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weekly endeavors

  • Snamyap
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    Androrix wrote: »
    Snamyap wrote: »
    Androrix wrote: »
    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    Yes indeed, why not?

    But more broadly the developers need to pay more attention to solo players. When was the last time a DLC dungeon was realistically soloable by an ordinary non-uber player? Why are there no work arounds for silly mechanics like the pressure plate in dire frost keep? Why have overland, quests and story lines become so dull and repetitive? Why has overland been triviailized into pointlessness. Lots of people want to play the game for a solo adventure. Many by choice. Many because of social anxiety or fear of the undeniably toxic environment of group play.

    There is a work around for the pressure plates in Dire Frost keep. And what do you consider an uber player? I have no trial gear or anything and have soloed most of the DLC dungeons on normal. Just because you can't do it with a standard glass cannon dps build does not mean it's only for elite players. Start with Fungal Grotto, see how it goes, adjust your build where needed.

    At some point released dungeons, however, stopped being realistic as solo adventures for players. And I am also talking about mechanics in dungeons that are otherwise soloable - Blackhaven and Direfrost are major examples. Why force group upon players...in solo mode why not disable that simple mevhanic. It does not affect anybody else's play at all.

    Appreciate the suggestions though. Folk here on the forum are always helpful.

    Both Blackhaven and Dire Frost can be soloed just fine. For the final boss in Blackhaven: werewolf form blocks the illusion so you can bypass that entire mechanic. As for the Dire Frost pressure plates: there is a troll just out of reach of most skills behind the locked exit door. Figure out a way to get his attention and then use a gap closer when he gets into range, same for getting into the boss room.
    And like I said: I soloed almost all DLC dungeons. There is only a handful that have hardcore blocking mechanics that require more than one person. And even some of those can be by passed with the right set up. It's actually older content that has those mechanics. Like wayrest sewers part 2 and Fungal Grotto part 2.
  • Stanx
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    Androrix wrote: »
    Snamyap wrote: »
    Androrix wrote: »
    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    Yes indeed, why not?

    But more broadly the developers need to pay more attention to solo players. When was the last time a DLC dungeon was realistically soloable by an ordinary non-uber player? Why are there no work arounds for silly mechanics like the pressure plate in dire frost keep? Why have overland, quests and story lines become so dull and repetitive? Why has overland been triviailized into pointlessness. Lots of people want to play the game for a solo adventure. Many by choice. Many because of social anxiety or fear of the undeniably toxic environment of group play.

    There is a work around for the pressure plates in Dire Frost keep. And what do you consider an uber player? I have no trial gear or anything and have soloed most of the DLC dungeons on normal. Just because you can't do it with a standard glass cannon dps build does not mean it's only for elite players. Start with Fungal Grotto, see how it goes, adjust your build where needed.

    Dungeons like Fungal Grotto up to arx are for sure soloable. I mean the newer dlc releases. The older non-public dungeons can be done even on vet. At some point released dungeons, however, stopped being realistic as solo adventures for players. And I am also talking about mechanics in dungeons that are otherwise soloable - Blackhaven and Direfrost are major examples. Why force group upon players...in solo mode why not disable that simple mevhanic. It does not affect anybody else's play at all.

    Appreciate the suggestions though. Folk here on the forum are always helpful.

    Pretty sure it's been stated before but apparently werewolf transformation will skip the mechanic that turns you into a skeleton in Blackheart's Haven. Direfrost is annoying, wish I could get my companion to step on the other pad.

    In terms of easily soloable dungeons:

    - Fungal Grotto 1
    - Spindleclutch 1
    - Crypt of Hearts 1 (2 is possible, too)
    - City of Ash 1
    - Darkshade Caverns 1 (2 is possible, too)
    - Wayrest Sewers 1
    - Elden Hollow 1
    - Banished Cells 1 (2 is possible, too)
    - Selene's Web
    - Volenfell
    - Vaults of Madness
    - Arx Corinium
    - Blessed Crucible

    I always run these solo levelling alts for the skill points.
  • emilyhyoyeon
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    I can run nFG1 in about 5min so I usually opt for the dungeon option, but since it was only one arena this week, I went with normal Vateshran which I got done in about 18min. It's quicker and noticeably less mind-numbing for me than Maelstrom, so I'd recommend Vateshran to anyone who'd rather go for the arena over the dungeons.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • jaws343
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    Blackheart mechanic can also be gotten around using Undo ult.
  • SilverBride
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    I know Fungal Grotto I is soloable by a lot of players and I've solo'd it more times than I can count for endeavors, but I am soooooooo sick of that place. I can solo other base game dungeons too but they take a lot longer and time is a factor.

