Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Arcanist passives

thedoodle_90
thedoodle_90
✭✭✭
Does anyone else feel arcanist is tied into its crux mechanic TOO much? Like most of its passives require using crux so if you want to change your build up because you get bored all your class passives are pretty much useless if your not using class spammables/spenders, ITs sustain requires spending crux, its crit bonus neeeds crux its a bit much. Every other class can branch out and their class pssives arent useless.....
  • tohopka_eso
    tohopka_eso
    ✭✭✭✭
    It's one of the things I like about it. Every build I read about always ventures off the class which then starts feeling like cut and paste IMO of other classes.
    Me personally though I feel like there is identity finally.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭
    yea.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • thedoodle_90
    thedoodle_90
    ✭✭✭
    It's one of the things I like about it. Every build I read about always ventures off the class which then starts feeling like cut and paste IMO of other classes.
    Me personally though I feel like there is identity finally.

    Idk even the weapon buff requires a class skill to proc its crux. They could have easily made any skill proc crux generation and maybe another passive to use crux that way you at least can have some variety in spammables.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Wait ... What?

    Crux gaining and spending are the core of the class. That's all there is to say.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    I agree, because sustain and damage depend on gaining and spending crux. So if your build has no crux-spender, you lose out. The only solution I can think of is to add some morphs (not base skill changes) that consume & generate for more build diversity. (But too many consume morphs have the downside of eating up crux you might want for something else).

    This applies to builds that want to use weapon and guild skills to shore up their Arcanist's weaknesses, but can't use too many or lose out on passives. Or, for example, a heavy attack build.

    I think the current design overall good and fine, but it does have this build challenge.
    PC-NA
    in-game: @tsaescishoeshiner
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arcanist really needs more builders and spenders of Crux.

    IMO, they should have made every ability morph have an interaction with Crux and then either build or spend.
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    I mean. It feels like skills that spend crux were nerfed to facilitate the buffs that crux give. As in, without crux, the skills are much weaker than other skills, and with crux, they are on par with other class skills. I don't think there's much of a solution to that, though. If there is to be balance, then the skills shouldn't be a ton stronger than other class staples. But then again, it does make the class weaker to have to build a resource to then spend that resource, when you could just play another class that does similar stuff but better because you don't need to build anything.

    It's weird. I like it, but also see the inherent problem with it.
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    Wait ... What?

    Crux gaining and spending are the core of the class. That's all there is to say.

    Indeed it's the class design or identity. Remember when we always complain about identity lacking in other classes?
    Edited by FeedbackOnly on June 14, 2023 11:25PM
  • thedoodle_90
    thedoodle_90
    ✭✭✭
    Wait ... What?

    Crux gaining and spending are the core of the class. That's all there is to say.

    Indeed it's the class design or identity. Remember when we always complain about identity lacking in other classes?

    Which is fine, but this identiy shoe horns arcanist into one specific build, instead they could maintain idenity by doing something like "Using a direct damage skills generates one crux, when at 3 crux and you use a direct damage skill expends one crux to cause X effect" Boom now all the passives are fixed and arcanist can now use non class skills.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    They stated when Arcanist was announced that it was different than other classes... and it is. Yet we now have people complaining that Arcanist isn't 'like every other class'... ZOS cannot win.

    I'm glad Arcanist is so different and while it does make skills that we use pretty cookie-cutter, it still allows for a bit more diversity when making a build when including gear, resources, weapons into the mix.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arcanist near-requiring all class skills is a good thing. I'm sick of classes like Necro running a max of 3 or 4 class abilities because you have to outsource so much to weapon lines.

    Arcanist feels like it's own class - way moreso than the other classes.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    merpins wrote: »
    I mean. It feels like skills that spend crux were nerfed to facilitate the buffs that crux give. As in, without crux, the skills are much weaker than other skills, and with crux, they are on par with other class skills. I don't think there's much of a solution to that, though. If there is to be balance, then the skills shouldn't be a ton stronger than other class staples. But then again, it does make the class weaker to have to build a resource to then spend that resource, when you could just play another class that does similar stuff but better because you don't need to build anything.

    It's weird. I like it, but also see the inherent problem with it.

    This is what they did with Necromancer and the DOT passive. They nerfed the base damage of the Necro DOTS -15% so that when they added the +15% DOT passive they ended up being normal-strength DOTs. Except now the passive is only +10% and they're weaker than regular DOTs, but I digress....

