Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Reform, extension and improvement of the cities of Tamriel.

Carlos93
Carlos93
✭✭✭
This thread will discuss the possibility of updating the base game cities and their DLCs in future updates.

The idea would be that the cities were expanded so that there were services for the players in which to spend the gold of the game.
Players would walk into a store and purchase the service they needed.

In cities you can buy services with in-game gold, but other services can be paid with crowns (NPCs that sell mounts that are not available in the Crowns Store, buy boxes not available in the Cowns Store, clothing, etc).

That cities have hospitals, districts with many houses to explore, districts for rich people, betting houses, more people on the streets, more spaces for players, etc.

Cities are currently just places to do story quests and side quests, only to be left as empty places with nothing to do there.

Reform, extension and improvement of the cities of Tamriel. 89 votes

Yes
60%
delta_mysticSuddwrathGadamlub14_ESOFaulgorkwisatzmertustastarlizard70ub17_ESOIdinusekadok00EliranAmphithoeVDoom1XarcCastagereValarMorghulis1896ZenzukiAstironMikeSkyrim333Blackbird_VDFracta 54 votes
No
30%
fleetingyouth_ESOKitLightningMuizerSheridanSilverBrideRomomickeyxSarannahmikemaconMaitsukasIngenonHamish999Alphawolf01Acolossalvoidsredlink1979ArchangelIsraphelhiziumbmnoblePerdumsFlameweaver1951 27 votes
Other.
8%
Freelancer_ESOThorntongueHappyTheCamperPeacefulAnarchyDreamyLuNecrotech_MasterHeartragejoergino 8 votes
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Problem is, if you do all that in all towns, you'll lose the feel of busy cities we have now. The main cities are busy BECAUSE they have stuff the smaller ones don't. Same argument as against having writ boards/turn ins and wayshrines in houses....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other.
    just need to clean up the DLC quest pushers and then things will be better lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Don't see much value out of it at least for myself. They're doing it's job being major and smaller hubs but it's not really a content that somehow needs revitalising.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.

    Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.

    So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.

    Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.

  • Carlos93
    Carlos93
    ✭✭✭
    Yes
    Amottica wrote: »
    Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.

    Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.

    So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.

    Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.

    In this survey, I have mentioned only a few features.
    In this link I talk more in depth about what I would like to see in the cities.

    https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1
  • Amphithoe
    Amphithoe
    ✭✭✭✭✭
    Yes
    Older assets in general are in need of a facelift, still hurts my eyes when I see base-game Dunmer armor. :smiley:
    Guildmaster: School of Julianos
  • Carlos93
    Carlos93
    ✭✭✭
    Yes
    Amphithoe wrote: »
    Older assets in general are in need of a facelift, still hurts my eyes when I see base-game Dunmer armor. :smiley:

    Many things in the game need an overhaul.
    You have to keep in mind that the game had been in development since 2007.
    Base game maps may be over 14 years old.
    One of the first things to be developed is the zone maps of the game.
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    Other.
    I think the viability of it would depend on how many people are actually in cities.

    Personally, I don't like cities because they are crowded, the other players frequently have immersion breaking style choices, and I generally don't like the aesthetics of cities.

    However, other people love cities for the crowds.

    This presents a problem:

    If you improve the cities, you may space people out across more cities which will reduce the population they see.

    One methods for potentially avoiding this is by having the cities be in a separate singular channel/instance/shard that puts everyone in the city together.

    However, this will only work if the game is actually already running multiple channel/instance/shards for the city that are splitting people up.

    The approach also comes with downsides such as:

    When you leave the city, you'll need to do a load screen as you are changing to the channel/instance/shard for the rest of the zone which can cause challenges for communication and coordination.

    (Personally, I generally find the cities that you need to load screen to get out of more annoying than others)
    Edited by Freelancer_ESO on March 31, 2023 8:09PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other.
    I think the viability of it would depend on how many people are actually in cities.

    Personally, I don't like cities because they are crowded, the other players frequently have immersion breaking style choices, and I generally don't like the aesthetics of cities.

    However, other people love cities for the crowds.

    This presents a problem:

    If you improve the cities, you may space people out across more cities which will reduce the population they see.

    One methods for potentially avoiding this is by having the cities be in a separate singular channel/instance/shard that puts everyone in the city together.

    However, this will only work if the game is actually already running multiple channel/instance/shards for the city that are splitting people up.

