Crimsonorion wrote: »Saw this mentioned in the overland difficulty thread and didn't wanna hijack it with this post
****This is not an overland difficulty discussion mods****
Saw a couple post in the Overland Difficulty discussion thread that mentioned an interview with a Dev where he talks about game difficulty and says "We had it with Cadwell Silver/Gold but people hated ot and didn't wanna do it so we put our difficulty focus on wb etc" (Paraphrased)
Am I understanding that the post MQ Cadwell Silver/Gold was supposed to be harder? When I beat the MQ during ESOs launch year I just assumed it was a way for your character to experience the other alliance stories without making a new toon, I didn't notice an increase in difficulty? Or am I just not remembering correctly.
By "more difficult" did they simply mean the old CP levels? If I remember Silver was...what CP 1 to 6 and Gold was CP 6 to....12? Is that what the Dev was implying by it being more difficult?
And did people really not like it?
***Again this is not a discussion about current overland difficulty, just a long time player not remembering the launch of the game that well haha***
I_killed_Vivec wrote: »I appreciate that I might be in a minority, but I loved it!
Yes, the story line was that you got to experience the other faction's quests, but the main point was that the content was cleverly reused in a way that provided continuous progression (allegedly because ZoS had no more content and didn't know what else to do with a ton of players who had completed the main questline). Each zone had a VR rating, starting from VR1 when you entered the first Silver zone. This had the effect of bringing you into a zone under-levelled, as you progressed through the zone it became easier, then you moved onto the next zone and it was hard again.
It was not really any more empty than the main quest in your starter faction - you'd be with the same people as they made their progression.
Obviously none of us have the figures, so we have to believe ZoS when they say that it was unpopular because it was too hard. But if you want questing with a real challenge (look at all the requests for harder overland now) , and a real sense of progression, then it was just the thing. Also at that time when you reached VR1 you could go into what is now Lower Craglorn... where "death by wasp" was a real thing, and welvas came in packs of 6.
But because it was too hard, because people gave up on Silver/Gold, because people wanted to mix with people playing in other factions, ZoS brought in 1T. Everything now scaled to you, there was no sense of difficulty, no challenge, no progression. They could have left Craglorn as it was (it was always the case that anyone could go there regardless of faction), but no, that was nerfed too.
So we got 1T. And - contrary to the OP saying this post isn't about harder overland - as a direct consequence of "dumbing down" content for 1T we now have a lot of people clamouring for harder overland, just because they want more of a challenge.
Precisely the challenge that Cadwell's gave.
I_killed_Vivec wrote: »I appreciate that I might be in a minority, but I loved it!
Yes, the story line was that you got to experience the other faction's quests, but the main point was that the content was cleverly reused in a way that provided continuous progression (allegedly because ZoS had no more content and didn't know what else to do with a ton of players who had completed the main questline). Each zone had a VR rating, starting from VR1 when you entered the first Silver zone. This had the effect of bringing you into a zone under-levelled, as you progressed through the zone it became easier, then you moved onto the next zone and it was hard again.
It was not really any more empty than the main quest in your starter faction - you'd be with the same people as they made their progression.
Obviously none of us have the figures, so we have to believe ZoS when they say that it was unpopular because it was too hard. But if you want questing with a real challenge (look at all the requests for harder overland now) , and a real sense of progression, then it was just the thing. Also at that time when you reached VR1 you could go into what is now Lower Craglorn... where "death by wasp" was a real thing, and welvas came in packs of 6.
But because it was too hard, because people gave up on Silver/Gold, because people wanted to mix with people playing in other factions, ZoS brought in 1T. Everything now scaled to you, there was no sense of difficulty, no challenge, no progression. They could have left Craglorn as it was (it was always the case that anyone could go there regardless of faction), but no, that was nerfed too.
So we got 1T. And - contrary to the OP saying this post isn't about harder overland - as a direct consequence of "dumbing down" content for 1T we now have a lot of people clamouring for harder overland, just because they want more of a challenge.
Precisely the challenge that Cadwell's gave.
Here was the problem... as more content was added, people began AVOIDING doing Cadwell's. Sure it was easier in the beginning because there was no other means of progression and nothing else to do, so yes, in the beginning the Cadwell zones had people in it. I came to the game a year after launch, and when I reached Cadwell's, there was hardly any people in the zone... and it just got worse over time.
Early days each zone had a max level. As a player you hit level 50 +/- as you went to cold harbour. You could not visit other faction zones. Caldwell silver let you play with a different perspective in another factions zones, as a veteran. Instanced. So yellow could not see blue. It was empty, dull, boring.