Item decay - working as intended?

Awesometographer
Awesometographer
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I was finishing up Coldharbour last night, and was level 46. I wanted to get in a few more levels before finishing the zone, so I decided to grind in a group at the Cliffs.

Fully repaired, with empty bags, I ventured forth.

Thirty minutes, and half a level later "your items are damaged" lo and behold... all were at zero.

I had never once died in that thirty minutes... and with the group I was in, hardly took damage, using maybe a dozen heals in that thirty minute window.

Apparently grinding xp / loot costs 3,000G+ per hour.
  • methjester
    methjester
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    People still think getting killed in this game kills your armor. They have no idea the armor decay is based off of XP gain. Meaning, you can be a healer or DPS, take zero damage never die and as long as you are getting XP, your armor will degrade.

    I'm not going to fish it up, but one of the devs talked about this in a a reddit chat.
    Edited by methjester on May 5, 2014 5:28PM
  • Sarenia
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    methjester wrote: »
    People still think getting killed in this game kills your armor. They have no idea the armor decay is based off of XP gain. Meaning, you can be a healer or DPS, take zero damage never die and as long as you are getting XP, your armor will degrade.

    I'm not going to fish it up, but one of the devs talked about this in a a reddit chat.
    I would be interested in seeing the source for this, if you could find it. :)

    I've worn piece of armor for several levels before without losing any durability (or rather, very little loss). On the other hand, I've checked armor before and after deaths and seen a visible degradation of durability.

    Not calling you a liar. I just think this needs confirmation.
    Edited by Sarenia on May 5, 2014 5:46PM
    [beta_group_85b_9]
  • RylukShouja
    RylukShouja
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    I've never seen my armour not degrade. But it does degrade worse if you die.

    OP, I agree with you that repairs are a bit ridiculous.

    EDIT for autocorrect
    Edited by RylukShouja on May 5, 2014 9:07PM
  • methjester
    methjester
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    Sarenia wrote: »
    methjester wrote: »
    People still think getting killed in this game kills your armor. They have no idea the armor decay is based off of XP gain. Meaning, you can be a healer or DPS, take zero damage never die and as long as you are getting XP, your armor will degrade.

    I'm not going to fish it up, but one of the devs talked about this in a a reddit chat.
    I would be interested in seeing the source for this, if you could find it. :)

    I've worn piece of armor for several levels before without losing any durability (or rather, very little loss). On the other hand, I've checked armor before and after deaths and seen a visible degradation of durability.

    Not calling you a liar. I just think this needs confirmation.

    I can't find the official post, but look at the forums and do your own math. It's well known. I had a piece break during a puzzle turn in. Heck, make a newbie toon, and start up town quests involving just walking around town with zero combat, your armor WILL take a hit. No combat neccessary. If you fight mobs that aren't giving you XP, you won't take a hit. It really is that easy. If you are feeling frisky, look at your armor and kill nonstop for a half hour, then die. See which one took a bigger hit. You will probably be surprised.

    XP gain for anything, your armor will degrade. Death and taking damage won't matter.
  • Sarenia
    Sarenia
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    methjester wrote: »

    XP gain for anything, your armor will degrade. Death and taking damage won't matter.
    Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?

    I know you're saying this is well known, but I've never seen any suggestions that armor degrades based on XP gain, and not by death or taking damage. In fact, that's counter to all information I've seen on this forum, and on informational sites like TESOWiki.

    I would like to see this either verified or debunked.
    Edited by Sarenia on May 5, 2014 5:57PM
    [beta_group_85b_9]
  • Terminus
    Terminus
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    Armor decay is on a curve.
    This means that the more it breaks, the more it costs to repair.

    EXAMPLE:
    Armor is 100/100, value is 45/50, repair cost: 50g
    Armor is 95 / 100, value is 40/50, repair cost: 100g
    Armor is 85/100, value is 35/50, repair cost: 200g
    Armor is 75/100, value is 30/50, repair cost: 400g
    Armor is 50/100, value is 25/50, repair cost: 1000g
    Armor is 00/100, value is 00/50, repair cost: 3000g

    EDIT: This would be the example for an entire set in cost.
    Notice that 75/100 is significantly less than 00/100

    Repair Often and you will save exponential amounts of cash.
    Literally.
    Edited by Terminus on May 5, 2014 5:58PM
  • methjester
    methjester
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    Sarenia wrote: »
    methjester wrote: »

    XP gain for anything, your armor will degrade. Death and taking damage won't matter.
    Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?