    The approach also comes with downsides such as:

    When you leave the city, you'll need to do a load screen as you are changing to the channel/instance/shard for the rest of the zone which can cause challenges for communication and coordination.

    (Personally, I generally like the cities that you need to load screen to get out of more annoying than others)

    i feel like they kind of did that already did that with some of the main cities (solitude in skyrim, leyawiin in blackwood, etc), for all of these locations you have to pass through a door or wayshrine to get out of the city, which honestly just makes the quest tracking extremely annoying for these cause it points you to the door to the city, when in reality the location you need to go to is on the other side of the map and you cant tell until you get out of the city
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    Other.
    I think the viability of it would depend on how many people are actually in cities.

    Personally, I don't like cities because they are crowded, the other players frequently have immersion breaking style choices, and I generally don't like the aesthetics of cities.

    However, other people love cities for the crowds.

    This presents a problem:

    If you improve the cities, you may space people out across more cities which will reduce the population they see.

    One methods for potentially avoiding this is by having the cities be in a separate singular channel/instance/shard that puts everyone in the city together.

    However, this will only work if the game is actually already running multiple channel/instance/shards for the city that are splitting people up.

    The approach also comes with downsides such as:

    When you leave the city, you'll need to do a load screen as you are changing to the channel/instance/shard for the rest of the zone which can cause challenges for communication and coordination.

    (Personally, I generally like the cities that you need to load screen to get out of more annoying than others)

    i feel like they kind of did that already did that with some of the main cities (solitude in skyrim, leyawiin in blackwood, etc), for all of these locations you have to pass through a door or wayshrine to get out of the city, which honestly just makes the quest tracking extremely annoying for these cause it points you to the door to the city, when in reality the location you need to go to is on the other side of the map and you cant tell until you get out of the city

    Yeah, it does make pathing annoying. I believe for some of those it's also about loading more animations in.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    No
    Don't really think it would be worth it to go back and have all the existing cities changed, especially since most would continue using the one with the most convenient set up and ignore the rest.

    Be far less work for them to just do those kind of things with new cities going forward.
  • HappyTheCamper
    HappyTheCamper
    ✭✭✭✭✭
    Other.
    Just let me do crafting writs in smaller DLC cities (Kvatch/Anvil, Lilmoth, Senchal, Markarth, Fargrave, Vastyr.)

    I paid to gain access to these cities and there is no excuse ZOS could give me for why we can’t do writs here. It’s actually detrimental to the game because it makes me spend less time in these areas/content.
    Edited by HappyTheCamper on March 31, 2023 11:36PM
  • Castagere
    Castagere
    ✭✭✭✭✭
    Yes
    The problem is no real social activities in the game. Sure you have events but they are just new questing when needed. Man, I miss the days of the first gen MMOs. Devs would do surprise logins and start parties in all the nightclubs. Today's devs wouldn't do anything like that. The yearly anniversaries were epic parties all over the game world. Anarchy Online was amazing with that kind of thing. Even without the dev's weekend in AO's nightclubs was amazing. So full of players just hanging out. Players today have zero interest in that. Look at the inns in the cities in ESO. They are always empty.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Castagere wrote: »
    The problem is no real social activities in the game. Sure you have events but they are just new questing when needed. Man, I miss the days of the first gen MMOs. Devs would do surprise logins and start parties in all the nightclubs. Today's devs wouldn't do anything like that. The yearly anniversaries were epic parties all over the game world. Anarchy Online was amazing with that kind of thing. Even without the dev's weekend in AO's nightclubs was amazing. So full of players just hanging out. Players today have zero interest in that. Look at the inns in the cities in ESO. They are always empty.

    Uh. I was there for that sort of thing in WoW and RIFT. I HATED it. Just butt the hell out of my fun, thank you very much. And really that's all I have to say about it. That sort of.... interference.... in my preferred play setup was SO annoying.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Carlos93
    Carlos93
    ✭✭✭
    Yes
    I'm just going to add that this year they're going to release a lot of "powerful" games.
    Like Assassin's Creed Mirage, Dragon Age Dreadwolf, etc.
    This year can be decisive for the game.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Carlos93 wrote: »
    Amottica wrote: »
    Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.

    Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.

    So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.

    Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.

    In this survey, I have mentioned only a few features.
    In this link I talk more in depth about what I would like to see in the cities.

    https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1

    Suggesting ideas to be added to the cities does not mean they are good for the game let something that would drive paleyrs to go to the old major cities on a regular basis.

