what is good what is not, what will be?

Flametyn
Flametyn
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This post i'm going to write is not intended to be just a complaining post.
Issues are there and they are fixing those we can't go back in time so just deal at the best. This post is intended to give suggestions in order to possibly improve the game. I think best way to make improvements is listening players requests and i've expirienced that. Well obviusly a lot of the ideas won't be that good but maybe some of those can be a start for upcoming updates. So i'll ask you players to write down all the ideas you have that you think the game should have. I'm doing this right now.


1)Housing system. I think and i thought that elder scrolls should have housing system. Personally i think a Guild Housing System would be a great idea just to make guilds more enjoyable and social, and not just this trading system. I use to gift things to my guildies not to sell everything.

2)Crafting Materials Inventory can possibly reduce the pressure on the inventory space letting people play "more freely" without the feeling of loosing income on the way and without forcing players to come back to a city every 30 min.

3)Auction House. The actual system is not user friendly imo. A big and unique AH will give players to find what they need easly. Also seller will match a buyer faster.

4)Pve big events. Running from quest to quest gave me the sensation that is the only thing you can do in pve maps.

What i won't change:
Tresure map, dungeon system, crafting system.

I haven't been that much in PVP so i won't speak on this for now.
@ZOS_MattFiror
Edited by Flametyn on May 6, 2014 10:46AM
  • universe555
    universe555
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    1 & 4: AGREE... guild housing... interesting!

    2 & 3: DISAGREE
  • mutharex
    mutharex
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    Except number 3 (that situation is going to be addressed by kiosks hopefully) I agree with all points, but do you realize that the game is already quite complex and only a month old? What I mean is, give them time, use /feedback in game (works miracles) and hopefully it won't be much before we see these features.

    They actually speak of seem of your issues in the Road Ahead:
    http://elderscrollsonline.com/en-uk/news/post/2014/05/01/the-road-ahead---may-1?ref=home

    Also check the AMA, they have a lot of answers
    Edited by mutharex on May 5, 2014 7:03PM
  • Flametyn
    Flametyn
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    mutharex wrote: »
    Except number 3 (that situation is going to be addressed by kiosks hopefully) I agree with all points, but do you realize that the game is already quite complex and only a month old? What I mean is, give them time, use /feedback in game (works miracles) and hopefully it won't be much before we see these features.

    They actually speak of seem of your issues in the Road Ahead:
    http://elderscrollsonline.com/en-uk/news/post/2014/05/01/the-road-ahead---may-1?ref=home

    Also check the AMA, they have a lot of answers

    I'm a fan of mmo's i've played a lot of those, and i'm an elder scrolls fan too. I can say this game is not any new for me, is not that "complex" as you say.
    It may be complex for programmer but for mmos players that are into games mechanic there's not any complexity.
    As i said this post is not intended to be a complain, just a collection of suggestions from their costumers. I think every provider should listen to their "costumer voices".
    Edited by Flametyn on May 6, 2014 7:03AM
  • zaria
    zaria
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    It looks like you can increase the bank space a lot or up to 150. same with inventory with horses. Use guild bank to store cheap stuff like style stones or the common runes. Items for later deconstruct take up a lot of space however its not like you need to store all future ones.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • darkweed1977
    darkweed1977
    Soul Shriven
    I can only agree with you in your points.

    An actual meeting place for a guild could promote socializing.

    Another way of inventory is badly needed, even when you are only doing 2 crafts, your inventory and bank space are cluttered up in matter of minutes and when you are questing you need to run back to a city to sell/deposit/deconstruct stuff all the time. not because you want to, but because you will lose income and repair in this game is not exactly cheap or gives any meaning, when you get armor dmg from just running around without being hit.

    An AH would be great, you would get rid of most of the seller/buyer spam in chat and guilds would be social/game oriented and not trade oriented.

    You do have a few world bosses, but a bigger event would be great too. Maybe this will come later as part of a bigger scheme. But personally I am quite bored with the storylines in the quests, they are all about the same. Kill some undead, ghosts or/and go into someones dream and kill whatever is in there, besides all the nightmares and ghost look alikes. And if it is not ghosts or undead, then it is freeing someone who is being kept hostage. When you have done those, it is more or less just rinse and repeat.
  • Audigy
    Audigy
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    1)Housing system. I think and i thought that elder scrolls should have housing system. Personally i think a Guild Housing System would be a great idea just to make guilds more enjoyable and social, and not just this trading system. I use to gift things to my guildies not to sell everything.

