Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

What would want for new skill lines that's available to all classes?

oMrRust
oMrRust
✭✭✭✭
There's so many skill points to get in the game at this point that can be unusable..unless you toss them into skills/passives that wont really affect you in any way.
What do yall think would be a cool skill line for them to bring around next? There are many that want Spellcrafting, fist fighting skill line. I recently even thought maybe skills that do with Fishing. Also even had thought, what if there were to be line of work, where you could be a Bard, Merchant, Skooma dealer or perhaps more.
These are just some of the ideas, what else would make great for to be able to use unused skill points?
Edited by ZOS_Icy on June 9, 2023 11:29AM
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    Unarmed would be very nice (I'd love to play a Khajiiti monk/adept). Martial arts animations are already in the game...

    One handed and spell

    Offensive version of sword & shield (no taunt and a replacement for shield bash)

    Speechcraft (Would require changing the Mage's and Fighter's guild skill lines to remove/replace the first passive in each)

    Schools of magic like in true TES games
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Anti_Virus
      Anti_Virus
      ✭✭✭✭✭
      Spear skill line
      Power Wealth And Influence.
    • SithisKhajitiiLamae
      Get rid of all the unnecessary green cp tree skills like fishing and turn them into skill lines
    • Credible_Joe
      Credible_Joe
      ✭✭✭✭
      Spell crafting, but not in the way it's been proposed or thought of before. Not for ability slots. I'd make it a crafting line like blacksmith or woodworking, and the products would be offensive or defensive spells equippable to on or off-hand or both (dual wield style).

      On off hand, the spell would launch on heavy attack. On hand, it would launch on light attack. Offensive spells would include touch and ranged, defensive spells would be wards.

      This, along with a battle mage skill line would round out magicka builds nicely. Staves wouldn't be the only option for wizards and mages. Just like all the other weapon skill lines, the skills would be pre-determined, but also depend on the type and element of the crafted spell equipped. The primary split would be wards vs offensive spells. Each morph would be offensive or defensive.

      From there we can divorce ice staves from the tanking role, which the ward spell could fill neatly. Rework the stave trifecta into AOE, DOT, and Direct Damage for lightning, fire, and ice respectively. Make offensive ice builds viable without mandatory ice-buffing sets.

      Overall this would vastly expand thematic options for magicka users as well as tactical options for roles that mages just can't fill effectively at present. Not to mention open up the viability for the oft-requested spell sword archetype.
      Thank you for coming to my T E D talk
    • Jammy420
      Jammy420
      ✭✭✭✭✭
      Unarmed

      I really wish they simply would stop with new classes and instead give us a set of skills we can freely choose from with the classes we already had.
    • BasP
      BasP
      ✭✭✭✭
      If I'd have to choose one, I'd like a One Hand & Spell/Rune skill line best. I always preferred playing as a Spellsword in the single player games (though I often ended up as a Stealth Archer in Skyrim, of course).
    • NotaDaedraWorshipper
      NotaDaedraWorshipper
      ✭✭✭✭✭
      ✭✭✭✭✭
      Unarmed

      Spear/polearm/quarterstaff

      no staff spell casting.

      And hope they don't add any new classes, instead make it new skillines. Arcanist would've been better if it had been some skillines instead.
      [Lie] Of course! I don't even worship Daedra!
    • merpins
      merpins
      ✭✭✭✭✭
      ✭✭✭
      Spellcraft would probably be best. It's the most wanted out of the playerbase, though I'd want it to be more like skillcrafting, since limiting it to spells would be not great for every corner of the game, and really push magicka as a focus... Unless they make many skills dynamically scale with your higher stat like Arcanist.

      Otherwise, I'd love to see a fourth skill line added to every class. Arcanist, Necro, and Warden could use skill lines that help with class identity and cohesion, since they're DLC classes whose skill lines are based on DPS, Healing, and Tanking rather than skill lines based on class identity like the base classes. And every base class could use a skill line that helps with things they're missing.
    • Finedaible
      Finedaible
      ✭✭✭✭✭
      ✭✭
      Peryite 'Afflicted' skill line utilizing primarily Disease and Poison. Non-compatible with Werewolf or Vampire, and has its own unique bonuses.
    • KaosWarMonk
      KaosWarMonk
      ✭✭✭✭
      Available to all classes?.... I'd like the option to build my own class from scratch like you can in every other TES game. Make it so you can choose any 3 skill likes from any class.

      But that's just me.
    • NoOneSpecial
      Scrabble

      Improv

      Bickering
    • BlueRaven
      BlueRaven
      ✭✭✭✭✭
      ✭✭✭✭✭
      One hand and rune

      Stealth
    • Hapexamendios
      Hapexamendios
      ✭✭✭✭✭
      ✭✭✭✭
      Should have had a support skill line utilizing bard skills in Wester Skyrim.
    • jtm1018
      jtm1018
      ✭✭✭✭✭
      Fisticuffs!
      Unarmed!
      Pugilist!
      Fighter!
      Monk!
      Any of this skill line will be appreciated a lot.
    • TaSheen
      TaSheen
      ✭✭✭✭✭
      ✭✭✭✭✭
      Should have had a support skill line utilizing bard skills in Wester Skyrim.

