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Isobel just stood there

SilverBride
SilverBride
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I was going to defeat a World Boss for the daily endeavor today so I got Isobel out for good measure and attacked the boss. Turns out I didn't need her after all which was good because she just stood there and didn't do anything anyway. The boss was right on top of her and she didn't even give him a glance, but she was quick to take credit for the victory afterwards.
PCNA
  • spartaxoxo
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    I sometimes have issues where the companions just stand there too. Annoying bug. Also sometimes it's just visual and they are doing stuff, which is also annoying because it makes it hard to tell what they are doing.
  • Credible_Joe
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    Usually recalling & directing your companion using pet commands fixes this. I forget which key it is, but pet command + LMB directs your companion to attack a target as if you had heavy attacked it, and pet command + RMB will stop them from fighting and return them to your side.

    It sounds like she was stuck in the recalled state, so switching back and forth a couple times should resolve it. This happens sometimes too when you resurrect them without exiting combat, you have to kick them a few times before they start fighting again.
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  • SilverBride
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    I hadn't used any Companions for several days so I'm not sure it was something like that, but I'll try that if it happens again. Thanks. :)
    PCNA
  • Snamyap
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    It happens when they haven't finished loading in properly before you attack a mob. J́ust wait a tad longer before engaging.
  • Liguar
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    I enjoy it when they do fight, but decide the fight is over midway (and loudly announce it) on say a dungeon boss. Before High isle my dungeon partner used Bastian and he did that quite often.


    Mostly now if I have Izzy out she seems to like to pull world bosses when I think I'm standing out of the way. It makes me nostalgic for my hunter pet pathing problems in wow.
    Edited by Liguar on May 9, 2023 5:51AM
  • Dr_Con
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    it sounds like she had a scripted event to disengage from all targets after you already engaged the boss. an annoying bug for sure.
  • fizl101
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    Try the pet command to attack again (I've screenshot from a website as I don't play on PC so don't know the keys)

    1oy77e4ra864.png


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  • The_Boggart
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    It's even more annoying using ember with a staff, she has a tendency to retreat but usually into another mob which is very annoying in dungeons and delves.
  • Carcamongus
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    I've noticed this problem happening in volcanic vents. They just stand there or follow you (and most likely get killed), but don't help. Another problem is when the boss focuses on the companion and the latter keeps retreating, at the risk of resetting the fight. A ridiculous but innocuous bug happened when I completed Cloudrest with Bastian out. After we killed Z'jabba he started to.... mourn, as if the player had died. Dammit, Bastian, you're supposed to be on our side!
    Imperial DK and Necro tank. PC/NA
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  • Jaraal
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    Mirri does this a lot after I resurrect her mid-fight. She will stand up.... and then stand there while I continue fighting the boss. She sometimes gets hurt in the AOE, will complain about losing blood, and then keep standing there until she dies again.
  • disintegr8
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    My friend and I had that happen in a delve, both companions just stood there watching. Unsummoning them and pulling them out again fixed it.
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  • tomofhyrule
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    I've seen a lot that a Companion will essentially stop responding if they die mid-fight and you res them. They just keep their weapon sheathed and don't engage, even when I use the pet commands.

    I do see every so often their skill VFX fire, but they don't light attack and as a result they end up standing in stupid can dying again.
  • madman65
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    I don`t know about the standing there but I have a health bar for my companions and when they stand in one place, that health bar does not move.
  • rpa
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    I don't recall my companion going to idle mode, but it may just be my lag giving companion time to be ready on server long before my character is.
  • AzuraFan
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    I've seen this happen. Also, they sometimes disengage from a fight early. I think it has something to do with being ranged. If I'm too far away from the mob, the game seems to think I've finished fighting or I'm not fighting anything.

    Also, sometimes they can be slow to engage.
  • valenwood_vegan
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    I've had this issue with Bastian (who I have set up as a healer w/ a resto staff) - particularly during world events such as harrowstorms and vents.

