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Abilities and skills that pull in PVP

Digibrax
Digibrax
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So this PvP event i have been pulled down from my "safe" entrance base in Imperial City. Also, I have seen other players being pulled down.
I know that you can not use active skills, like DK chain or silver leash , or even monster sets to pull someone up to your base spawn point. But you can pull people down from there? Really?
What skill/set is allowing that? Dark convergence seems the most possible one. I don't believe Beckoning Armor or Swarm Mother monster set can do that. Or is it something else?

Whatever it is, I am generally interested in making that kind of tanky charracter. So I would liike some insight in making Pull-tank build. You can DM me if you don't want to post it in here.
I suck in PVP, but i want to get better and playing tanky seems like a good starting point. But I don't want to be like everyone else, and this Pull-Tank build seemed like something interesting.

Ty :)
Edited by Digibrax on May 18, 2023 11:28AM
  • Necrotech_Master
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    beckoning armor can most certainly pull you down from there, if they happen to be within roughly 28 meters and you hit them with a ranged attack and still within LoS

    swarm mother i dont think can anymore because of the limited range (it only works if enemy is 8-22 meters away and you need LOS)

    the other thing that can still pull you down from the tower is the wardens frozen gate, since it is possible to place the aoe up on the tower from the ground (it wont work placing on the ground from the tower) (i personally find this a very creative application of this skill, since the skill is virtually useless in most content lol)

    most other pulls like dk chains dont have the range to be able to hit you from there, and dark convergence isnt really pulling you off the tower, its just pulling close enough to the edge that you can slide off
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • DrNukenstein
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    DKs can leap up to the spawn platform in some districts and really show some nerds who's boss when they do that.
  • Necrotech_Master
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    DKs can leap up to the spawn platform in some districts and really show some nerds who's boss when they do that.

    seen ww do that too, does not end well lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Digibrax
    Digibrax
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    DKs can leap up to the spawn platform in some districts and really show some nerds who's boss when they do that.

    Yeah, I've seen that several times. and was tempted to teabag them after they die. But I never did it, don't want to be rude XD
  • DrNukenstein
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    shhh don't spoil the surprise for the people that would've tried it.
  • Digibrax
    Digibrax
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    beckoning armor can most certainly pull you down from there, if they happen to be within roughly 28 meters and you hit them with a ranged attack and still within LoS

    swarm mother i dont think can anymore because of the limited range (it only works if enemy is 8-22 meters away and you need LOS)

    the other thing that can still pull you down from the tower is the wardens frozen gate, since it is possible to place the aoe up on the tower from the ground (it wont work placing on the ground from the tower) (i personally find this a very creative application of this skill, since the skill is virtually useless in most content lol)

    most other pulls like dk chains dont have the range to be able to hit you from there, and dark convergence isnt really pulling you off the tower, its just pulling close enough to the edge that you can slide off

    Actually, Beckoning armor has maximum range of 22, which would be the same as max range of Swarm Mother, so both could be the things that pulled me down.
    I really just want to know what that build is, I am intrigued lol.
    Maybe I could ask the guy who does it afterwards to share the secret if he is in the mood :D
    Edited by Digibrax on May 18, 2023 6:03PM
  • Necrotech_Master
    Necrotech_Master
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    Digibrax wrote: »
    beckoning armor can most certainly pull you down from there, if they happen to be within roughly 28 meters and you hit them with a ranged attack and still within LoS

    swarm mother i dont think can anymore because of the limited range (it only works if enemy is 8-22 meters away and you need LOS)

    the other thing that can still pull you down from the tower is the wardens frozen gate, since it is possible to place the aoe up on the tower from the ground (it wont work placing on the ground from the tower) (i personally find this a very creative application of this skill, since the skill is virtually useless in most content lol)

    most other pulls like dk chains dont have the range to be able to hit you from there, and dark convergence isnt really pulling you off the tower, its just pulling close enough to the edge that you can slide off

