starlizard70ub17_ESO wrote: »Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.
starlizard70ub17_ESO wrote: »Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.
Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.
So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.
Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.
Older assets in general are in need of a facelift, still hurts my eyes when I see base-game Dunmer armor.
chessalavakia_ESO wrote: »I think the viability of it would depend on how many people are actually in cities.
Personally, I don't like cities because they are crowded, the other players frequently have immersion breaking style choices, and I generally don't like the aesthetics of cities.
However, other people love cities for the crowds.
This presents a problem:
If you improve the cities, you may space people out across more cities which will reduce the population they see.
One methods for potentially avoiding this is by having the cities be in a separate singular channel/instance/shard that puts everyone in the city together.
However, this will only work if the game is actually already running multiple channel/instance/shards for the city that are splitting people up.
The approach also comes with downsides such as:
When you leave the city, you'll need to do a load screen as you are changing to the channel/instance/shard for the rest of the zone which can cause challenges for communication and coordination.
(Personally, I generally like the cities that you need to load screen to get out of more annoying than others)
Necrotech_Master wrote: »chessalavakia_ESO wrote: »I think the viability of it would depend on how many people are actually in cities.
Personally, I don't like cities because they are crowded, the other players frequently have immersion breaking style choices, and I generally don't like the aesthetics of cities.
However, other people love cities for the crowds.
This presents a problem:
If you improve the cities, you may space people out across more cities which will reduce the population they see.
One methods for potentially avoiding this is by having the cities be in a separate singular channel/instance/shard that puts everyone in the city together.
However, this will only work if the game is actually already running multiple channel/instance/shards for the city that are splitting people up.
The approach also comes with downsides such as:
When you leave the city, you'll need to do a load screen as you are changing to the channel/instance/shard for the rest of the zone which can cause challenges for communication and coordination.
(Personally, I generally like the cities that you need to load screen to get out of more annoying than others)
i feel like they kind of did that already did that with some of the main cities (solitude in skyrim, leyawiin in blackwood, etc), for all of these locations you have to pass through a door or wayshrine to get out of the city, which honestly just makes the quest tracking extremely annoying for these cause it points you to the door to the city, when in reality the location you need to go to is on the other side of the map and you cant tell until you get out of the city
The problem is no real social activities in the game. Sure you have events but they are just new questing when needed. Man, I miss the days of the first gen MMOs. Devs would do surprise logins and start parties in all the nightclubs. Today's devs wouldn't do anything like that. The yearly anniversaries were epic parties all over the game world. Anarchy Online was amazing with that kind of thing. Even without the dev's weekend in AO's nightclubs was amazing. So full of players just hanging out. Players today have zero interest in that. Look at the inns in the cities in ESO. They are always empty.
starlizard70ub17_ESO wrote: »Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.
Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.
So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.
Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.
In this survey, I have mentioned only a few features.
In this link I talk more in depth about what I would like to see in the cities.
https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1
starlizard70ub17_ESO wrote: »Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.
Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.
So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.
Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.
In this survey, I have mentioned only a few features.
In this link I talk more in depth about what I would like to see in the cities.
https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1
Suggesting ideas to be added to the cities does not mean they are good for the game let something that would drive paleyrs to go to the old major cities on a regular basis.
Case in point, the crown store vendor in major cities. That would do nothing to drive players to visit the older cities since we can already access to the crown store from anywhere in the game. It would make less sense for Zenimax to remove the current crown store access and limit it to these new NPCs in game as that would do nothing to increase revenue and likely reduce it.
I highly doubt Zenimax is not going to add a brothel unless it is a PG13-rated brothel and that seems to be pointless. A brothel, as many of us would expect it to be, would require an adult rating in the USA instead of the current M rating.
There were other points I could make but this seems sufficient to get my point across that no only does an idea have to make sense but it also needs to be good for the game.
starlizard70ub17_ESO wrote: »Many of the older cities are in need of a major update otherwise they'll remain mostly dead except maybe for events. All cities should have a bank and every named town should have at least one merchant. Cities with crafting station, should have all of the crafting stations now. The list goes on but this is my top 3 improvements for Tamriel cities and towns.
Those major cities will remain dead simply because they are older cities. We have a reason to go to three older cities for daily dungeon runs. So with OP's suggestion, we will still be going to the three older cities and ignoring the rest because we are already there.
So even if Zenimax reworked the major city and actually gave us a reason to go there most, if not all, that are empty now, would still be empty.
Even then, it would not be a sound business decision for Zenimax to make player do more work to buy something from the crown store when there is already an interface that can be opened from anywhere a player chooses to buy crown items. That will not fly. As for the vague "services", it is to generic to discuss. As for betting houses and some of the other stuff, they do not make sense for the game as described.
In this survey, I have mentioned only a few features.
In this link I talk more in depth about what I would like to see in the cities.
https://forums.elderscrollsonline.com/en/discussion/618186/ideas-to-improve-the-elder-scroll-online/p1
Suggesting ideas to be added to the cities does not mean they are good for the game let something that would drive paleyrs to go to the old major cities on a regular basis.
Case in point, the crown store vendor in major cities. That would do nothing to drive players to visit the older cities since we can already access to the crown store from anywhere in the game. It would make less sense for Zenimax to remove the current crown store access and limit it to these new NPCs in game as that would do nothing to increase revenue and likely reduce it.
I highly doubt Zenimax is not going to add a brothel unless it is a PG13-rated brothel and that seems to be pointless. A brothel, as many of us would expect it to be, would require an adult rating in the USA instead of the current M rating.
There were other points I could make but this seems sufficient to get my point across that no only does an idea have to make sense but it also needs to be good for the game.
The NPCs are to sell the old specific content, the most recent and seasonal content would be sold in the crown store.
There is a lot of old content that could be monetized in this way.
Brothels are present in GTA V, The Witcher 3 and many other games.
All very successful games, do not judge that it is a bad idea by sticking to your personal opinion.
"Those who put limits on themselves, put a blindfold on a platform that changes under their feet."
The Elder Scroll Online is supposed to be an adult game and I don't see adult content anywhere.
Adult content is part of the LORE, it has always been there.
I'm just contributing ideas of a game and a saga that I'm passionate about.
And I would like this game to be in the top ranks, which is where an The Elder Scrolls game should be.
I'm just going to add that this year they're going to release a lot of "powerful" games.
Like Assassin's Creed Mirage, Dragon Age Dreadwolf, etc.
This year can be decisive for the game.
Necrotech_Master wrote: »i feel like they kind of did that already did that with some of the main cities (solitude in skyrim, leyawiin in blackwood, etc), for all of these locations you have to pass through a door or wayshrine to get out of the city, which honestly just makes the quest tracking extremely annoying for these cause it points you to the door to the city, when in reality the location you need to go to is on the other side of the map and you cant tell until you get out of the city