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Seal of Endevour acquisition change

Wing
Wing
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no change in effort or time required, just in convenience and player agency change.

remove ALL set tasks

set a daily and weekly cap on earnable seals of endeavors (like enlightenment)
250ish weekly
45ish daily

and have all tasks reward individual seals.

harvest a node = 1
kill an enemy = 1
loot a chest = 5
complete a daily quest = 5
complete a raid = 100
etc.
etc.
etc.

all actions earned count toward daily cap and stop upon that cap being hit.

all actions also reward seals counting toward the weekly, earning these also stop upon completion of the weekly cap.


same as now, but do WHATEVER YOU WANT.
Edited by Wing on March 28, 2023 9:08PM
ESO player since beta.
game got too disappointing.
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    Agreed, that would make endeavours a lot less onerous. I can't see ZOS ever implementing this change, though, because it would make gambling on crown crates even less attractive, and they'd miss the money.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Credible_Joe
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    I like this. Assuming caps are in line with daily and weekly endeavor values, the only adjustment I would make is changing 1 seal per kill to 1 seal per x combat experience, and make it steep. Needs to be less than a unilateral 1 per kill to discourage grinding a public dungeon once or twice to meet the daily and weekly cap all at once. Also weighs more difficult enemies heavier than trash mobs.
    Thank you for coming to my T E D talk
  • Credible_Joe
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    I lied, one more adjustment: No hard cap. Diminishing returns, instead. Always a reward for playing, but none of the seals sources can be exploited that way.
    Thank you for coming to my T E D talk
  • kargen27
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    As it is now the endeavors may encourage players even if for a very brief moment to participate in an activity they otherwise would not. That is good for the game.
    and then the parrot said, "must be the water mines green too."
  • Carcamongus
    Carcamongus
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    I like the idea, but I have to agree it's unlikely to ever be implemented.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • kaushad
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    kargen27 wrote: »
    As it is now the endeavors may encourage players even if for a very brief moment to participate in an activity they otherwise would not. That is good for the game.

    This and if the means of earning seals was the same every day, there'd be no incentive to earn them any way but the most efficient. This would become a more repetitive chore or so easy to integrate with the way we usually play that it effectively becomes just a stipend for cosmetics.
  • Wing
    Wing
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    kargen27 wrote: »
    As it is now the endeavors may encourage players even if for a very brief moment to participate in an activity they otherwise would not. That is good for the game.

    I am sure that's EXACTLY what someone at ZOS who got this idea implemented also thought, same with the people who also agreed with the idea enough to put it in the game (fallout 76 uses a similar system)

    however, "good for the game" is in your opinion..

    to WHOM are these endeavors targeting and why? you say "good for the game" like its attracting new players to the game or doing something for retention? if you care enough to do endeavors daily in ESO you are not a new player.

    if its vets then WHAT IS THE POINT? we all already know what we do and don't like to do, not one person has seen the "kill 10 fire atro" daily and said "hey im going to go outside my comfort zone and do some content i would otherwise not do that i also know there are fire atro in for my daily."

    no

    you get a train of people going to spellscar for their daily

    people complete the endeavors like they do crafting writs, its just another chore.

    you complete the lowest hanging fruit, and then go to the forums and complain if the weekly does not have a casually completable weekly like "harvest 75 nodes" or "kill 250 things"



    im sorry to explain the gaming industry to anyone, but our in game cosmetics were put in the store, our in game chance of getting them is a currency, and that currency is drip fed to us through daily tasks to encourage repetition in the hopes of creating a habit, or you can spend money to bypass and just buy what you want, this also is a monetary investment that may retain a player, sunk cost and what not.



    and im fine with that i guess, just make the tasks be whatever i want so when i log in i can harvest whatever nodes i want instead of what im told to.
    Edited by Wing on March 29, 2023 2:37AM
    ESO player since beta.
    game got too disappointing.
  • Snamyap
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    Wing wrote: »
    kargen27 wrote: »
    As it is now the endeavors may encourage players even if for a very brief moment to participate in an activity they otherwise would not. That is good for the game.

