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Request: Expand Racial Body Slide Constraints

Credible_Joe
Credible_Joe
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Currently every race has a ceiling and floor on every slider that limits how tall, short, fat, thin, muscular, and gangly your character can be. And while those limits realistically represent the typical physical range each race falls into, I think outliers should be allowed.

I would go about this by adding a slider for each race during character creation that nudges the limits this way or that. This would allow for muscular bosmer, gangly nords, heavier altmer, etc.

You could even max out every slider and make The Perfectly Average Person, trademark pending.

The first character I would make with these restrictions lifted would be a very short and gangly orc named Gublin the Dwarf. Sick of being mistaken for a goblin, he pursued academia and became a dwemer scholar. People still frequently mistake him for a goblin.

I can get pretty far with orc sliders, but the smallest and thinnest I can go makes him about average on a human scale. I know because I just made him and checked against Jakarn, and they're the same height and build.

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Open the floodgates. Unleash the meme characters.
Edited by Credible_Joe on May 29, 2023 1:23PM
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  • Soarora
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    Strong disagree, at least for heights. Why? Well, because most people seem to min height ("cuteness factor") or max height (so puddles don't = swimming) so you'd just get a whole lot of 8 foot tall players.

    Body shape size, yeah I don't care I didn't know that those were different per race. I guess fat distribution and bone shape could differ but still would make sense to let them all be any shape.
    Edited by Soarora on May 28, 2023 8:44PM
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  • Credible_Joe
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    Soarora wrote: »
    Strong disagree, at least for heights. Why? Well, because most people seem to min height ("cuteness factor") or max height (so puddles don't = swimming) so you'd just get a whole lot of 8 foot tall players.

    Body shape size, yeah I don't care I didn't know that those were different per race. I guess fat distribution and bone shape could differ but still would make sense to let them all be any shape.

    With what I proposed you wouldn't be able to make anything taller than an altmer, but you would be able to make nords or orcs as tall. Or, almost that tall, if we would have to find a midpoint.

    Like, maxing out an altmer slider on a bosmer makes a dunmer sized elf. That sort of thing.
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  • Soarora
    Soarora
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    Soarora wrote: »
    Strong disagree, at least for heights. Why? Well, because most people seem to min height ("cuteness factor") or max height (so puddles don't = swimming) so you'd just get a whole lot of 8 foot tall players.

    Body shape size, yeah I don't care I didn't know that those were different per race. I guess fat distribution and bone shape could differ but still would make sense to let them all be any shape.

    With what I proposed you wouldn't be able to make anything taller than an altmer, but you would be able to make nords or orcs as tall. Or, almost that tall, if we would have to find a midpoint.

    Like, maxing out an altmer slider on a bosmer makes a dunmer sized elf. That sort of thing.

    Altmer are like 8 feet tall if my memory serves right and nords have the same sliders. I do wish we could make taller Khajiit though.
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  • Credible_Joe
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    Soarora wrote: »
    Soarora wrote: »
    Strong disagree, at least for heights. Why? Well, because most people seem to min height ("cuteness factor") or max height (so puddles don't = swimming) so you'd just get a whole lot of 8 foot tall players.

    Body shape size, yeah I don't care I didn't know that those were different per race. I guess fat distribution and bone shape could differ but still would make sense to let them all be any shape.

    With what I proposed you wouldn't be able to make anything taller than an altmer, but you would be able to make nords or orcs as tall. Or, almost that tall, if we would have to find a midpoint.

    Like, maxing out an altmer slider on a bosmer makes a dunmer sized elf. That sort of thing.

    Altmer are like 8 feet tall if my memory serves right and nords have the same sliders. I do wish we could make taller Khajiit though.

    Altmer definitely aren't eight feet tall. That's a pahmar-raht on the short side. They're between six and seven feet, on average. Tall enough to be consistently taller than average height humanoids, but not markedly giant, like Lyris Titanborn. Here's a min max scale of race heights: https://i.imgur.com/aQnGFfv.jpg

    Didn't know nords had the same height scale as altmer. TIL.

