methjester wrote: »People still think getting killed in this game kills your armor. They have no idea the armor decay is based off of XP gain. Meaning, you can be a healer or DPS, take zero damage never die and as long as you are getting XP, your armor will degrade.
I'm not going to fish it up, but one of the devs talked about this in a a reddit chat.
methjester wrote: »People still think getting killed in this game kills your armor. They have no idea the armor decay is based off of XP gain. Meaning, you can be a healer or DPS, take zero damage never die and as long as you are getting XP, your armor will degrade.
I'm not going to fish it up, but one of the devs talked about this in a a reddit chat.I would be interested in seeing the source for this, if you could find it.
I've worn piece of armor for several levels before without losing any durability (or rather, very little loss). On the other hand, I've checked armor before and after deaths and seen a visible degradation of durability.
Not calling you a liar. I just think this needs confirmation.
methjester wrote: »
XP gain for anything, your armor will degrade. Death and taking damage won't matter.
methjester wrote: »
XP gain for anything, your armor will degrade. Death and taking damage won't matter.Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?
Lanatireb17_ESO wrote: »I made the exact same experience as the OP. Repaired my gear fully, went out to quest (and it wasnt anywhere near 30 minutes), finished ONE quest, and most of my gear was completely broken again. Quest reward was 150 gold, repair bill was 1500.
Awesometographer wrote: »
vyndral13preub18_ESO wrote: »The new daily quest? Wait repeatable quest? Although i hope it doesnt give a bunch of xp...
This I have been on wipefeasts in dungeons I have done and been 7 levels above the enemies, dungeon was not completed so I should get no xp, still ended with an serious bill. (yes it was an complete lack of coordination, 3 players, one afk, me and the one who wanted to do it)methjester wrote: »
XP gain for anything, your armor will degrade. Death and taking damage won't matter.Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?
I know you're saying this is well known, but I've never seen any suggestions that armor degrades based on XP gain, and not by death or taking damage. In fact, that's counter to all information I've seen on this forum, and on informational sites like TESOWiki.
I would like to see this either verified or debunked.
This I have been on wipefeasts in dungeons I have done and been 7 levels above the enemies, dungeon was not completed so I should get no xp, still ended with an serious bill. (yes it was an complete lack of coordination, 3 players, one afk, me and the one who wanted to do it)methjester wrote: »
XP gain for anything, your armor will degrade. Death and taking damage won't matter.Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?
I know you're saying this is well known, but I've never seen any suggestions that armor degrades based on XP gain, and not by death or taking damage. In fact, that's counter to all information I've seen on this forum, and on informational sites like TESOWiki.
I would like to see this either verified or debunked.
I can accept xp from monster kills, but find damage taken as more plausible.
Its a reason why melee complains about the bill but not sorcerer or nightblades.
calculation is much the same damage/ max health or xp.
Anyway this is easy to check, repair armor before delivering quest.