    During the fight he'll often disengage with a "the battle is won" type comment, and then re-engage - sometimes multiple times during the fight. Occasionally he'll go completely idle and will just be standing there doing his idle animations and apparently not using any skills.

    I also think this has happened a couple times during a boss fight in a dungeon, but I'm usually too preoccupied to pay much attention to what he's doing in that situation.
  • SilverBride
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    I've seen Bastian announce the fight over multiple times during boss fights. Usually it's after the adds were defeated so I can see how that may have triggered it. I use Isobel as my tank now and I can't remember her saying that.
    PCNA
  • thorwyn
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    Maybe she's playing a HA build and forgot to press the button?!

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  • valenwood_vegan
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    Yeah I agree that it's probably the adds being defeated (or in some other fights, perhaps the boss going into an immunity phase) that's triggering the disengagement behavior in these situations...

    I'll just add that I've checked a few times and the game still reports that *I'm* in combat when Bastian thinks it's over, so there's still something a little wonky about it, lol. Not sure if the disengage/re-engage thing is really related to the (rarer) times when he goes completely idle during combat - but did want to bring it up because it could be.
    Edited by valenwood_vegan on May 9, 2023 3:40PM
  • ArchangelIsraphel
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    I noticed that this happens particularly in situations where the fight includes additional mobs summoned by the boss.

    I was fighting the Eldertide Theurges world boss in High Isle the other day with Bastian as back up, no other players were around.

    During the stage where the bosses summon in additional mobs, Bastian took one down that had been weakened by my AoE, then seemed to go into a state where he was "returning" to me even though I had not recalled him. Slow walked right through the boss AoE and got himself killed. Fortunately my Templar is more than strong enough to solo that boss without a companion, but it's still annoying.

    I notice if I'm not quick to redirect his attention to the boss with a heavy attack, he will go into "return" mode after killing an add. He'll even call out for healing while doing this, yet do nothing to buff or defend himself while being hit unless I manually redirect him. Its way too easy for the companions to get stuck this way.

    In contrast, he'll randomly attack mobs that I haven't even aggored just because he passes too close to them :/

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  • spartaxoxo
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    Yeah I agree that it's probably the adds being defeated (or in some other fights, perhaps the boss going into an immunity phase) that's triggering the disengagement behavior in these situations...

    I'll just add that I've checked a few times and the game still reports that *I'm* in combat when Bastian thinks it's over, so there's still something a little wonky about it, lol. Not sure if the disengage/re-engage thing is really related to the (rarer) times when he goes completely idle during combat - but did want to bring it up because it could be.

    I think you may be correct because it's usually when the boss goes into some sort of immunity phase or changes form or something of that nature that they seems to think they fight is done. For example, when dragons take flight.
  • Necrotech_Master
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    ive also noticed this bug, and this can happen with any companion

    i see in dungeons if the companions were killed and then rezzed and ive seen it during some WB fights in overland too
    plays PC/NA
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    active player since april 2014

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  • ADarklore
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    It's even more annoying using ember with a staff, she has a tendency to retreat but usually into another mob which is very annoying in dungeons and delves.

    I have Ember set with an Ice staff and use the first staff skill (ice staff taunt), and she stands her ground and doesn't retreat at all. Seems with all 'range' weapons they are programmed to 'stay at range' so when enemies get close, they reposition to maintain their 'range' status. However, it seems with the ice staff taunt, it overrides the 'range' AI.
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  • phaneub17_ESO
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    Putting a mob in the center of the crosshair and ordering companions to "attack" the game tries to use their ultimate. You have to put the mob either to the left or right edge of the crosshair and the target glows then the order to attack works. I think its stupid it works this way.
  • TybaltKaine
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    I really wish that Ember had a mobility skill. Right now, using her as anything but a S&B DPS, Tank, Healer or MagDPS sucks. I have her running greatsword, cause I like to get in and mix it up when I can using Stampede and dropping AOE Fear with my stamblade, but she just slowly runs up, uses her great value Uppercut and then runs away to cast her lightning AOE instead of staying put.