    Anyway, all I'm saying is it shouldn't be out of the question for average ranged humanoids to be tall or short.
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  • Amottica
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    Such a change would force viewing and in many cases altering motifs and costume designs due to clipping. Since there needs to be a limit somewhere it makes sense to leave the sliders as they are.

  • TaSheen
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    I kind of feel that the issue here is making armor fit way too many "different bodies". I don't really care if they go this direction, but.... I wonder if they can actually encompass the more "marginal" body types.
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  • Credible_Joe
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    I think I didn't convey this correctly. Probably from the title. I should have said "Expand racial body slide constraints"

    I'm not saying we should remove the limits entirely. That would produce clipping issues and be entirely too wild for the stability of the aesthetic.

    I'm saying we should expand the sliders to encompass the limits of every race for any character, not just your chosen race.

    So if you want to make an orc the size of a bosmer, you could. They wouldn't be as short or as thin, but you could get close. Or, if you wanted a taller argonian, you'd be able to approach the nord & altmer height limit. But not exceed it.

    This would go for body morphs as well; for instance, nords and orcs are allowed to be a lot heavier than every other race. So the only hefty characters you see are nords and orcs. Inversely, the limit to how thin you can make them puts them at average bulk compared to bretons and dunmer.

    All cosmetic meshes already have morphs for the whole range I'm proposing, so that wouldn't be an issue.
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  • LunaFlora
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    i would love this
    i really dislike that Bosmer cant really be big like orsimer and nords
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  • Amottica
    Amottica
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    I think I didn't convey this correctly. Probably from the title. I should have said "Expand racial body slide constraints"

    I'm not saying we should remove the limits entirely. That would produce clipping issues and be entirely too wild for the stability of the aesthetic.

    I'm saying we should expand the sliders to encompass the limits of every race for any character, not just your chosen race.

    So if you want to make an orc the size of a bosmer, you could. They wouldn't be as short or as thin, but you could get close. Or, if you wanted a taller argonian, you'd be able to approach the nord & altmer height limit. But not exceed it.

    This would go for body morphs as well; for instance, nords and orcs are allowed to be a lot heavier than every other race. So the only hefty characters you see are nords and orcs. Inversely, the limit to how thin you can make them puts them at average bulk compared to bretons and dunmer.

    All cosmetic meshes already have morphs for the whole range I'm proposing, so that wouldn't be an issue.

    I have not read other posts but I did not expect you meant to get rid of them altogether since that would clearly be impossible. 1-millimeter tall characters and others that go through the top of the sky are not something I expected you thought should be possible.

    However, clipping issues can easily still occur within the suggested possibilities you are mentioning here.

    Even then, Zenimax chose the limitations of the height sliders so that each race fell within their parameters of what each race should look like which is also likely includes the designs for each race across the multiple TES games we have enjoyed over the years.

    As such, it would not make sense to make the change lore wise let alone all the additional work that would be required to redesign armor motifs and costumes to prevent clipping with changes to the height sliders.
  • Liguar
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    It's not just pushing the existing limits, but some of the limits are strange to me.

    In my household we've talked about dimorphism, e.g. that you can't make a Fem Orc anywhere near as beefy as a male Orc. This sort of things happens in games, and even stronger in some (hello female Tauren and Trolls in wow). I mean, if you want to play a svelte Forc, you do you, but I want my proper she hulk.

    (Is there even a reason for this in the lore, and should there be extreme dimorphism for some races when it doesn't seem like it is the case for other Mer?)

    So yeah, let us break the existing limits so I can have my beefcake orc lady, please and thank you.

    Edit: okay, I messed around in the creator and it seems like beefiness is just not a thing and female characters tend to get stuck with noodle arms with not very much definition even at the muscular end. In a game where anyone can play any role it seems unnecessarily limiting.
    Edited by Liguar on May 29, 2023 4:48PM
  • Yazrz
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    I for one would like more options in body shapes.

    I tried to make a muscular female orc, but the triangle slider basically just added muscle definition when moving between Thin and Muscular. In comparison the male orc adds a lot bulk when moving the slider to Muscular, which is what I would have liked.

