How to make new skill lines useful?

Muizer
Muizer
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Hey, I'm playing a level 35 nightblade. Ever since around level 30 it seems there's no way to spend skill points that will actually make my character more effective. I've run out of useful passive skills and any new active skill line I open starts with something so pathetic that I cannot really afford using them without risking getting killed in the most basic of confrontations. Is that something peculiar to the NB, or is this a common problem that can only be solved by "grinding" weaker mobs?
Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • nerevarine1138
    nerevarine1138
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    I'd love to see whatever build you have that's already got you leveled up to 50 in all your skill lines. I didn't even hit 50 in my main line (Shadow) until VR1.

    That said, almost all of the 5th active skills for the Nightblade class lines are insanely useful, even before being morphed. In terms of weapon skill lines: I can't think of any that have a totally useless first ability. I still use Poison Arrow when fighting with a bow.
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  • Muizer
    Muizer
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    ? No, I meant, for instance, that with dual wield, the first two abilities, which I've had from early on, are still the most useful, in part because they have leveled up through use. Now that I'm a level 35 character, and I want to open a new line, or you'd say ability, like whirlwind, sparks or conceiled blade, they're far less effective than the first two, which means I cannot really use them in quests of around my level and thus they'll never level up through use.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • nerevarine1138
    nerevarine1138
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    Muizer wrote: »
    ? No, I meant, for instance, that with dual wield, the first two abilities, which I've had from early on, are still the most useful, in part because they have leveled up through use. Now that I'm a level 35 character, and I want to open a new line, or you'd say ability, like whirlwind, sparks or conceiled blade, they're far less effective than the first two, which means I cannot really use them in quests of around my level and thus they'll never level up through use.

    Ah. Skill lines and individual abilities are radically different things. So word choice is important.

    Each skill only levels up 6 times (if you include morph leveling). Trust me, you will not lose a significant amount of damage when you invest in a new skill at a later character level.
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  • Muizer
    Muizer
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    Aren't the more advanced abilities there to make you stronger though? At least enough to deal with quests of your own level? I mean, the top line ability for hidden blade is "conceiled blade", but it's so much weaker than the (levelled) first two that I'm not even tempted to use it. Problem is the levelling of the first two seems to have slowed down a lot and my performance in quests of my own level and even the ones below has been dropping for some time.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Noth
    Noth
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    Muizer wrote: »
    Aren't the more advanced abilities there to make you stronger though? At least enough to deal with quests of your own level? I mean, the top line ability for hidden blade is "conceiled blade", but it's so much weaker than the (levelled) first two that I'm not even tempted to use it. Problem is the levelling of the first two seems to have slowed down a lot and my performance in quests of my own level and even the ones below has been dropping for some time.

    new skill and morphs aren't all about more power. They can often simply be for more utility. Some skills will be better for everyday use, other will be better in certain situations. It's not simply about getting directly stronger with skills, but instead more diverse.
  • nerevarine1138
    nerevarine1138
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    Noth wrote: »
    Muizer wrote: »
    Aren't the more advanced abilities there to make you stronger though? At least enough to deal with quests of your own level? I mean, the top line ability for hidden blade is "conceiled blade", but it's so much weaker than the (levelled) first two that I'm not even tempted to use it. Problem is the levelling of the first two seems to have slowed down a lot and my performance in quests of my own level and even the ones below has been dropping for some time.

    new skill and morphs aren't all about more power. They can often simply be for more utility. Some skills will be better for everyday use, other will be better in certain situations. It's not simply about getting directly stronger with skills, but instead more diverse.

    This.

    Concealed blade lets you attack from range with a dual-wield skill. Whirlwind lets you hit more enemies at once. Sparks doesn't even do damage, but it's extremely useful.

    Abilities that you unlock later in the game don't actually do more damage. Stop thinking of this skill system as a linear progression.
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  • Muizer
    Muizer
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    Even if new abilities are just about adding variety, then they should at least be viable alternatives to what you have already. That means that level 1 of the fourth ability in your skill line would have to be an alternative to, say, the first one at level 3 or 4.
    Edited by Muizer on May 5, 2014 4:30PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • PBpsy
    PBpsy
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    I agree to a certain extent that some NB skills are useful pretty much always while some are very situational. It is nice that the generally useful skills are the starting skills. The other skills are still very useful in some situations and one should probably try to get all. I also suggest that you start looking at the guild skill lines since they have some of the coolest skills in the game.

    At level 35 though I have a hard time to believe that you have nowhere to put skill points. There are a tons of passives that you should invest into. Do you have your armor passive, weapon passives, class skill passives, fighter guild passives.Do you craft anything?