    Case in point, the crown store vendor in major cities. That would do nothing to drive players to visit the older cities since we can already access to the crown store from anywhere in the game. It would make less sense for Zenimax to remove the current crown store access and limit it to these new NPCs in game as that would do nothing to increase revenue and likely reduce it.

    I highly doubt Zenimax is not going to add a brothel unless it is a PG13-rated brothel and that seems to be pointless. A brothel, as many of us would expect it to be, would require an adult rating in the USA instead of the current M rating.

    There were other points I could make but this seems sufficient to get my point across that no only does an idea have to make sense but it also needs to be good for the game.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    LOL! I remember the brothel in BG 1....

    The ideas put forth in these threads.... well, the person posting just needs to make his own game. Almost none of them actually fit in ESO, or even TES single player games.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Carlos93
    Carlos93
    ✭✭✭
    Yes
    Amottica wrote: »
    Carlos93 wrote: »
    Amottica wrote: »
    Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.

    Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.

    So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.

    Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.

    In this survey, I have mentioned only a few features.
    In this link I talk more in depth about what I would like to see in the cities.

    https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1

    Suggesting ideas to be added to the cities does not mean they are good for the game let something that would drive paleyrs to go to the old major cities on a regular basis.

    Case in point, the crown store vendor in major cities. That would do nothing to drive players to visit the older cities since we can already access to the crown store from anywhere in the game. It would make less sense for Zenimax to remove the current crown store access and limit it to these new NPCs in game as that would do nothing to increase revenue and likely reduce it.

    I highly doubt Zenimax is not going to add a brothel unless it is a PG13-rated brothel and that seems to be pointless. A brothel, as many of us would expect it to be, would require an adult rating in the USA instead of the current M rating.

    There were other points I could make but this seems sufficient to get my point across that no only does an idea have to make sense but it also needs to be good for the game.

    The NPCs are to sell the old specific content, the most recent and seasonal content would be sold in the crown store.

    There is a lot of old content that could be monetized in this way.

    Brothels are present in GTA V, The Witcher 3 and many other games.

    All very successful games, do not judge that it is a bad idea by sticking to your personal opinion.

    "Those who put limits on themselves, put a blindfold on a platform that changes under their feet."

    The Elder Scroll Online is supposed to be an adult game and I don't see adult content anywhere.

    Adult content is part of the LORE, it has always been there.

    I'm just contributing ideas of a game and a saga that I'm passionate about.

    And I would like this game to be in the top ranks, which is where an The Elder Scrolls game should be.
    Edited by Carlos93 on April 3, 2023 2:29PM
  • Carlos93
    Carlos93
    ✭✭✭
    Yes
    TaSheen wrote: »
    LOL! I remember the brothel in BG 1....

    The ideas put forth in these threads.... well, the person posting just needs to make his own game. Almost none of them actually fit in ESO, or even TES single player games.

    Ok.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    It's "ELDER SCROLLS", not "Elder Scroll". *sigh*
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Heartrage
    Heartrage
    ✭✭✭✭✭
    Other.
    I think updating the whole merchant system should be prioritized over making cities bigger. The only real use that merchants have right now is repairing armor. Why does a cook repair my armor as well as an armorer? Why can’t an enchanter recharge my weapons? How come every inns sell the same recipes/food and they don’t offer local delicacies? I think it would make cities and merchants a lot more interesting if they had special unique things to offer that we could discover by engaging with them.
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    Other.
    I have nothing against the idea, but for me, it's a matter of priority. The budget they have for changes and implementation of new stuff isn't unlimited, and there are many other things I would like to see first.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
    ✭✭✭✭✭
    ✭✭✭
    The best improvement of Tamriel's cities and towns would be to add a "hide other players' pets in cities and towns" option to Settings. I've had a complete gutful of wings flapping in my face.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Carlos93 wrote: »
    Amottica wrote: »
    Carlos93 wrote: »
    Amottica wrote: »
    Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.

    Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.

    So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.

    Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.

    In this survey, I have mentioned only a few features.
    In this link I talk more in depth about what I would like to see in the cities.

    https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1

    Suggesting ideas to be added to the cities does not mean they are good for the game let something that would drive paleyrs to go to the old major cities on a regular basis.

    Case in point, the crown store vendor in major cities. That would do nothing to drive players to visit the older cities since we can already access to the crown store from anywhere in the game. It would make less sense for Zenimax to remove the current crown store access and limit it to these new NPCs in game as that would do nothing to increase revenue and likely reduce it.

