Cutscenes in the main and secondary missions of the game.

Carlos93
Carlos93
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The Elder Scrolls LORE has plenty of material to make incredible stories.

But I am disappointed in the way the PVE base game and chapter stories are built.

The story missions consist of:

"Go talk to an NPC, the conversation with this quest NPC consists of closed dialogue lines, kill enemy NPCs, collect lost items, go talk to the quest NPC and get your reward."

I would love for the main quests and some side quests to have cutscenes because that way you can create better characters with epic stories.

Imagine Naryu having cutscenes in his quest line.
It would be more emotional and immersive.
The personality that this character has would be enhanced.

In the Dragon Age Inquisition game our character is part of the story and can interact with the other characters in the story.
You can have romances with the other characters in the story.
The stories are emotional and epic.

I would like to see this in The Elder Scrolls Online stories in the base game, chapters and DLCs.

Cutscenes in the main and secondary missions of the game. 79 votes

Yes.
35%
KesstrylVriendaJames-Waynerelentlessyouthofficialneb18_ESOTreselegantRaikikiLiedekerobwolf666SedoUmbraFroilsau02adgGiuliettaTheRävenLuke_FlameswordAScarlatoSuna_Ye_SunnabeSiantarAardappelboomDova_13Kiyonami 28 votes
No.
58%
ZOS_EdLynchfreespiritElsonsokip_silverwolfSilverBridekargen27RomoSarannahSatanicSisterADarkloreRedRoomGamingfizl101ArchMikemRaddlemanNumber7wolfie1.0.TheSpunkyLobsterAzOutbackAztriasDark_Lord_KuroKlauthWarthog 46 votes
Other.
6%
DanikatHamfastspartaxoxoBasPBHoth_ 5 votes
  • TaSheen
    TaSheen
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    No.
    I have zero use for questing being interrupted by cutscenes. I hate having to watch someone else's ideas of what's going on in MY questing and MY internal RP.
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  • Braffin
    Braffin
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    Yes.
    I voted "yes" because it would definitely be a "nice to have".

    But I have to admit, that I don't wanna see too much development ressources used on this, there are much more important things to do imo.

    And it won't happen either as Bethesda in general never was famous for their atmospheric storytelling. They excel in worldbuilding, but I don't think they can pull off something like bioware does with their storytelling.
    Edited by Braffin on May 23, 2023 2:09PM
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  • VaranisArano
    VaranisArano
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    Elder Scrolls games traditionally don't use many cutscenes during the game. Rather they have scripted scenes where NPCs talk while you retain control of your character. It does lead to some silliness where ESO villains are invulnerable by dint of standing atop a head-high wall, but overall I prefer it to the sudden cutscene induced incompetence that happens in other games.
    Edited by VaranisArano on May 23, 2023 1:53PM
  • SpacemanSpiff1
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    No.
    cutscenes bad
  • Danikat
    Danikat
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    Other.
    I don't mind the idea, but in my specific situation I don't think they'd be any better than what we have now.

    I've got two conflicting issues: I usually have to play ESO with the sound turned off and I'm dyslexic, meaning I read slowly compared to most people. For cut scenes to work for me they need to be subtitled and I need to be able to move the subtitles on when I've read them, not when the spoken audio has finished that line. Otherwise I'm going to miss stuff.

    Put the two together, factor in that I'll be mainly focused on the subtitles, not whatever activity is happening above them and I don't think it would be much different to just seeing a person standing there while I read, or seeing the scene acted out in-game like we have now.
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  • wolfie1.0.
    wolfie1.0.
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    No.
    Eso is already unique in that it is fully voiced and hasn't deviated from that. Not many mmo's can claim that. Also, cutscenes interrupt the flow of the game FF14 has them and honestly it turned me off to the game.

