tohopka_eso wrote: »It's one of the things I like about it. Every build I read about always ventures off the class which then starts feeling like cut and paste IMO of other classes.
Me personally though I feel like there is identity finally.
Zodiarkslayer wrote: »Wait ... What?
Crux gaining and spending are the core of the class. That's all there is to say.
FeedbackOnly wrote: »Zodiarkslayer wrote: »Wait ... What?
Crux gaining and spending are the core of the class. That's all there is to say.
Indeed it's the class design or identity. Remember when we always complain about identity lacking in other classes?
I mean. It feels like skills that spend crux were nerfed to facilitate the buffs that crux give. As in, without crux, the skills are much weaker than other skills, and with crux, they are on par with other class skills. I don't think there's much of a solution to that, though. If there is to be balance, then the skills shouldn't be a ton stronger than other class staples. But then again, it does make the class weaker to have to build a resource to then spend that resource, when you could just play another class that does similar stuff but better because you don't need to build anything.
It's weird. I like it, but also see the inherent problem with it.
YandereGirlfriend wrote: »I mean. It feels like skills that spend crux were nerfed to facilitate the buffs that crux give. As in, without crux, the skills are much weaker than other skills, and with crux, they are on par with other class skills. I don't think there's much of a solution to that, though. If there is to be balance, then the skills shouldn't be a ton stronger than other class staples. But then again, it does make the class weaker to have to build a resource to then spend that resource, when you could just play another class that does similar stuff but better because you don't need to build anything.
It's weird. I like it, but also see the inherent problem with it.
This is what they did with Necromancer and the DOT passive. They nerfed the base damage of the Necro DOTS -15% so that when they added the +15% DOT passive they ended up being normal-strength DOTs. Except now the passive is only +10% and they're weaker than regular DOTs, but I digress....
Overall, it's a bad approach to classes because it ends up creating only the illusion of specialization or niche power.
Here is a question...
For the Arcanist passive Harnessed Quintessence is says "When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds."
So does this passive work with Altmer's racial passive... "When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest"??
By reading the tool tips, it should synergize with that racial passive.
Luckylancer wrote: »Arcanist have a bad desing about crux. As DD you cant use anything but class spammable for example. All other classes can use any spammable they like but not you.
You are forced to use beam (cooldown spammable) and class aoe but all other classes are forced in to it anyway. Cooldown spammable: beatles, blastbone, backlash, sorc's arnaments etc.
People think using a lot of class skills is good but they will realise they are trapped in to class skills when they try to try anything else. Current design is bad and devs will change it after more and more people get bored from it.