    I highly doubt Zenimax is not going to add a brothel unless it is a PG13-rated brothel and that seems to be pointless. A brothel, as many of us would expect it to be, would require an adult rating in the USA instead of the current M rating.

    There were other points I could make but this seems sufficient to get my point across that no only does an idea have to make sense but it also needs to be good for the game.

    The NPCs are to sell the old specific content, the most recent and seasonal content would be sold in the crown store.

    There is a lot of old content that could be monetized in this way.

    Brothels are present in GTA V, The Witcher 3 and many other games.

    All very successful games, do not judge that it is a bad idea by sticking to your personal opinion.

    "Those who put limits on themselves, put a blindfold on a platform that changes under their feet."

    The Elder Scroll Online is supposed to be an adult game and I don't see adult content anywhere.

    Adult content is part of the LORE, it has always been there.

    I'm just contributing ideas of a game and a saga that I'm passionate about.

    And I would like this game to be in the top ranks, which is where an The Elder Scrolls game should be.

    1. Old content is already sold via the crown store. If you mean houses, costumes and such, that were previously sold and now just come back to the CS from time to time then it is still unnecessary. Why it is unnecessary is Zenimax could offer them anytime they wanted via the current UI making it a waste of time and money to develop a second system to do exactly what can be done with the current system. Even then it is speculation that this would be a big driver for bringing players to the old zones.
    2. The reason brothels will never even be considered for ESO has nothing to do with a player's choice to put blindfolds on. Other than creating a brother that would be an utter joke that would be pointless to add to the game as no one would do a repeat visit, it would likely push the rating to Adult which would limit how and where ESO can be sold.

    Even then, I doubt the brothels in GTA and The Witcher are anything more than part of the story instead of being a brothel player would return to. If this is correct and they are similar to the pictures I just saw when I googled this for both games, they would be a joke in ESO as a standalone feature.
  • Cazador
    Cazador
    ✭✭✭✭✭
    No
    I really don't see how brothels would add anything to the game .

    There are two in the game already (one in suran and the one place in fargrave ) and they don't really have any relevance past their respective quests. It's probably for the best it stays that way too since there is no precedence in any Elder Scrolls game for them to have any purpose.

    If someone really wants to use the "service" they provide I'm sure one of the other games has a mod for it, it really isn't needed here.
    Edited by Cazador on April 3, 2023 5:37PM
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Carlos93 wrote: »
    I'm just going to add that this year they're going to release a lot of "powerful" games.
    Like Assassin's Creed Mirage, Dragon Age Dreadwolf, etc.
    This year can be decisive for the game.

    Both of those games are single player which has little effect on MMORPGs in the long term. It maybe a blip on the activity in ESO but that is about that.

    There have been a number of games that have come out since ESO launched and ESO has survived them all. I am pretty sure Dragon Age and Assassin's Creed launches are not a threat to ESO.

  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    i feel like they kind of did that already did that with some of the main cities (solitude in skyrim, leyawiin in blackwood, etc), for all of these locations you have to pass through a door or wayshrine to get out of the city, which honestly just makes the quest tracking extremely annoying for these cause it points you to the door to the city, when in reality the location you need to go to is on the other side of the map and you cant tell until you get out of the city

    Hard disagree. That is just an inconvenience.
    Besides, you can use the "Map Button" in tge Quest Menu to see the final point on tge map where the quest leads. Pretty simple to find.

    Walled off Cities have the advantage of being easier on the client.
    Open Cities often have fps problems and most importantly loading time issues.

    In Leyawiin, where I do my daily writs, I have a 10s load on the first character and about 2s-4s on the subsequent ones.
    In Alinor both times are significantly longer. At least twice as long. That is much more annoying.
    No Effort, No Reward?
    No Reward, No Effort!
  • Eliran
    Eliran
    ✭✭✭✭✭
    Yes
    I voted yes only because its sad to see them all empty 99% of the time .. literally their only use is either quests or guild stores ..

    I would say reform old dungeons as well.
  • Carlos93
    Carlos93
    ✭✭✭
    Yes
    Let's drop the brothel thing.
    I proposed it as an example of services in cities.
    The only thing I didn't like about The Elder Scrolls Skyrim was that the big cities were small settlements.
    In The Elder Scrolls Online, large cities are places to do repeatable quests and trade with guilds.
    Cities should be places where players can spend time buying gold and crowns on the various services that the city can offer.
Sign In or Register to comment.