    Cutscenes are fine for single player games. Not eso.
  • ghastley
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    No.
    There very few places where an MMO goes into a solo mode where a cutscene would even work. The Main quest does have solo mode episodes entered via the Harborage, but instead of cutscenes where you have no interaction, it uses scenes in which the player takes part, and can have dialogue with the other participants. I think that goes a step further than a cutscene, and I wouldn’t want less.
  • spartaxoxo
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    Other.
    Elder Scrolls games traditionally don't use many cutscenes during the game. Rather they have scripted scenes where NPCs talk while you retain control of your character. It does lead to some silliness where ESO villains are invulnerable by dint of standing atop a head-high wall, but overall I prefer it to the sudden cutscene induced incompetence that happens in other games.

    This. This game already has it's version of cutscenes and they work well. I wouldn't mind these a little more often during main quests but I don't think full-fledged cutscenes would work that well in most cases in this game.
    Edited by spartaxoxo on May 23, 2023 7:49PM
  • Credible_Joe
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    This game does have cutscenes, but very rarely. In fact, I can only think of one (spoilers ahead, base game main quest): The end of the gauntlet on the way to fight Molag Bal while mantling the Amulet of Kings. Bal, in his colossal form, grabs you like a ken doll, and you get to watch as your character launches the mother of all jesus beams at him, shattering his physical form, and dropping you into the final arena.

    Wait; I remember another: (spoiler warning for Wrothgar) the transition to the final act of the Wrothgar main quest when Forge-Mother Alga command-words you to knife yourself.

    Other than those two, scenes always play around you while you maintain character control. I do think this could be improved; not enough is done with the camera when it comes to cinematic moments. I think there's a compromise that can be made where a scene will take camera control for whatever reason, but the player can take control back at any time.

    Simple dramatic camera work can do so much for story telling.
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  • Dr_Con
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    Skyrim is literally just go into a crypt, kill some skeletons, avoid some traps, kill bad guy at the end on repeat, with some dragons on the way.

    In my experience, it's not the main quest that really captivates the player, but all the side quests.
  • AScarlato
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    Yes.
    I voted yes and enjoy them in games.

    The ESO cinematics always look exciting and amazing.

    Then you go in game and it's npcs standing still talking in long paragraphs at you. They mostly talk one at a time, and not a conversation between multiple characters at once more often than not.

    Then the epic battles come and it's our bleh animations and two-shotting of everything.

    So...for storytelling their are key moments in the MSQ they could add excitement, tension, or display better feats of storytelling than it appears in the game engine.

    I think because ESO relies more on storytelling than the sandbox single player game, this would be a great setting to try them out. Also never hurts to try something new, and that new features can't be added.
    Edited by AScarlato on May 23, 2023 10:30PM
  • TaSheen
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    No.
    They'd have to be optional; otherwise I wouldn't ever do another quest. I find cutscenes totally unnecessary and actually maddening.

    Yeah - I also don't watch tv or movies.
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  • Carlos93
    Carlos93
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    Yes.
    Idea for a mission where cutscenes can be applied.

    Right after finishing Naryu's questline in Balmora, you go to Vivec Docks and meet Naryu and Veya (if you chose to save her).

    A mission icon appears.
    This mission is given to you by Naryu and you have to talk to her.
    If you saved Veya, she is going to take a ship to go into exile.

    A cutscene appears in which our character can speak and you have several dialogue options with Naryu and Veya. Veya hugs our protagonist, says goodbye to Naryu and boards the ship that will take her to her place of exile.
    Naryu and our protagonist look at the ship on the horizon.
    Naryu tells our protagonist: "I hope he's okay."
    At that moment our protagonist has several dialogue options.
    These options will decide what happens in the rest of the mission.
    If our protagonist at that moment answers Naryu:

    "She's had a good teacher, she'll be fine."

    Naryu smiles, our protagonist and she watch the ship move away from the docks on the horizon in the last hours of daylight.

    If you chose the romantic dialogue option, Naryu will ask you to collect an item from a chest found in one of the rooms of the inn in town and deliver it to him.

    When you go to the inn room, go inside and approach the chest to pick up the item.
    The room is dark, illuminated by the light of a candle that is at the entrance of the room.
    You pick up the object that is a rose.
    The goal is met and a cutscene appears.

    In the cutscene, Naryu walks through the door with a bottle of classic brandy, locks the bedroom door, and leaves the brandy bottle on the floor.
    Take the candle that illuminates the room, look at our protagonist, smile and blow out the candle.

