VaranisArano wrote: »Elder Scrolls games traditionally don't use many cutscenes during the game. Rather they have scripted scenes where NPCs talk while you retain control of your character. It does lead to some silliness where ESO villains are invulnerable by dint of standing atop a head-high wall, but overall I prefer it to the sudden cutscene induced incompetence that happens in other games.
robwolf666 wrote: »I wouldn't mind more story cutscenes, the problem is that it would be a lot of work for the devs with the potential of it causing problems in the game when it's added. If they do it, they should do it only with future content.
VaranisArano wrote: »Elder Scrolls games traditionally don't use many cutscenes during the game. Rather they have scripted scenes where NPCs talk while you retain control of your character. It does lead to some silliness where ESO villains are invulnerable by dint of standing atop a head-high wall, but overall I prefer it to the sudden cutscene induced incompetence that happens in other games.
I have zero use for questing being interrupted by cutscenes. I hate having to watch someone else's ideas of what's going on in MY questing and MY internal RP.
robwolf666 wrote: »I wouldn't mind more story cutscenes, the problem is that it would be a lot of work for the devs with the potential of it causing problems in the game when it's added. If they do it, they should do it only with future content.
You don't need to have a new chapter made in order to add the cutscenes.
You could do a quest that has cutscenes and see how the community responds.
Above you have the example of what could be done with Naryu in Vvanderfell.
When you finish the Balmora questline and save Veya, Naryu and Veya stay at the pier forever.
This mission would fulfill the function of adding romances in the game (something highly requested by the community), that Naryu and Veya do not stay at the Vivec dock forever (it looks bad that the characters stay at the dock forever and that every time you pass by always repeat the same lines of dialogue), a romance with Naryu (something that has always been highly requested by the community), gauging the opinion of the community on what kind of future content could be added.