Thecompton73 wrote: »Inevitable det has always been under used by people. I agree that nerfing the base damage was unnecessary, especially since it was Proxy Det that people would use as part of a gank/bomb against solo players, which is what got it nerfed. Sure both morphs can reach fairly high damage numbers still when they scale with 10 players and then crit. But considering how tanky groups and even most small group/solo players have become I would fully be in favor of buffing them both. 20K on a crit against a player in an organized raid only takes them to 50% as they mostly run 40K health. But then in the same global cooldown that player has enough hots tick to give it all back. Back in the day when 30K was considered high and healing wasn't hybrid taking a burst of 20K was a big deal, now it's nothing to those groups.
Going back to my sentiment that it's underused: despite being nerfed and the annoying cast time a large number of people spamming it on a tightly packed raid would likely be very problematic even for those that are fully optimized.
If 10-15 people were casting it on them continuously it wouldn't take long before enough explosions synched to do 50-60K or even more in one global cooldown. I believe that much at once combined with all the other player damage and siege damage would likely wipe just about any group. But alas because of the long cast time Inevitable Det feels clunky to use (especially in lag) and seems so ineffective when used solo no one who tries it ever thinks it's worth the bar space and it never reaches the critical mass of people running it to do its job.
Necrotech_Master wrote: »another reason the dmg is pitiful with it too is that many ball groups run major (and possibly minor) evasions, that is an additional 30% mitigation since this is considered an aoe, on top of whatever else they are running
YandereGirlfriend wrote: »Wait, why are people advocating to buff this ability?
Proxy is a high-risk and high-reward ability - you have to physically PUT YOURSELF into the middle of a hostile group in order to actually have it hit for meaningful damage.
On the other hand, Inevitable is a low-risk and lower-reward. And that is fine. You can cast it from 35 meters away and be at no risk whatsoever from those that you cast it on.
Yet those in this thread want to make it low-risk and high-reward? That makes no sense at all and just seems like a bid to reward low effort play. If you want to deal big damage then go and actually work for it.
Also, for those comparing Inevitable to Curse and talking about AOE damage - I must remind you that the AOE portion of Curse is a measly 5 meters. That is functionally useless in wide-open Cyrodiil. And if you gave Inevitable high single-target damage, that scales, all in a relatively giant 8-meter radius... Sorcerers would be more than justified in looking around and feeling VERY BAD about how their own class ability was just stolen and then giga-buffed by a class-agnostic skill line. So much for incentivizing classes to use their own skills....
That said, I can agree with removing the cast time because in 2023 NO ABILITY should have a cast time.
MindOfTheSwarm wrote: »Remove the cast time, buff the base damage and reduce or remove the scaling with extra targets. This would make Proxy Det the group killer, while Inevitable Det would be the pressure tool for single targets.
MindOfTheSwarm wrote: »Remove the cast time, buff the base damage and reduce or remove the scaling with extra targets. This would make Proxy Det the group killer, while Inevitable Det would be the pressure tool for single targets.
Actually both morphs are intended for bombing and deal the same dmg, They both have the same base dmg tooltip and scaling. The cast time doesnt matter that much because the skill is precast and delayed anyway and never gets interrupted when used right and unlike dizzy you also dont get time to react. It doesnt make a difference if you keep or remove it except in heavy lag when the cast time gets much longer or the skill doesnt cast at all.
The low single target dmg is intended because it is a tool for bombing and not for single target ganking or bursting. Maybe it could also be buffed a bit, but I definitely dont want the scaling to be reduced. When you hit deto in a 20man stack then it should hit really hard because stacking is an error and zerging is bad for pvp if you dont fight other zergs.
Proxy deto is for meele bomb, while inevitable deto is for range bomb.