    There are two situations, one in which Veya lives and another in which Veya does not meet Naryu at the docks of Vivec city (I chose to save Veya at the end of everything and I don't know what happens if you choose the option of killing Veya ).

    If you ended the life of Naryu's apprentice, Naryu will confess to you how sad he feels about everything that happened through a cutscene.
    Our character has dialogue options to be able to animate her, be funny, be romantic, etc.
    Depending on the dialogue options we choose, we can have a romance with her.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No.
    Ingame cutscene arent in elderscroll "dna"
  • Hapexamendios
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    No.
    Good god no. I want a button that would have the NPCs [snip] as it is. Do not want cutscenes with them.

    [edited for profanity]
    Edited by zos_Izaren on May 24, 2023 2:53AM
  • ArchMikem
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    No.
    They take control away from the player. Valve does this best with Half Life by having the entire story unfold around the player while you are still in control, making the experience seamless.

    ESO cinematics have also tended to be much higher quality to the in game engine. I don't like that disparity when you're viewing a fancy video then put back into the actual game.
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  • colossalvoids
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    No.
    Sorry, when dragon age is mentioned it's instant no for me.

    We have kind of cutscenes but without any cinematic camera work, which can make us even miss lots of them or have no idea where to look exactly but that's kinda better witnessing constant out of body experience with quite bad animation work. Especially if our character is a part of it, that's where I surely don't want it to go.

    The only such material I'd be okay with would be FromSoftware's subtle ones where your presence is pointed out, like laying down, sitting or walking in but you're not the main figure at all giving you no artificial character by inserting certain behaviours and actions.
    Edited by colossalvoids on May 24, 2023 7:30AM
  • rpa
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    No.
    I generally hate cutscenes as waste of player time. That said, cutscenes implemented as happenings in world - as opposed to video clips - where one can walk away of I've seen that before without having to wait for quest to advance are not as bad.

    Edit: The early part of main quest, where you walk with Prophet Slowpants witnessing past history is an example of in world cutscene which did get really long and excruciatingly slow for me after a few characters. It would be perfectly fine it could be skipped or if one just could run through it. Granted, some players would run through it without listening the story even at first time, but that's their decision.
    Edited by rpa on May 24, 2023 10:39AM
  • Jaraal
    Jaraal
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    No.
    Thank The Divines that there's few cut scenes in ESO, and most are skippable. FF14 is more your groove, if you like that sort of thing.
  • robwolf666
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    Yes.
    I wouldn't mind more story cutscenes, the problem is that it would be a lot of work for the devs with the potential of it causing problems in the game when it's added. If they do it, they should do it only with future content.
  • Carlos93
    Carlos93
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    Yes.
    robwolf666 wrote: »
    I wouldn't mind more story cutscenes, the problem is that it would be a lot of work for the devs with the potential of it causing problems in the game when it's added. If they do it, they should do it only with future content.

    You don't need to have a new chapter made in order to add the cutscenes.
    You could do a quest that has cutscenes and see how the community responds.

    Above you have the example of what could be done with Naryu in Vvanderfell.

    When you finish the Balmora questline and save Veya, Naryu and Veya stay at the pier forever.

    This mission would fulfill the function of adding romances in the game (something highly requested by the community), that Naryu and Veya do not stay at the Vivec dock forever (it looks bad that the characters stay at the dock forever and that every time you pass by always repeat the same lines of dialogue), a romance with Naryu (something that has always been highly requested by the community), gauging the opinion of the community on what kind of future content could be added.
    Edited by Carlos93 on May 24, 2023 11:24AM
  • Jaraal
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    No.
    Carlos93 wrote: »
    When you finish the Balmora questline and save Veya, Naryu and Veya stay at the pier forever.

    Have you done the Summerset story?
  • James-Wayne
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    Yes.
    Technically they already have hundreds of cutscenes in the game already, the issue is they dont use the in game camera to present those scenes in a good light.... whoever puts the game trailers together should be in charge of that department thou! :)
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  • Elsonso
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    No.
    Elder Scrolls games traditionally don't use many cutscenes during the game. Rather they have scripted scenes where NPCs talk while you retain control of your character. It does lead to some silliness where ESO villains are invulnerable by dint of standing atop a head-high wall, but overall I prefer it to the sudden cutscene induced incompetence that happens in other games.