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  • nerevarine1138
    nerevarine1138
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    Muizer wrote: »
    Even if new abilities are just about adding variety, then they should at least be viable alternatives to what you have already. That means that level 1 of the fourth ability in your skill line would have to be an alternative to, say, the first one at level 3 or 4.

    No, it shouldn't.

    A skill tree should have 5 useful active skills, not one skill that gets upgraded 4 times. So, to take your example, Whirlwind is much more useful for attacking groups than Twin Strikes is. So it's an alternative to trying to hit each individual enemy in a group of 6.
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  • Melian
    Melian
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    Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.
  • nerevarine1138
    nerevarine1138
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    Melian wrote: »
    Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.

    That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.
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  • Muizer
    Muizer
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    Melian wrote: »
    Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.

    That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.

    Actually all I asked was how I can make a newly acquired level 1 ability work, when the level 3 or 4 abilities that I have are only just about enough to get me through quests at the level I'm at.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Pyatra
    Pyatra
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    OP: go over to esohead.com or something like it for the skill calc and look at what they morph into. I'm not an NB but a Sorceror and if your skills work like mine, a lot of later skills will be poop and then you morph them into face roll combo time.

    Also slot them when you turn in quest on an active bar. Cheap way to level a bunch up is put them all on your second bar and switch to it right before turning in a quest. It will at least get you up to morph point quickly.
    Edited by Pyatra on May 5, 2014 5:29PM
  • nerevarine1138
    nerevarine1138
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    Muizer wrote: »
    Melian wrote: »
    Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.

    That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.

    Actually all I asked was how I can make a newly acquired level 1 ability work, when the level 3 or 4 abilities that I have are only just about enough to get me through quests at the level I'm at.

    Again, read the responses you've gotten so far. You are looking at these abilities the wrong way.

    You are trying to make each ability substitute for a different one. That's not how it works. The developers designed each tree so that you will still be able to use Twin Blades at VR10, and you'll still be able to use Sparks, because they don't do the same thing. These skills already work; you're just trying to use them for something else.
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  • PBpsy
    PBpsy
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    Muizer wrote: »
    Melian wrote: »
    Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.

    That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.

    Actually all I asked was how I can make a newly acquired level 1 ability work, when the level 3 or 4 abilities that I have are only just about enough to get me through quests at the level I'm at.
    Can you be more specific about your NB build and what do you want to replace and why. I am at VR6 and I run with two or three of the first two starting skills in our class on my first tab at all times since I think they make up the build I want to play. The rest is just situational. I also played a destro staff NB build and that guy didn't use any of the skills I use now. Some skills may be the backbone of some build but may not be very efficient or in others.
    Edited by PBpsy on May 5, 2014 5:41PM
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  • Muizer
    Muizer
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    Would be nice if we could export builds. Anyway this is more or less it:

    High Elf Nightblade level 35

    Assassination:
    Soul Harvest II
    [A]Impale III
    [A]Ambush I
    [A]Mark Target I

    Shadow:
    [A]Shadowy disguise IV
    [A]Surprise attack IV
    [P]Replenishing shadows 2
    [P]Shadow barrier 2

    Siphoning:
    Soul Tether II
    [A]Funnel health I
    [A]Malific Wreath II
    [A]Siphonic strikes I
    [P]Soul Siphoner 1

    Dual Wield:
    [A]Blood Craze III
    [A]Rapid Strikes III
    [A]Whirlwind IV (how did it get that high, I never use it!)
    [A]Ember explosion I
    [A]Hidden blade I
    [P]All passive abilities available for this level

    Heavy armor:
    [A]Immovable II
    [P]Almost all passive abilities

    Fighters guild:
    [A]Silver bolts
    [P]Intimidate

    Mages guild
    [P]Persuade

    The rest have gone into
    blacksmithing
    enchanting

    I've marked abilities that I consider to be a "lost cause" in bold and I may soon have to add the ones in italics, which are, so far, quite unimpressive. So, for whatever reason it seems that for each skill line, the later skills cannot compete with the earlier ones. Most of them are still at a low level. Perhaps they would be competitive if they were at the same level as the early ones, but if they're too weak to be used, will they ever level up? There seems to be some logic to leveling, though how whirlwind, which I hardly ever use, and only once to good effect, somehow went up to level IV.
    Edited by Muizer on May 5, 2014 9:29PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • nerevarine1138
    nerevarine1138
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    If a skill is on your bar, it levels. Please explain how Whirlwind or Siphoning Strikes are "useless".
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  • ExotypeGhost
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    Muizer wrote: »
    There seems to be some logic to leveling, though how whirlwind, which I hardly ever use, and only once to good effect, somehow went up to level IV.