    It's bloody annoying. Giving her a version of streak would make her dynamic and fun and keep you from getting locked out of a playstyle.

    When she's on lightning staff, it's very fun, but she (and every other companion when they fight ranged) likes to back up, slowly pulling the WB away until they respawn with full health halfway through the fight.

    I shouldn't have to slot a taunt to keep that from happening. Give them the smarts to roll through the enemy like players and keep them in the engagement zone.
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  • Necrotech_Master
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    ADarklore wrote: »
    It's even more annoying using ember with a staff, she has a tendency to retreat but usually into another mob which is very annoying in dungeons and delves.

    I have Ember set with an Ice staff and use the first staff skill (ice staff taunt), and she stands her ground and doesn't retreat at all. Seems with all 'range' weapons they are programmed to 'stay at range' so when enemies get close, they reposition to maintain their 'range' status. However, it seems with the ice staff taunt, it overrides the 'range' AI.

    you dont need the ice staff taunt to make her not move, just equipping the ice staff is enough

    i think this was done because the devs see the ice staff as the "magicka tank" weapon
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    ADarklore wrote: »
    It's even more annoying using ember with a staff, she has a tendency to retreat but usually into another mob which is very annoying in dungeons and delves.

    I have Ember set with an Ice staff and use the first staff skill (ice staff taunt), and she stands her ground and doesn't retreat at all. Seems with all 'range' weapons they are programmed to 'stay at range' so when enemies get close, they reposition to maintain their 'range' status. However, it seems with the ice staff taunt, it overrides the 'range' AI.

    you dont need the ice staff taunt to make her not move, just equipping the ice staff is enough

    i think this was done because the devs see the ice staff as the "magicka tank" weapon

    Yup. This is correct. The ice staff is for tanking so they don't dodge roll unless they get really low health.
  • Ashryn
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    When I farm dragons, you would be surprised just how many peoples' companions are standing around doing nothing!
  • ADarklore
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    ADarklore wrote: »
    It's even more annoying using ember with a staff, she has a tendency to retreat but usually into another mob which is very annoying in dungeons and delves.

    I have Ember set with an Ice staff and use the first staff skill (ice staff taunt), and she stands her ground and doesn't retreat at all. Seems with all 'range' weapons they are programmed to 'stay at range' so when enemies get close, they reposition to maintain their 'range' status. However, it seems with the ice staff taunt, it overrides the 'range' AI.

    you dont need the ice staff taunt to make her not move, just equipping the ice staff is enough

    i think this was done because the devs see the ice staff as the "magicka tank" weapon

    Didn't know that. BUT, I still equip the taunt attack because I WANT THEM to draw aggro. I have a taunt on all my companions so they keep some of the adds away from me. Now with Telvanni Efficiency set, they just burn through overland mobs with little effort and can quickly cast self-heals so they never die. Glad ZOS has added this set, which will definitely make those who enjoy companions enjoy them even more.
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  • Necrotech_Master
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    ADarklore wrote: »
    ADarklore wrote: »
    It's even more annoying using ember with a staff, she has a tendency to retreat but usually into another mob which is very annoying in dungeons and delves.

    I have Ember set with an Ice staff and use the first staff skill (ice staff taunt), and she stands her ground and doesn't retreat at all. Seems with all 'range' weapons they are programmed to 'stay at range' so when enemies get close, they reposition to maintain their 'range' status. However, it seems with the ice staff taunt, it overrides the 'range' AI.

    you dont need the ice staff taunt to make her not move, just equipping the ice staff is enough

    i think this was done because the devs see the ice staff as the "magicka tank" weapon

    Didn't know that. BUT, I still equip the taunt attack because I WANT THEM to draw aggro. I have a taunt on all my companions so they keep some of the adds away from me. Now with Telvanni Efficiency set, they just burn through overland mobs with little effort and can quickly cast self-heals so they never die. Glad ZOS has added this set, which will definitely make those who enjoy companions enjoy them even more.

    nothing wrong with that if that was your intent lol

    but glad i was able to clarify something for you lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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