    I don't know. I found it. Now everyone, stop saying only getting killed makes my armor go bad. it does not. I never said it doesn't go bad on death, I'm saying any time you get XP your armor takes a hit. A death hit does not compare to a good grind. Their system is broken, but read for yourself. There is a Dev comment in there somewhere.

    http://forums.elderscrollsonline.com/discussion/85620/rapid-gear-decay/p1
    http://www.reddit.com/r/elderscrollsonline/comments/24f59g/any_xp_gain_cause_armor_damage/
    Edited by methjester on May 5, 2014 6:03PM
  • Lanatireb17_ESO
    Lanatireb17_ESO
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    I made the exact same experience as the OP. Repaired my gear fully, went out to quest (and it wasnt anywhere near 30 minutes), finished ONE quest, and most of my gear was completely broken again. Quest reward was 150 gold, repair bill was 1500.
  • methjester
    methjester
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    I made the exact same experience as the OP. Repaired my gear fully, went out to quest (and it wasnt anywhere near 30 minutes), finished ONE quest, and most of my gear was completely broken again. Quest reward was 150 gold, repair bill was 1500.

    If it was just a matter of not getting killed, I wouldn't care. The fact that every time I kill something and the wind blows across my face contributes to my repair bill is pretty dumb.
  • Awesometographer
    Awesometographer
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    Terminus wrote: »
    Repair Often and you will save exponential amounts of cash.
    Literally.
    So whilst grinding, I should port back to town and repair every 5 minutes?
    Seems legit.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Terminus wrote: »
    Repair Often and you will save exponential amounts of cash.
    Literally.
    So whilst grinding, I should port back to town and repair every 5 minutes?
    Seems legit.

    The new daily quest? Wait repeatable quest? Although i hope it doesnt give a bunch of xp...
    Edited by vyndral13preub18_ESO on May 5, 2014 8:51PM
  • Awesometographer
    Awesometographer
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    The new daily quest? Wait repeatable quest? Although i hope it doesnt give a bunch of xp...
    c3d0981ae770f926eedf4eda7505b006.jpeg
  • zaria
    zaria
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    Sarenia wrote: »
    methjester wrote: »

    XP gain for anything, your armor will degrade. Death and taking damage won't matter.
    Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?

    I know you're saying this is well known, but I've never seen any suggestions that armor degrades based on XP gain, and not by death or taking damage. In fact, that's counter to all information I've seen on this forum, and on informational sites like TESOWiki.

    I would like to see this either verified or debunked.
    This I have been on wipefeasts in dungeons I have done and been 7 levels above the enemies, dungeon was not completed so I should get no xp, still ended with an serious bill. (yes it was an complete lack of coordination, 3 players, one afk, me and the one who wanted to do it)
    I can accept xp from monster kills, but find damage taken as more plausible.
    Its a reason why melee complains about the bill but not sorcerer or nightblades.
    calculation is much the same damage/ max health or xp.
    Anyway this is easy to check, repair armor before delivering quest.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • methjester
    methjester
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    zaria wrote: »
    Sarenia wrote: »
    methjester wrote: »

    XP gain for anything, your armor will degrade. Death and taking damage won't matter.
    Again, not calling you a liar, but if death has no effect on armor durability then why is does the 'Sturdy' trait reduce the chance of armor taking damage upon death?

    I know you're saying this is well known, but I've never seen any suggestions that armor degrades based on XP gain, and not by death or taking damage. In fact, that's counter to all information I've seen on this forum, and on informational sites like TESOWiki.

    I would like to see this either verified or debunked.
    This I have been on wipefeasts in dungeons I have done and been 7 levels above the enemies, dungeon was not completed so I should get no xp, still ended with an serious bill. (yes it was an complete lack of coordination, 3 players, one afk, me and the one who wanted to do it)
    I can accept xp from monster kills, but find damage taken as more plausible.
    Its a reason why melee complains about the bill but not sorcerer or nightblades.
    calculation is much the same damage/ max health or xp.
    Anyway this is easy to check, repair armor before delivering quest.

    I already included two links on this subject with people referencing hard data. They are much more meticulous and smarter than I am in data collection. Please look up the 30+ page thread. You will find it more... enlightening.
  • Awesometographer
    Awesometographer
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    Just read the "rapid gear decay" thread... "working as intended?" I call ***.

    Today, I'm going to grind from 48.5 to 50.... I won't take any damage, I won't die... I'll just be getting taxed for leveling up.
  • Selstad
    Selstad
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    I did notice this as a certain problem when me and my friend decided to make a couple of alts and level together. After a session of around an hour, we went to town to repair and such. The repair bill was at 950G.

    Now it isn't a problem for us, we have VR characters and we easily gain money, but how would this stand for new players? It was cheaper - with the enchants - to just construct some new gear rather than repair the old one. The new gear construction came at 500G with the enchants, repair would as said be 950.

    I think I've seen however that they are aware of this and are looking into it for a solution. Taken how difficult certain parts on VR can be, it certainly is something that's welcomed if they changed it slightly.
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