? No, I meant, for instance, that with dual wield, the first two abilities, which I've had from early on, are still the most useful, in part because they have leveled up through use. Now that I'm a level 35 character, and I want to open a new line, or you'd say ability, like whirlwind, sparks or conceiled blade, they're far less effective than the first two, which means I cannot really use them in quests of around my level and thus they'll never level up through use.
Aren't the more advanced abilities there to make you stronger though? At least enough to deal with quests of your own level? I mean, the top line ability for hidden blade is "conceiled blade", but it's so much weaker than the (levelled) first two that I'm not even tempted to use it. Problem is the levelling of the first two seems to have slowed down a lot and my performance in quests of my own level and even the ones below has been dropping for some time.
Aren't the more advanced abilities there to make you stronger though? At least enough to deal with quests of your own level? I mean, the top line ability for hidden blade is "conceiled blade", but it's so much weaker than the (levelled) first two that I'm not even tempted to use it. Problem is the levelling of the first two seems to have slowed down a lot and my performance in quests of my own level and even the ones below has been dropping for some time.
new skill and morphs aren't all about more power. They can often simply be for more utility. Some skills will be better for everyday use, other will be better in certain situations. It's not simply about getting directly stronger with skills, but instead more diverse.
Even if new abilities are just about adding variety, then they should at least be viable alternatives to what you have already. That means that level 1 of the fourth ability in your skill line would have to be an alternative to, say, the first one at level 3 or 4.
Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.
nerevarine1138 wrote: »Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.
That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.
nerevarine1138 wrote: »Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.
That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.
Actually all I asked was how I can make a newly acquired level 1 ability work, when the level 3 or 4 abilities that I have are only just about enough to get me through quests at the level I'm at.
Can you be more specific about your NB build and what do you want to replace and why. I am at VR6 and I run with two or three of the first two starting skills in our class on my first tab at all times since I think they make up the build I want to play. The rest is just situational. I also played a destro staff NB build and that guy didn't use any of the skills I use now. Some skills may be the backbone of some build but may not be very efficient or in others.nerevarine1138 wrote: »Leave it off your bar while fighting (or at least, in difficult fights) but put it on your bar when handing in quests.
That's not the OP's issue. His issue is that he thinks damage should be increased for every new ability you get, despite the fact that it runs counter to the basic rules of this skill system.
Actually all I asked was how I can make a newly acquired level 1 ability work, when the level 3 or 4 abilities that I have are only just about enough to get me through quests at the level I'm at.
There seems to be some logic to leveling, though how whirlwind, which I hardly ever use, and only once to good effect, somehow went up to level IV.
Would be nice if we could export builds. Anyway this is more or less it:
High Elf Nightblade level 35
Assassination:
Soul Harvest II
[A]Impale III
[A]Ambush I
[A]Mark Target I
Shadow:
[A]Shadowy disguise IV
[A]Surprise attack IV
[P]Replenishing shadows 2
[P]Shadow barrier 2
Siphoning:
Soul Tether II
[A]Funnel health I
[A]Malific Wreath II
[A]Siphonic strikes I
[P]Soul Siphoner 1
Dual Wield:
[A]Blood Craze III
[A]Rapid Strikes III
[A]Whirlwind IV (how did it get that high, I never use it!)
[A]Ember explosion I
[A]Hidden blade I
[P]All passive abilities available for this level
Heavy armor:
[A]Immovable II
[P]Almost all passive abilities
Fighters guild:
[A]Silver bolts
[P]Intimidate
Mages guild
[P]Persuade
The rest have gone into
blacksmithing
enchanting
I've marked abilities that I consider to be a "lost cause" in bold and I may soon have to add the ones in italics, which are, so far, quite unimpressive. So, for whatever reason it seems that for each skill line, the later skills cannot compete with the earlier ones. Most of them are still at a low level. Perhaps they would be competitive if they were at the same level as the early ones, but if they're too weak to be used, will they ever level up? There seems to be some logic to leveling, though how whirlwind, which I hardly ever use, and only once to good effect, somehow went up to level IV.