail with Inspired Scholarship and Cruxweave Armor up.

    https://youtu.be/yvd5rtCE3rI


    Look at this PvP arcanist build I found online.
    Doesn't use fatecarver. And of course is using rending slashes with those arena dual wield weapons. And he using Dawn Breaker of smiting instead of tide King's Gaze.
    He's got 39k health.
    Looks to me like the current tank meta still stands.
    Yeah you CAN use fatecarver... But that doesn't mean it's as effective.
    Edited by LittlePinkDot on June 23, 2023 4:50PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    taugrim wrote: »
    Pragmatic Fatecarver typically accounts for 30-45% of my damage in BGs.

    It takes time to learn how to set it up.
    You need to use your charm and Ceph's Flail to maximize the exposure window of a target.
    It's amazing in the open and even moreso in funnels (bridges, tunnels, and when people are chasing a flag carrier).

    The following combo is heavy pressure:
    Ceph's Flail > Tide King > Rune of Uncanny Adoration > Pragmatic Fatecarver

    You also need to get used to having target's run away from it, LoS it, or counter with CC. But it's trivial to build back up to 3 Crux; that's 1-2 casts of Ceph's Flail with Inspired Scholarship and Cruxweave Armor up.

    https://youtu.be/yvd5rtCE3rI


    Look at this PvP arcanist build I found online.
    Doesn't use fatecarver. Uses Tentacular dread morph instead of Flail morph. And of course is using rending slashes with those arena dual wield weapons. He's got 39k health.
    Looks to me like the current tank meta still stands.
    Yeah you CAN use fatecarver... But that doesn't mean it's as effective.

    Not sure what your point in linking a build that doesn't use Fatecarver is. That doesn't say anything at all about the viability of Fatecarver.
  • Syiccal
    Syiccal
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    taugrim wrote: »
    Pragmatic Fatecarver typically accounts for 30-45% of my damage in BGs.

    It takes time to learn how to set it up.
    You need to use your charm and Ceph's Flail to maximize the exposure window of a target.
    It's amazing in the open and even moreso in funnels (bridges, tunnels, and when people are chasing a flag carrier).

    The following combo is heavy pressure:
    Ceph's Flail > Tide King > Rune of Uncanny Adoration > Pragmatic Fatecarver

    You also need to get used to having target's run away from it, LoS it, or counter with CC. But it's trivial to build back up to 3 Crux; that's 1-2 casts of Ceph's Flail with Inspired Scholarship and Cruxweave Armor up.

    https://youtu.be/yvd5rtCE3rI


    Look at this PvP arcanist build I found online.
    Doesn't use fatecarver. And of course is using rending slashes with those arena dual wield weapons. And he using Dawn Breaker of smiting instead of tide King's Gaze.
    He's got 39k health.
    Looks to me like the current tank meta still stands.
    Yeah you CAN use fatecarver... But that doesn't mean it's as effective.

    Ppl been asking for something new for a long time and when a new class that has been designed to play different is brought out the same players play it like they do their other classes and complain that it feels the same still yada yada yada.
  • NordSwordnBoard
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    I tried pragmatic a bit leveling in under 50 BGs. The positioning and set up is key to success yet I feel players will soon get used to that set up just like a curse/frag/fury. Basically, trying to perform better than fire and forget skills means you have more that can go wrong, but also more can go right in niche situations. I want to give it a go holding a wall/door breach with other arcanists - again, niche applications.
    Fear is the Mindkiller
  • LittlePinkDot
    LittlePinkDot
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    Syiccal wrote: »
    taugrim wrote: »
    Pragmatic Fatecarver typically accounts for 30-45% of my damage in BGs.

    It takes time to learn how to set it up.
    You need to use your charm and Ceph's Flail to maximize the exposure window of a target.
    It's amazing in the open and even moreso in funnels (bridges, tunnels, and when people are chasing a flag carrier).

    The following combo is heavy pressure:
    Ceph's Flail > Tide King > Rune of Uncanny Adoration > Pragmatic Fatecarver

    You also need to get used to having target's run away from it, LoS it, or counter with CC. But it's trivial to build back up to 3 Crux; that's 1-2 casts of Ceph's Flail with Inspired Scholarship and Cruxweave Armor up.

    https://youtu.be/yvd5rtCE3rI


    Look at this PvP arcanist build I found online.
    Doesn't use fatecarver. And of course is using rending slashes with those arena dual wield weapons. And he using Dawn Breaker of smiting instead of tide King's Gaze.
    He's got 39k health.
    Looks to me like the current tank meta still stands.
    Yeah you CAN use fatecarver... But that doesn't mean it's as effective.

    Ppl been asking for something new for a long time and when a new class that has been designed to play different is brought out the same players play it like they do their other classes and complain that it feels the same still yada yada yada.

    You're not wrong... But if they felt there was another option that was just as effective, wouldn't they use that? Meta chasers just seem to use whatever is most effective.

    I don't see Nightblades or Dragon knights needing to use dualwield... Probably because they have spammables with alot of burst potential.
  • i11ionward
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    Today I played about 10 BGs, 70% of the games were arcanists, and I didn’t like playing against them at all. They can snare and hold, their stan or fear (I don't know for sure) doesn't let me break out instantly. What confused me the most was that players with the highest score dealt 1kk - 1.5kk damage per BG, but at the same time arcanists with the same score had 1.5kk - 2kk. In addition, the arcanists seemed to me very tanky, do they have endless resources? I'm afraid that in the near future the arcanist will become a new OP class no worse than the DK.

    P.S.
    Most arcanists played masters DW/vateshran ice staff
  • HidesInPlainSight
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    i11ionward wrote: »
    Today I played about 10 BGs, 70% of the games were arcanists, and I didn’t like playing against them at all. They can snare and hold, their stan or fear (I don't know for sure) doesn't let me break out instantly. What confused me the most was that players with the highest score dealt 1kk - 1.5kk damage per BG, but at the same time arcanists with the same score had 1.5kk - 2kk. In addition, the arcanists seemed to me very tanky, do they have endless resources? I'm afraid that in the near future the arcanist will become a new OP class no worse than the DK.

    P.S.
    Most arcanists played masters DW/vateshran ice staff

    lol not a chance are they OP. They are all pressure, zero burst. Their stuns can be blocked or pre-broken and are telegraphed to hell. Their immobilization is a cast, you strafe out of it, or run away. Their kit is negated by walking away, they have zero mobility (their class mobility skill is ass, it does not function on anything but smooth ground, and requires you place it while running). The beam is only good on a stun-locked target in small scale pvp. The beam does not even register in Cyrodill due player positional desync. The ultimate is so slow moving, you can literally walk faster then it moves.

    The crux change made them extremely easy to burst while making any burst the class had (they dont) even weaker. They are only good in small scale pvp, duels, or support pressure in groups. You are literally better off running a DK for all of that.

    As far as their sustain, they only have sustain if they slot class abilities. If you try using weapon or guild skill builds, they can not sustain worth ***. It is basically mandatory to run tri-pots for them.
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