    Actually, Beckoning armor has maximum range of 22, which would be the same as max range of Swarm Mother, so both could be the things that pulled me down.
    I really just want to know what that build is, I am intrigued lol.
    Maybe I could ask the guy who does it afterwards to share the secret if he is in the mood :D

    im pretty sure beckoning armor has much higher range than swarm mother, ive pulled some really far npcs with it (unless there was some change to it that im not aware of)

    22 meters would only work if they were almost at the very base of the tower which would be hard to get pulled with due to the LOS requirement

    the warden frozen gate is by far the easiest way to get people off of the tower

    using knockbacks is tough because of the short range (those also only have 22 meters range and getting the right angle to even hit the target is rough sometimes)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Digibrax
    Digibrax
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    im pretty sure beckoning armor has much higher range than swarm mother, ive pulled some really far npcs with it (unless there was some change to it that im not aware of)

    22 meters would only work if they were almost at the very base of the tower which would be hard to get pulled with due to the LOS requirement

    the warden frozen gate is by far the easiest way to get people off of the tower

    using knockbacks is tough because of the short range (those also only have 22 meters range and getting the right angle to even hit the target is rough sometimes)

    If this is up to date, it says max range of 22 for Beckoning armor. https://eso-hub.com/en/skills/necromancer/bone-tyrant/beckoning-armor
    It might as well be frozen gate, I wasn't paying attention on other skills XD
    Man, warden is so versatile. I love what you can do with that class :D



    Edited by Digibrax on May 18, 2023 6:34PM
  • VaranisArano
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    Are you getting pulled off of the silenced part of your spawn platform?

    Because the whole platform is not a safe zone. If you can pew-pew down from where you're at, you can get attacked from below by players and NPCs, and yeah, you can get knocked back and pulled down.
  • Digibrax
    Digibrax
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    Are you getting pulled off of the silenced part of your spawn platform?

    Because the whole platform is not a safe zone. If you can pew-pew down from where you're at, you can get attacked from below by players and NPCs, and yeah, you can get knocked back and pulled down.

    No, not from silenced part of the platform.
    I was just wandering which skills can pull me down. Because i get pulled right before my enemies legs, but I don't think I was stunned.
    Edited by Digibrax on May 23, 2023 7:18AM
  • Thecompton73
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    The tooltip for beckoning armor may say 22m but I've personally been pulled by it from much much further than that in actual gameplay. Something glitches it out and it can pull from 50-60m if I have a dot ticking on a Necro. The best I can figure is perhaps because they were in the 22m range when the dot was applied but the pull was on CD, then once it comes off and the dot ticks again it pulls regardless of current distance? Not sure why really but it certainly happens.
  • Janni
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    Personally I don't mind the pulls that are reactive like when I attack someone. To me that is just a well played trap and I can counter it by choosing if and when to attack. But those pullsets like dark con and rushing agony are absolutely obnoxious. Most of this game is about positioning and those sets allow my opponents to choose where and when to put me somewhere. On the game-feel side of things it's just also obnoxious. It feels bad, it feels the same way as lag on busy server when 5 ballgroups show up to the same keep. It just makes the game physically an unenjoyable experience.

    Edited by Janni on May 19, 2023 8:01AM
  • Necrotech_Master
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    Janni wrote: »
    Personally I don't mind the pulls that are reactive like when I attack someone. To me that is just a well played trap and I can counter it by choosing if and when to attack. But those pullsets like dark con and rushing agony are absolutely obnoxious. Most of this game is about positioning and those sets allow my opponents to choose where and when to put me somewhere. On the game-feel side of things it's just also obnoxious. It feels bad, it feels the same way as lag on busy server when 5 ballgroups show up to the same keep. It just makes the game physically an unenjoyable experience.

    rush of agony wouldnt work in the tower scenario the OP is describing, it requires the player to use a gap closer, which would instant kill the user if they jumped up to the safe area so it would never trigger
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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