I'm no expert on this, but doesn't "learning" a motif page, i.e. adding it to the Item Sets aka stickerbook, reduce the outfit station cost for applying that style?El_Borracho wrote: »Agreed. The funny part is that if you have a CP160+ character, you have effectively unlocked all of the motifs on all characters through the outfit station. While you can't craft gear in that style, you can certainly wear it in an outfit
I'm no expert on this, but doesn't "learning" a motif page, i.e. adding it to the Item Sets aka stickerbook, reduce the outfit station cost for applying that style?El_Borracho wrote: »Agreed. The funny part is that if you have a CP160+ character, you have effectively unlocked all of the motifs on all characters through the outfit station. While you can't craft gear in that style, you can certainly wear it in an outfit
so you want to make and wear the armours styles while being a novice crafter at 0 crafting skill level ? is kind of like saying i want to make the best potions but dont want learn how
Could we please get the requirements removed from the motifs that still have them (e.g. Yokudan, Barbaric, Primal)? They made sense when ESO was released, but they serve no purpose other than to annoy people now.
It may not matter for many older players, but new(er) players would definitely benefit from having the requirements removed.
Edit: As an alternative, motifs with requirements could at least be changed to work like furniture/provisioning recipes (can be read and learned just not crafted without meeting the requirement).
That should at least unlock their respective outfit styles for use since they are gained when a player learns the motif.
Edit 2: This would bring the motifs in line with the rest of the motifs that have no such requirement such as motif pages gained from dungeons or through DLC delve/world boss dailies.
The following motifs have requirements (there may be more):
Alliance styles (rank 10 crafting)
Ancient elf (rank 8 crafting)
Barbaric (rank 7 crafting)
Buoyant Armiger (rank 19 crafting)
Celestial (rank 10 crafting)
Daedic (rank 9 crafting)
Draugr (rank 10 crafting)
Dwemer (rank 9 crafting)
Primal (rank 6 crafting)
Xivkyn (rank 9 crafting)
Yokudan (rank 9 crafting)
Could this be forwarded to the appropriate devs, @ZOS_Kevin ?
I'm no expert on this, but doesn't "learning" a motif page, i.e. adding it to the Item Sets aka stickerbook, reduce the outfit station cost for applying that style?El_Borracho wrote: »Agreed. The funny part is that if you have a CP160+ character, you have effectively unlocked all of the motifs on all characters through the outfit station. While you can't craft gear in that style, you can certainly wear it in an outfit
Yes, it looks like I did, thanks for the info.kringled_1 wrote: »I'm no expert on this, but doesn't "learning" a motif page, i.e. adding it to the Item Sets aka stickerbook, reduce the outfit station cost for applying that style?El_Borracho wrote: »Agreed. The funny part is that if you have a CP160+ character, you have effectively unlocked all of the motifs on all characters through the outfit station. While you can't craft gear in that style, you can certainly wear it in an outfit
I think you have the cost reduction for set reconstruction mixed up with outfits here.
El_Borracho wrote: »Agreed. The funny part is that if you have a CP160+ character, you have effectively unlocked all of the motifs on all characters through the outfit station. While you can't craft gear in that style, you can certainly wear it in an outfit
El_Borracho wrote: »Agreed. The funny part is that if you have a CP160+ character, you have effectively unlocked all of the motifs on all characters through the outfit station. While you can't craft gear in that style, you can certainly wear it in an outfit
you don't have to get a character to level 160+ to have the ability to use the outfit station on different characters. you can learn motifs and customise your outfit at any level.