Yeah perma CC isn't a thing. You can be stunned every 8 seconds I think and immobilized every 4. If someone really tries to nail you down it can be pretty oppressive but there's nothing preventing you from breaking free immediately or using something like Race Against Time or Shuffle to be immune to immobilization.
I think you just need to make some room on your ability bars for some of these skills. A little mobility is pretty much mandatory these days.
If it's REALLY a problem, you can look at Snow Treaders as a possible mythic to use. This will make you permanently immune to soft CC (snare/immobilization.) And a neat trick for extended hard CC (stun,) immunity are potions with "immovable" as an effect. Let someone stun you... Break free... Now you're immune to stuns for about 7 seconds anyway... Pop an immovability potion AFTER the 7 seconds has elapsed and now you have about 10 more seconds where you can't be stunned... Depending on what other effects your potion has and whether or not you have skill points in Medicinal Use under the Alchemy tree.
El_Borracho wrote: »@Janni that's what I was thinking. The stun immunity has been iffy at best. There have been times I have broken free and immediately been stunned again. Its frustrating, but its PVP. I like to use the DK chains to pull to someone else or a skill like streak to escape