    This feels like a very artificial limitation. I feel like they mixed up the body shape and muscle definition and for some reason came to different conclusions between male and female.
  • ArchangelIsraphel
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    I don't think this should be a thing, nor is it a needed change in the game, for several reasons.

    1. The constraints for motifs and the base meshes they are designed on are already made to fit the current body types available. Creating the largest (fattest) character available already causes huge issues with clipping and distortion, floating belts, and other problems. (These issues can also sometimes be seen with gloves and shoulders on max muscle slider characters in the largest races). These problems would only be magnified if alterations were to occur to the character creator beyond what we have now, and development time would have to be put into fixing them.

    2. Changes to character creators never end well for already existing characters. Often times, you cannot just change a character creator without altering the parameters of whatever already exists, effectively destroying many peoples characters they have worked hard on and played for years. I have seen changes to character creators that have made it impossible to make a character look like "themselves" again. No, a free character alteration voucher is not a good enough band-aid to fix this.

    3. PVP. In games where extreme alteration of characters occur, PVP players will often make the smallest, thinnest possible character in order to make themselves difficult to target with skills that have to be manually aimed. The character creator should allow nothing shorter than the shortest bosmer, and nothing thinner than what we already have to avoid exploits.

    At the end of the day we can be imaginative and consider outliers all we want, but the devs and the creators of the game get to dictate what types of dimorphism are possible within the realm of their world.
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  • Credible_Joe
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    I don't think this should be a thing, nor is it a needed change in the game, for several reasons.

    1. The constraints for motifs and the base meshes they are designed on are already made to fit the current body types available. Creating the largest (fattest) character available already causes huge issues with clipping and distortion, floating belts, and other problems. (These issues can also sometimes be seen with gloves and shoulders on max muscle slider characters in the largest races). These problems would only be magnified if alterations were to occur to the character creator beyond what we have now, and development time would have to be put into fixing them.
    Since this is already a problem with the constraints as they stand now, I don't see how this would make it worse. Again, let me reiterate, none of the current maximums or minimums would be altered. Height ceiling & floor, the tallest altmer and shortest bosmer. Body morph limits, the fattest orc and thinnest bosmer. Allowing other races to be tall, short, fat, or thin won't exacerbate the clipping issues already present in a handful of cosmetics.

    2. Changes to character creators never end well for already existing characters. Often times, you cannot just change a character creator without altering the parameters of whatever already exists, effectively destroying many peoples characters they have worked hard on and played for years. I have seen changes to character creators that have made it impossible to make a character look like "themselves" again. No, a free character alteration voucher is not a good enough band-aid to fix this.
    This is a fair point, but there are solutions to it. Quick and dirty solution is to only apply the new sliders to new characters. There are ways to maintain a legacy system while rolling out an updated version. We're also assuming the relative slider values are married to your character's current appearance. It could very well be that those are just data points that tell the character creator what positions to be in when using a token. In this case it would affect your appearance, but only for body, and only when you use an appearance change token.

    Ultimately speculating on the technical barriers to this request (or any request) is moot since none of us are familiar with the game on a technical level (beyond UI and the API). We could presume any problem and solution back and forth forever, probably without ever getting close to how the system actually works.

    That being said, if your assumption is correct and there isn't a way to implement this without borking everyones' character, then obviously, yes, don't bother. That's for the devs to assess, if they decide to engage with this at all.

    3. PVP. In games where extreme alteration of characters occur, PVP players will often make the smallest, thinnest possible character in order to make themselves difficult to target with skills that have to be manually aimed. The character creator should allow nothing shorter than the shortest bosmer, and nothing thinner than what we already have to avoid exploits.
    Since this request isn't about extreme characters, this point is moot. I've reiterated several times already that the request is for allowing access to the current minimums and maximums for every race, nothing beyond what's currently possible. There wouldn't be anyone shorter or smaller than the shortest, smallest bosmer.
    Edited by Credible_Joe on May 31, 2023 7:46PM
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