    I am sure that's EXACTLY what someone at ZOS who got this idea implemented also thought, same with the people who also agreed with the idea enough to put it in the game (fallout 76 uses a similar system)

    however, "good for the game" is in your opinion..

    to WHOM are these endeavors targeting and why?

    Endeavour system wasn't implemented for player satisfaction, it's only there to circumvent gambling laws in certain countries. It's not meant to be convenient or efficient.

  • DreamyLu
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    I don't agree with this proposal. We're supposed to invest some effort to earn the seals, like typically taking part in activities we don't like. Same than everything else in the game, like for example, if we want to complete every area, we're forced to do things we don't like and go to places we don't like (except of course players who like everything).

    Beside, as said by someone else before, it's also a way to bring players to activities they would probably not touch otherwise.

    And last but not least, don't forget that nobody is forced to anything. It's not mandatory to do 3 tasks every day. We can do one or two tasks only - or none at all - on one day, and wait for the day after. No harm done.

    Personally, I do only tasks "on the go": I play the way I like, without caring, and if, upon doing an action, I get notification that it's counting for daily, and that it's no big effort (like cutting a piece of wood), then I do it. Otherwise, I don't do. Even with this slow way to go, I have around 15k seals.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Ilumia
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    One of the biggest problems with this system is that the reward trend since implementation, has gone so much down. Just like all the other "free" things we get, like daily login. The eso+ monthly statuette is also rewarded less often now.
    With the endeavors they did write that the effort of the task would match the number of endeavors it rewarded. But the tasks are the same or ask more than in the beginning, but yield less :(
    All these failed promises is making me feel less and less like playing sadly.
  • Wing
    Wing
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    Ilumia wrote: »
    One of the biggest problems with this system is that the reward trend since implementation, has gone so much down. Just like all the other "free" things we get, like daily login. The eso+ monthly statuette is also rewarded less often now.
    With the endeavors they did write that the effort of the task would match the number of endeavors it rewarded. But the tasks are the same or ask more than in the beginning, but yield less :(
    All these failed promises is making me feel less and less like playing sadly.

    this effect is industry wide and why you have seen the failure of so many live service games recently.

    in an effort to get more money and more players they start designing everything by spreadsheets and retention times.

    whether or not the game is "fun" is not reflected in any of this data and this ends up being how and why devs loose touch and games die.

    they try to turn their fun game into an equation that can be used to make money, and in so doing lose sight of why people played the game in the first place.

    morrowind did not have seals of endeavors, dailies, weeklies, etc, yet people play them to this day.

    figure it out.
    ESO player since beta.
    game got too disappointing.
  • Necrotech_Master
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    the endeavors already take on avg <15 min to do if you pick the 3 easiest dailies each day (sometimes its even more efficient if they overlap)

    need to kill enemies with class or weapon abilities? go kill 1h critters
    craft or decon items for specific crafting? just craft a bunch of lvl 1 items and decon (works both ways unless it requires crafting provisioning/alchemy)
    trying to proc poisons? can spend 5-10 min slapping a target dummy in a house with light attacks

    the ones for killing specific enemies there are usually areas in overland or public dungeons that have the necessary enemy

    the ones for cyro to deal dmg with siege? takes like 2 shots from a fire ballista on guards on a resource, you dont even have to flag the resource to do this

    the only really time consuming ones which i dont usually do as a daily endeavor would be like "do 1 trial" or "do quest for town in cyrodiil"
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Shagreth
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    Couldn't agree more, [snip] a change like that would hurt their gambling game. Don't forget, the only reason we even have endeavors is to go around certain laws that some countries have in place for this kind of thing.

    [baiting]
    Edited by ZOS_Kraken on March 29, 2023 9:36PM
  • everseeing_njpreub18_ESO
    Even if they put it to 45 a day as said, the cost for items would just increase so as to NOT interfere with sales. Other than offering more options for how to get Seals, it wouldn't change much.

    So IMO I'd rather they spend the time adding some new stuff.
  • SilverBride
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    The current system shows our progress which I like a lot better than not knowing how close I am to meeting the cap for the day or the week.
    PCNA
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