      I wish....
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • FeedbackOnly
      FeedbackOnly
      ✭✭✭✭✭
      ✭✭
      More support skills that buff allies please.

      Like make roaring opportunitst a skill instead of a set
    • Mrtoobyy
      Mrtoobyy
      ✭✭✭✭
      I love all the ideas you've already written.
      I would add Crossbow into this game, it would be so cool to have. I loved it in Skyrim
    • JerBearESO
      JerBearESO
      ✭✭✭✭
      I would like to see a skill line of passives offer various upfront stats and have no limits to how many points can be assigned. This way we can spend ALL those unused points on something worthwhile. Maybe even make it like the old CP system so the resulting stats are a bit under control
    • Dr_Con
      Dr_Con
      ✭✭✭✭✭
      ✭✭
      a Sling/Sling-shot skill line. Very versatile weapon and fits the game.
    • ZOS_Icy
      ZOS_Icy
      mod
      Greetings,

      This thread has been moved to the Combat & Character Mechanics section, as it is better suited there.

      Thank you for your understanding.
      Staff Post
    • StarOfElyon
      StarOfElyon
      ✭✭✭✭✭
      ✭✭
      oMrRust wrote: »
      There's so many skill points to get in the game at this point that can be unusable..unless you toss them into skills/passives that wont really affect you in any way.
      What do yall think would be a cool skill line for them to bring around next? There are many that want Spellcrafting, fist fighting skill line. I recently even thought maybe skills that do with Fishing. Also even had thought, what if there were to be line of work, where you could be a Bard, Merchant, Skooma dealer or perhaps more.
      These are just some of the ideas, what else would make great for to be able to use unused skill points?

      One handed weapon skill line (hybrid)
      Unarmed skill line (stamina based)
      Soul magic (magic based, reworked with more skills)
    • wilykcat
      wilykcat
      ✭✭✭✭✭
      ☆I want unarmed skill line that consist of karate based fighting moves.

      ☆Melee staff skill line (staff fighting)

      ☆Tinker skill line (players can engineer to build mechanical devices or gadgets that can fight, defend, and or heal)
    • oMrRust
      oMrRust
      ✭✭✭✭
      Additional ideas.. maybe, a skill line where we get some cool spells you'd see in Skyrim. Such as Waterwalking! or clairvoyance
    • tsaescishoeshiner
      tsaescishoeshiner
      ✭✭✭✭✭
      ✭✭
      Slightly different, but I would want a sixth skill added to each class line (so 3 new skills per class, plus maybe 1 new ult). They could expand on the class mechanics or add new ones.

      It would be unlocked via DLC/Chapter content so it could be earned & monetized.
      PC-NA
      in-game: @tsaescishoeshiner
    • Kallykat
      Kallykat
      ✭✭✭✭✭
      I actually prefer new classes to skill lines, but some of the weapon ones people have mentioned would be nice, especially something that let you use a one-handed weapon and magic (tome, wand, orb, rune, etc.).

      I was also thinking about a way to incorporate "non-combat" pets into combat. What if it were possible to have your character command your pet (whichever pet you have equipped) to attack. Your avatar could make different gestures and then your pet could run into the enemy and then vanish with an effect. They could use each pet's current animations for the most part (like run/fly animations) and then layer special effects on top.
    • Mesite
      Mesite
      ✭✭✭✭
      Should have had a support skill line utilizing bard skills in Wester Skyrim.

      You beat me to it. I think this is a great idea. A lot of people can play guitar or an instrument, or sing, regardless of their job (class).
      Edited by Mesite on June 11, 2023 9:01PM
    • Starlight_Knight
      Starlight_Knight
      ✭✭✭✭✭
      Combat pet skill / animal husbandry skill line.

      Here me out.
      Make it so you can tame animals from the wild and have them fight by yourside, in the same way companions do, have it so you can have either your combat pet or companion activated at a time.

      The skills would be slottable to your pets. - it would use up a lot of skill points as it would be giving you something else to level with passives and active skills, it can introduce other perks as well such as better mount feeding ( increases by 2 instead of 1) faster mount speed, more pet damage and less agro radius from natural creatures.

      Make the game into a giant game of pokamon - you know you've always wanted a Lurcher pet in battle!
    • Treeshka
      Treeshka
      ✭✭✭✭✭
      Fishing skill line would be nice.

      Maybe a gathering skill line for all crafts which adds more side loots for things we gather. Such as finding trait materials as we gather things or adding more chances to find Heartwood when we gather wood nodes.
    • SandandStars
      SandandStars
      ✭✭✭✭✭
      Corrosive.

      😉
    Sign In or Register to comment.