    I was honestly very disappointed that housing as Endgame has not been implemented on release. The horror show of Blizzard with having "housing" on their to do list at Beta and early Vanilla and still not being implemented makes me very suspicious if it will ever come at ESO.

    For me housing is an essential feature in an MMO, especially with such a strong story background like ESO has.

    So yes, in my opinion it should have priority before new dungeons and raids. Guild housing I see as a bonus.
    2)Crafting Materials Inventory can possibly reduce the pressure on the inventory space letting people play "more freely" without the feeling of loosing income on the way and without forcing players to come back to a city every 30 min.

    The main issue is that we cant stack higher than 100. Especially if you craft a lot, you will have several hundred stacks of wood, iron etc.

    Besides that, if we had a house we could put crafting materials in crafting boxes that then could be accessed directly like the bank right now.

    In general I think the whole bag & bank feature we have is great and much better than for instance with SWTOR or WoW. That said, you see the lack of housing very clearly due the limited space which we have.
    3)Auction House. The actual system is not user friendly imo. A big and unique AH will give players to find what they need easly. Also seller will match a buyer faster.

    I don't want a global AH, its poison to an MMO community. What I want is the following,

    http://forums.elderscrollsonline.com/discussion/90238/replacement-for-ah-trade-skill-line#latest
    4)Pve big events. Running from quest to quest gave me the sensation that is the only thing you can do in pve maps.

    Doubt something like Events will see a revival in MMO´s. The influence on those who don't want to participate is to big.

    Just imagine, you want to craft and your crafting spot is under siege for several days. You now cant craft, this is frustrating for the current generation of gamers.

    Or if your NPC was killed where you had to hand in a quest, you are now stuck.

    WoW tried Events at Beta and Vanilla, I loved them especially the Infernal attacks on Stormwind, but the whine was massive so they removed them. Its sadly not doable with the current generation of Gamers and its to some degree understandable.
  • Morthur
    Morthur
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    .
    Edited by Morthur on January 19, 2015 5:30PM
  • knaveofengland
    knaveofengland
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    all the things you have listed at some point will happen in some form or another
    so it does cause some minor issues but is easy to over come,
    example crafting mats then use them up .
    I would say there will be player houses I put money on it.
    auction house of course they will have some thing else in mind hopefully runescape style is one of the best .
    now the pve event last night there was a yellow text on screen a gm was going bot hunting I can tell you this was top class.
    so with the pve event you have mini ones perhaps they could make this to a larger area that would be fun,
  • Flametyn
    Flametyn
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    About my idea of Guild housing system, i'd like if it would be pve and pvp related. Well at this point the game mechanics can't turn into my initial idea, but there's something it can be done that will make pvp&Guild Housing also let the pve players be interested in pvp. So i came out with this idea:
    1)Every guild can buy a land, into a pvp map, where to construct and modify their own hall;
    2)Crafting will also give you the possibility of construct house stuff (beds, tables, etc.)
    3)Guild from the same faction will be possibly located in the same area of the map in order to build a "city";
    4) into the map will also be situated npcs structures. I personally would like to see School of disciplines halls, like mages school, harvester scool, fighter school etc;
    5)Also i will gladly like to see the emperor kingdom with his castle in this map;
    6)Conquiring one of this structure, which they all have their own defense, will grant to the players of the guild that partecipated with the major number of players a bonus (for example 3% spell damage if mages school is conquired) and for all the faction players that are in a guild possesing a hall in the map a 1% bonus of the same statistic; this bonus will be valid both in pve and pvp map and it will end if another faction guild will conquire the structure. Same faction guilds can't attack a structure that another guild of the faction already did.
    7)Conquiring the emperor kingdom (that should be harder) would grant a x2 on all the active bonus earned in the map plus a gold earning bonus.
    8)Players can actively partecipate in defending structure they conquired.

    Let's play GoT xD!
    Edited by Flametyn on May 6, 2014 10:34AM
  • Flametyn
    Flametyn
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    all the things you have listed at some point will happen in some form or another
    so it does cause some minor issues but is easy to over come,
    example crafting mats then use them up .
    I would say there will be player houses I put money on it.
    auction house of course they will have some thing else in mind hopefully runescape style is one of the best .
    now the pve event last night there was a yellow text on screen a gm was going bot hunting I can tell you this was top class.
    so with the pve event you have mini ones perhaps they could make this to a larger area that would be fun,

    I'm not sure they will implement all those things, i know they are working to make the trading system better but i didn't hear nothing about the other things
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