As of now we have several campaigns and most of the time it is one or at best two alliances with dominant player numbers with the third twindling. One reason for sure is that alliances tend to attack the weaker ones wich ends in a sort of cooperation between the two stronger alliances thus pushing players of that weaker alliance to leave servers. This is just normal competitive behavior of people so no qualms about it. But destroying the game mode.
Edited by ZOS_Hadeostry on May 20, 2023 3:11AM
So how to correct this?
I could think of following, maybe other players have other ideas:
- Remove alliance bind of characters entirely and put players in a randomly selected alliance to balance out numbers. I know this has a lot of drawbacks but would eliminate the issue.
- Have only two alliances compete within a campaign, the third alliance could just represent some objectives for both alliances for dailies but would only be populated by npc
- Make players queue for their alliance and place players in that campaign that needs filling up for that alliance. Proceed like this in such a way to have balanced numbers
Please this thread is here to discuss new ideas not about imposing one's view on others.