    Overall, it's a bad approach to classes because it ends up creating only the illusion of specialization or niche power.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    merpins wrote: »
    I mean. It feels like skills that spend crux were nerfed to facilitate the buffs that crux give. As in, without crux, the skills are much weaker than other skills, and with crux, they are on par with other class skills. I don't think there's much of a solution to that, though. If there is to be balance, then the skills shouldn't be a ton stronger than other class staples. But then again, it does make the class weaker to have to build a resource to then spend that resource, when you could just play another class that does similar stuff but better because you don't need to build anything.

    It's weird. I like it, but also see the inherent problem with it.

    This is what they did with Necromancer and the DOT passive. They nerfed the base damage of the Necro DOTS -15% so that when they added the +15% DOT passive they ended up being normal-strength DOTs. Except now the passive is only +10% and they're weaker than regular DOTs, but I digress....

    Overall, it's a bad approach to classes because it ends up creating only the illusion of specialization or niche power.

    Don't forget the fact that they stealth nerfed the Skeletal Mage/Archer by 50%, even though they don't count as DoTs and are mitigated by much more than DoTs are.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    What I also like about Arcanist, is that their DPS skill line, all the skills are very useful, unlike so many other classes where several of their DPS class skills are just useless that you end up slotting weapon skills to make up for it. Not so much the case for the tank and healer side, a couple of good skills but the majority are just meh.
    Edited by ADarklore on June 17, 2023 11:12AM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here is a question...

    For the Arcanist passive Harnessed Quintessence is says "When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds."

    So does this passive work with Altmer's racial passive... "When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest"??

    By reading the tool tips, it should synergize with that racial passive.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Luckylancer
    Luckylancer
    ✭✭✭✭✭
    Arcanist have a bad desing about crux. As DD you cant use anything but class spammable for example. All other classes can use any spammable they like but not you.

    You are forced to use beam (cooldown spammable) and class aoe but all other classes are forced in to it anyway. Cooldown spammable: beatles, blastbone, backlash, sorc's arnaments etc.

    People think using a lot of class skills is good but they will realise they are trapped in to class skills when they try to try anything else. Current design is bad and devs will change it after more and more people get bored from it.
  • tenryuta
    tenryuta
    ✭✭✭
    The generate and spending of crux is very gimmick heavy, similar to the singular skills from sorc/nb armaments/focus, and being global for the class it looks more like bot14's redmage minus the bot gameplay.

    Alas, he is my main now>:)
    Edited by tenryuta on June 18, 2023 12:18PM
  • tenryuta
    tenryuta
    ✭✭✭
    ADarklore wrote: »
    Here is a question...

    For the Arcanist passive Harnessed Quintessence is says "When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds."

    So does this passive work with Altmer's racial passive... "When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest"??

    By reading the tool tips, it should synergize with that racial passive.

    i play the altmer, and i believe they stack, the 6 sec cd between procs is not a major issue, the 5% less damage is a big help though:)
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arcanist have a bad desing about crux. As DD you cant use anything but class spammable for example. All other classes can use any spammable they like but not you.

    You are forced to use beam (cooldown spammable) and class aoe but all other classes are forced in to it anyway. Cooldown spammable: beatles, blastbone, backlash, sorc's arnaments etc.

    People think using a lot of class skills is good but they will realise they are trapped in to class skills when they try to try anything else. Current design is bad and devs will change it after more and more people get bored from it.

    Well, I disagree and a huge number of Arcanist players also disagree. If people haven't gotten bored with Magplar after all these years, I doubt they will get bored with Arcanist. I much prefer the simple rotation and not have to rely on weapon attacks. The devs said this class would be different from other classes, and it is, I doubt they will change it to suddenly be like other classes just because people get bored. There are many other classes, as you said, that people can play, ESO's success is not dependent on how many players are playing Arcanist.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Hvíthákarl
    Hvíthákarl
    ✭✭✭
    I'd rather have ZoS work on what I call "trash skills" such as magelight and all those skills you slot for optimal dmg but other than that just takes space in your bars forcing you to choose between good damage or playing the most boring, meta-gaming (in a lore sense) build possible. Arcanist's gimmicks make posible for having good damage AND keeping it interesting and making sense within the game's lore, and I fully support that.
  • Jammy420
    Jammy420
    ✭✭✭✭✭
    This is the whole reason I like the class. IT is completely different than the rest, and I dont have to do the same old thing I have done for nearly ten years.
Sign In or Register to comment.