    As @nerevarine1138 stated, if it is slotted, even in the 2nd weapon bar, and never used, the skill will level up. Whirlwind is one of my main skills when I'm dual wielding, great for when facing 2 or 3 enemies at once especially in a group. Silver bolts I have slotted in my bow bar and is also one of my main attacks. Against daedra, skeletons, vampires, etc, it is very effective since it also has knockdown. Even when not using it against one of those types of enemies, it still has good damage output plus also can hit more than one enemy at a time.
    Synnixra VR16 Nightblade EP
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  • jircris11
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    Whirlwind and Siphoning Stike have saved by but..bow is great and all but not good when your surrounded by enemy's lol. I find the newly unlocked skills to be much better thn the old ones in most (not all) encounters. i play a lvl 39 NB and i must say i am having a blast with all the hp regen.
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  • PBpsy
    PBpsy
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    Muizer wrote: »
    Would be nice if we could export builds. Anyway this is more or less it:

    High Elf Nightblade level 35

    Assassination:
    Soul Harvest II
    [A]Impale III
    [A]Ambush I
    [A]Mark Target I

    Shadow:
    [A]Shadowy disguise IV
    [A]Surprise attack IV
    [P]Replenishing shadows 2
    [P]Shadow barrier 2

    Siphoning:
    Soul Tether II
    [A]Funnel health I
    [A]Malific Wreath II
    [A]Siphonic strikes I
    [P]Soul Siphoner 1

    Dual Wield:
    [A]Blood Craze III
    [A]Rapid Strikes III
    [A]Whirlwind IV (how did it get that high, I never use it!)
    [A]Ember explosion I
    [A]Hidden blade I
    [P]All passive abilities available for this level

    Heavy armor:
    [A]Immovable II
    [P]Almost all passive abilities

    Fighters guild:
    [A]Silver bolts
    [P]Intimidate

    Mages guild
    [P]Persuade

    The rest have gone into
    blacksmithing
    enchanting

    I've marked abilities that I consider to be a "lost cause" in bold and I may soon have to add the ones in italics, which are, so far, quite unimpressive. So, for whatever reason it seems that for each skill line, the later skills cannot compete with the earlier ones. Most of them are still at a low level. Perhaps they would be competitive if they were at the same level as the early ones, but if they're too weak to be used, will they ever level up? There seems to be some logic to leveling, though how whirlwind, which I hardly ever use, and only once to good effect, somehow went up to level IV.

    Ambush
    -mobility while in a group
    -increased dps
    -some people like it for pvp

    Mark target
    -it has cool morphs for increased dps,healing, utility in pvp.

    Siphoning Strikes Morphs
    - Leeching Strikes - Good for tanking and survivability for many builds. My favorite NB skill if they actually fix the bug it would be almost overpowered,
    - Siphoning Attacks - Allows a self sustaining destruction staff NB. I played one from 35 to VR2 it worked just because of this skill.

    Whirlwind-it does good damage for 1-50 if you would actually build for it to do damage.Since you gone heavy armor you shouldn't expect great damage from DW skills or assassination skills since you rarely crit.I still use it if I need AOE for fighting harvesters/

    Ember explosion- never used it but seems more of a PvP utility skill.

    Hidden blade- if you really need a ranged dex dump may be usefull

    Silver bolts
    -Undead and daedra fighting for dolmens and general questing-
    -vampire killer in PVP
    -if you have some of the extra damage and ultimate generation passives it becomes great.

    Most skills are very useful for different situations.
    If you really do not need them at all times you can put them in the tab when turning quest in to level them, as Melian suggested.
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  • Muizer
    Muizer
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    Ah ok, well at least I have an answer to the question how to level an ability even if I don't use it: just leave it on a bar or put it on when I finish a quest. Didn't know that. Thought you had to actually use them!

    As for the "useless abilities", I can use most abilities if I don't face more than 2, but with every extra mob after that the risks of dying would increase steeply. Despite everything I invested in armour, smithing and enchantment (armor and spell resistance are actually listed as "overcharged"), I cannot stand there taking punishment for long. That's why I'm looking for abilities with high dps on a single mob. None of the skills I've added lately seems to be of use in that regard, which means that I always fall back to a single tried and tested method:

    - stealth-shadow-surprise attack from behind- base attacks (one down, no damage taken)
    - shadow-surprise attack from behind, blood craze- rapid strikes-impale (two down, little damage taken if there are more mobs in the group).

    If there's just one more, I can take him easily in regular combat, but for every extra mob, I'll start taking serious damage. Tackling a group of 4 is very tricky, a group of 5 almost certain death.















    Please stop making requests for game features. ZOS have enough bad ideas as it is!
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