Gold Coast. Blackwood. Western Skyrim. These iconic locations have all been masterfully recreated in ESO. When I'm running around in these zones, everything feels so familiar, and I love it. The world team do an absolutely fantastic job every time- I think this is the one thing pretty much every ESO fan agrees on. Every detail is absolutely perfect.
Well, almost every detail. One little thing is very noticeably absent in each of these zones: the plants that help visually define these places. What's snowy Skyrim without Snowberries? The Reach without Juniper and Hanging Moss? The Gold Coast without Aloe and Mandrake? Or Blackwood without Bog Beacons and Solamnius? Even more egregious, what is The Deadlands without poisonous Spiddal Sticks and *actually dangerous* Bloodgrass??

One reason that these have been neglected that immediately jumps to mind is that they are all alchemy ingredients- if it isn't just a matter of server limitations, it seems quite possible that ZOS haven't yet found new ideas for alchemy traits.
So, are there alchemical trait niches you can imagine that haven't yet been covered in ESO?
Could alchemy serve broader functions than just stat buffs? Speed and invisibility are awesome alternate abilities that alchemy can provide. Are there other, similar things? Furnishing was a more dramatic deviation beyond what alchemy could do, perhaps there's more?
Alternatively, there were more plants in the previous games than there typically are alchemy niches in ESO. Perhaps we get these plants added to these areas in the future, even if they are entirely cosmetic? Would you want to see them even if they didn't give ingredients?
Edited by Supreme_Atromancer on March 31, 2023 1:44AM