I want to give an example based on other classes why the necromancer is so bad. Of course, in every patch you can find a build that will destroy other players. Like Dark Convergence Set + Vicious Death in Cyrodiil. And because of this combo or any other, the class is considered strong. But when you want to create your own non-meta assembly, you understand there is nothing to create from. In this case, it turns into a situation where during the whole day of playing on the battleground I see two necromancers .... Because the class is simply not interesting.
I understand why some abilities are strong and others are weak. This is a balance for pve content, but when you balance pve you have some very weird situations like the following..
And the first ability is a skeleton mage. This ability dealt direct damage over 16 seconds, roughly 2700-3200 each. But in patch 35 it deals 1700-2000 and lasts 20 seconds. The DK has the ability Flames of Oblivion, which deals damage four times in 15 seconds. Before patch 35, the damage of both abilities was about equal, but patch 35 nerfed the skeleton of the mage and the damage of the dragon knight remained the same, although both deal direct damage...
And here are the following two abilities for comparison. Crystal Fragments and Venom Skull. To begin with, let's look at the abilities in terms of basic spamming abilities. Crystal has a 33 percent chance of transforming. Relatively speaking, every third hit of the crystal will be 66 percent stronger. Every 3 skull hits will be 20 percent stronger. The crystal is cast and deals about 10 percent more damage than the standard spam ability, as a result, the third hit of the crystal is 176 percent damage from the standard spam ability, while the skull does 120 percent damage ...
You can take another spam ability and use it when the crystal goes off. But you can do the same with Venom Skull. As a result, every sorcerer runs with a crystal, but have you ever seen a necromancer with Venom Skull?
Expunge removes 2-4 negative buffs from you at the cost of your lives. Cleansing Ritual removes 2 to 5 debuffs, applies damage or healing in an area, and grants synergy to allies. Probably the best synergy in pvp...Expunge only use tanks in pvp to troll players.
Empowering Grasp. Empower no longer grants light and heavy attacks. And your pets take a ridiculous 1000 damage.
Bone Totem. This totem gives allies more than the necromancer himself. Remove the synergy and give at least a periodic heal or area damage. Or let you also activate your synergy so that you have more opportunities.
Avid Boneyard. This ability is intended for pvp, but in order to implement it you need to have harmony on jewelry and press two buttons to activate and monitor the cooldown .. I don’t understand one thing. Why does the necromancer have to keep this ability on the bar when he can't use it for 20 seconds. I would understand if she imposed a slowdown on the area or reduced armor. But it is needed only for synergy. As a result, we only have bomb builds.
In the last patch, the Arctic Wind ability of the Warden was changed. Something was taken away, something was added and it began to work better for all content, I hope the same will happen with necromancers. Since now it is simply not interesting to most and even to me this class is already. A choice of two buttons is not a class.