Over the past few days I've had some extra time off work to play so, instead of focusing on my daily tasks and catching up with last 2 chapters worth of quests I've had time to go through my account and characters, sort them out and think about things I would like to see added in the future (not all of these ideas are mine, I went through many similar threads and got either popular ones or ones I want aswell). These are all coming from someone who spend the last 15 years focused mostly on MMO's, RPG's and Open World games and also someone who is a casual (meaning I do a bit of everything without rushing, focusing on meta and pushing any leaderboards)
First set of features I'd like to present are weapons/weapon skill lines:
- Spear/Halberd (perhaps spear being 1H and Halberd 2H?)
- Unarmed (even if it's weak and sort of a meme skill line, it would be interesting to see in the world)
- Flail (now this one I haven't seen in Tamriel but I don't see why it wouldn't exist)
- Crossbow skill line (more damage and armor penetration but slower than bows)
- One handed + magic skill line (this one I've seen requested a lot)
Other side skill lines I would like to see:
- - Fishing skill line (hopefully with a big revamp to the fishing system)
- - Clockwork Engineering (A profession similar to WoW's Engineering) - This could also be a class focused on bombs, traps, dwemer minions, etc.
Next set of things are classes, this is kind of a tough one to make up since you want something unique that also fits the world:
- Hunter/Beastmaster class (1 spec could be focused on stealth, another in traps and another in taming and controlling animals you find in the world)
- Monk class (there is multiple monks in game so it would make sense lore wise + could be released with previously mentioned unarmed skill line)
- Spellweaver (probably most requested one I've seen and I get it, people want more "hand" magic)
World features:
- Rare Weathers (something like weather in Fallout games. Rainbows, Ice storm, ash storm, desert storm, acid rain? Now, I understand to actually enjoy this, weather has to be on the server
side so everyone can see it at the same time, so it would be nice for weather to be overhauled)
- Player Owned shops (either in the world similar to guild traders or in their houses)
- PROPER Guild Halls (Guild owns it, not necessarily the guild master, even tho they decide who can mess with it and who can't like private homes. Would need 1200 furniture slots at least and it would have to be the size of recent big houses at minimum)
- Guild achievements (This would unlock special furniture to put in the Guild Hall mentioned above)
- God/Daedric shrines (This could work like mundus stones so it gives useful buffs+debuffs or simply as a cosmetic RP thing where it says under your buffs who you're worshiping atm)
- Roguelike or Endless dungeons (Would be cool to see but I'm not sure if this could work, it pretty much failed in WoW but it works in FFXIV so... ¯\_(ツ)_/¯ )
- Interesting rare NPC's who sell consumables (kinda like Noggenfogger elixir vendor in wow, but make it more rare to find, for those who don't know the elixir vendor sells, well, elixirs which
can make you tiny, make you a skeleton or give you slow fall for 20 sec, I think it would bring a bit of excitement to exploration)
- Jail (like in other TES games, would be funny to see a bunch of players getting jailed for not paying the guards, again nothing big but could add a bit to the world)
- Ability to Pet domestic animals in towns and cities (I've heard this is already in the game but I haven't seen it?)
- Mounts can swim (but they rapidly lose stamina and when it hits 0 you auto dismount, like please ZOS, I can't tell you how many times I dismounted in a random little puddle when traveling)
- Playable instruments (And I mean every key on your keyboard is a note and you press it, or at bare minimum let us choose the song we want when playing instruments how they are now)
- Cyrodill/Imperial City story mode (even if you remove most rewards from it, it would be nice to finish quests on opposing faction sides of the map)
Character features:
- Diving, swimming (I think it would add a bit to the world, imagine swimming in a random lake and finding a chest at the bottom or making a future dungeon/trial entrance in an underwater cave)
- Cloaks/Capes/Backpacks (not much to say here except I WANT CAPES)
- More Pet skins (like the grey bear for wardens)
Housing features:
- Weather change machine (this would require weather revamp mentioned before)
- Increase/decrease furniture size
- More furniture slots
- Farm houses where you can gather mats (not sure how that would work, would have to be very limited aswell, but sounds like it would be nice to have)
Companion Features:
!HELMS FOR COMPANIONS! (I've seen this debated many times and there isn't a single good reason for this not to be a thing)
- Companion inventory (They can carry their own equipment)
- Romance (since companions aren't major lore characters I don't see why this couldn't be a thing)
- Polymorphical Companion (big slime companion who can't equip armor or weapons until he takes on one of your polymorphs, no voice lines, no rapport, no quests. Would be nice to have a
bodyguard typea companion who doesn't try to rip me apart every time I catch a butterfly)
- Account wide progress (once you unlock the companion they are instantly leveled and rapported to your strongest one
Account features:
- More character slots (like 40 at least)
- Character select screen background (ability to choose any of previous backgrounds for each character, kind of like Lost Ark Wallpaper system but for each character)
2 somewhat controversial features that I believe could possibly be done right but would require a BIG world upgrade are:
-Flying mounts (I don't think this will ever be in ESO even though it would be nice to have)
-Boat/ship mounts (This could possibly be a part of a future chapter where you have the whole sea as the new zone filled with lots of smaller islands to explore?)
I'm very interested in all your thoughts on these, why you think they could or couldn't work and if there's any ideas of how to implement some of them so they fit the World, RP and gameplay at the same time?
Before you say
"They should focus on existing problems before creating new ones
" I agree, but I'm someone who aspires to be a world designer so I'm just interested in ideas that could bring the world up, and I think it's a fun topic to talk about. And also I'm a bit filled with copium some of these will be added...