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Increased melee range requires increase of invisibility detection

Traxxar
Traxxar
✭✭
The Invisibility detection radius from skills such as Mage light etc. was already to small at the moment. Now with a 7m melee range all those dual wield NBs can comfortably stay outside of the 5m and attack.
All the invisibility radius have to be adjusted at least to the 7m, ideally to a bit more like 10 or 12m as they have been far to small. I run regularly with PvP groups in IC and very few use those skills as the range is just too short.
Edited by ZOS_Phoenix on April 29, 2023 10:04PM
  • Zabagad
    Zabagad
    ✭✭✭✭✭
    Traxxar wrote: »
    The Invisibility detection radius from skills such as Mage light etc. was already to small at the moment. Now with a 7m melee range all those dual wield NBs can comfortably stay outside of the 5m and attack.
    All the invisibility radius have to be adjusted at least to the 7m, ideally to a bit more like 10 or 12m as they have been far to small. I run regularly with PvP groups in IC and very few use those skills as the range is just too short.
    Your wish was already granted in August 2021:
    Magelight:
    This ability and the Inner Light morph now reveal hidden enemies within 8 meters of you, up from 6 meters.
    Expert Hunter:
    This ability and the Camouflaged Hunter morph now reveal hidden enemies within 8 meters of you, up from 6 meters.
    source

    Can be closed :)
    Edited by Zabagad on April 29, 2023 4:29AM
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • Traxxar
    Traxxar
    ✭✭
    Thanks Zabagad. Please close thread
  • ZOS_Phoenix
    ZOS_Phoenix
    admin
    Greetings everyone,

    As this thread has run its course and as it was requested by the OP, we are now going to close it.

    Thank you for your understanding,
    ZOS_Phoenix
    Edited by ZOS_Phoenix on April 29, 2023 10:05PM
    Staff Post
This discussion has been closed.