    This.

    Even in single player games, I think that cut scenes are bad, but in an MMO, the player should retain control of the character during these moments.

    The cut scenes in Hogwarts are so annoying that this is one of the top reasons I stopped playing it.
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  • Carlos93
    Carlos93
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    Yes.
    Jaraal wrote: »
    Carlos93 wrote: »
    When you finish the Balmora questline and save Veya, Naryu and Veya stay at the pier forever.

    Have you done the Summerset story?

    No
  • RedRoomGaming
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    No.
    I understand people who read all the lore, read the quests, get into the rp of the game.

    But for me it’s XXXxXxXxXxXxXxxxxXX and carry on after completing the story 4 times.

    The first time I did read for the first day as there was sooooo many people trying to do the same quests I let everyone rush ahead. Then after that I just got the quest - skipped all dialogue- completed quests and then had fun messing about with a mate.

    Maybe cut scenes that are skipable but let’s be honest here they’re more concerned getting crown items out and getting that dollar as you can see from the necrom skin.
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  • KlauthWarthog
    KlauthWarthog
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    No.
    Cutscenes only exist to be skipped.
  • ArchangelIsraphel
    ArchangelIsraphel
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    No.
    TaSheen wrote: »
    I have zero use for questing being interrupted by cutscenes. I hate having to watch someone else's ideas of what's going on in MY questing and MY internal RP.

    This right here. I'd like to imagine how my character moves, thinks, talks, and behaves through interaction myself. I don't need a cutscene to do it for me. I find cutscenes to be incredibly annoying. I'm here to play a game where I interact, not watch a movie. Found cutscenes annoying in Skyrim.

    The only time I like cutscenes is in single player games, where they are necessary for story telling involving a character I did not create myself. With my own character? I'll do the cut-scening myself in my head.

    The only mmo I find them acceptable in is the FF ones, simply because I like how Square Enix handles story telling.

    Oh, and my more practical reason? I don't want this game to take up any more disk space on my computer than it already does, given that I have both the test server and the main server.
    Edited by ArchangelIsraphel on May 24, 2023 2:07PM
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  • freespirit
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    No.
    The cutscenes in the Harborage when the Prophet is explaining things still make me shudder just thinking about them!

    Once was fine, twice was ok-ish, after that with no option to skip it was pure torture, so for me a definite NO thank you!
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  • Danikat
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    Other.
    Carlos93 wrote: »
    robwolf666 wrote: »
    I wouldn't mind more story cutscenes, the problem is that it would be a lot of work for the devs with the potential of it causing problems in the game when it's added. If they do it, they should do it only with future content.

    You don't need to have a new chapter made in order to add the cutscenes.
    You could do a quest that has cutscenes and see how the community responds.

    Above you have the example of what could be done with Naryu in Vvanderfell.

    When you finish the Balmora questline and save Veya, Naryu and Veya stay at the pier forever.

    This mission would fulfill the function of adding romances in the game (something highly requested by the community), that Naryu and Veya do not stay at the Vivec dock forever (it looks bad that the characters stay at the dock forever and that every time you pass by always repeat the same lines of dialogue), a romance with Naryu (something that has always been highly requested by the community), gauging the opinion of the community on what kind of future content could be added.

    I think you're confusing two different things here.

    You make it sound like that quest line ends with Naryu and Veya standing at the docks because ZOS are incapable of taking it any further with the tools currently available to them. But a lot of quests end with scenes like the one you described (although not with player romances), either acted out in game or through dialogue boxes or a mix of both. If ZOS had wanted to do that they would have.

    Leaving them at the docks was a choice. (Likely because another thing players often complain about is when an NPC who isn't dead or otherwise gone is removed from the game and we can't see them anymore after their quests are completed.) Which means even if the game had cut scenes that quest would still end with the two of them standing on the docks.
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