    But more importantly, even though dungeons can be solo'd they weren't created for that purpose but rather as group content.
    PCNA
  • jaws343
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    I know Fungal Grotto I is soloable by a lot of players and I've solo'd it more times than I can count for endeavors, but I am soooooooo sick of that place. I can solo other base game dungeons too but they take a lot longer and time is a factor.

    But more importantly, even though dungeons can be solo'd they weren't created for that purpose but rather as group content.

    So leave that as the group option and spend 30 minutes in Normal Maelstrom.
  • SilverBride
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    jaws343 wrote: »
    I know Fungal Grotto I is soloable by a lot of players and I've solo'd it more times than I can count for endeavors, but I am soooooooo sick of that place. I can solo other base game dungeons too but they take a lot longer and time is a factor.

    But more importantly, even though dungeons can be solo'd they weren't created for that purpose but rather as group content.

    So leave that as the group option and spend 30 minutes in Normal Maelstrom.

    That doesn't change the fact that doing 6 dungeons is group content.
    PCNA
  • SpacemanSpiff1
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    jaws343 wrote: »
    I know Fungal Grotto I is soloable by a lot of players and I've solo'd it more times than I can count for endeavors, but I am soooooooo sick of that place. I can solo other base game dungeons too but they take a lot longer and time is a factor.

    But more importantly, even though dungeons can be solo'd they weren't created for that purpose but rather as group content.

    So leave that as the group option and spend 30 minutes in Normal Maelstrom.

    That doesn't change the fact that doing 6 dungeons is group content.

    so what? there's other options
  • jaws343
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    jaws343 wrote: »
    I know Fungal Grotto I is soloable by a lot of players and I've solo'd it more times than I can count for endeavors, but I am soooooooo sick of that place. I can solo other base game dungeons too but they take a lot longer and time is a factor.

    But more importantly, even though dungeons can be solo'd they weren't created for that purpose but rather as group content.

    So leave that as the group option and spend 30 minutes in Normal Maelstrom.

    That doesn't change the fact that doing 6 dungeons is group content.

    But the OPs complaint was that there were no solo endeavors this week. Which is blatantly wrong.

    After pointing that out, many of us were only saying that even the "group" endeavor could, in fact, be done as a solo activity by many players.
  • N00BxV1
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    Endeavors should always be able to be completed by oneself without relying on other people or RNG • • •

    There has been a Daily Endeavor for "Complete a Consumable Master Writ Quest" (not to be confused with Daily Crafting Writ). But if you don't have a Consumable Master Writ, and if you don't get one that day after doing the Daily Crafting Writs on all of your characters, then your only option is to hope that a Guild Trader has a Consumable Master Writ and then buy it from them at whatever dumb price listed for. I don't like having to rely on RNG or other people for these should-be simple tasks. Just let me earn it myself!!!

    And Endeavors should also be able to be completed at the player's own pace if they put in the effort (Complete [X] Dungeons, Complete [X] Quests, Craft [X] Somethings, Kill [X] Players, etc). Because not everyone is able to play every single day or even multiple days a week, but they may play a lot on the days that they can • • •

    Recently there was a Weekly Endeavor for "Complete 7 Daily Endeavors". I logged in towards the end of that week but was not able to finish this Weekly Endeavor because I could only complete 6 Daily Endeavors (2 days) out of the 7 Daily Endeavors that it required (3 days). It was not fun at all seeing this Weekly Endeavor stuck at 6/7 and then going unfinished with nothing more that I could do about it. It was kinda damn irritating to be honest. I guarantee that I played more hours in those 2 days than a lot of people play all week long, but I was unable to complete this Weekly Endeavor just because I couldn't log in more days than what I did.

    [Edit to emphasize ellipsis]
    Edited by N00BxV1 on March 28, 2023 7:31PM
  • spartaxoxo
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    N00BxV1 wrote: »
    Endeavors should always be able to be completed by oneself without relying on other people or RNG...

    Disagree. Group content is an important part of the game. The players that enjoy that content as their primary content should also be able to enjoy an endeavor being done without even trying every now and then. They tried to make the endeavors a positive experience for all types of players, which I feel is a good thing.

    Most endeavors are pretty easy. There's nearly always at least one weekly that is designed to be done solo (this week it's the arena). It's okay for them to have varying difficulty.

    I actually loved the weekly of doing daily endeavors, because I logged in enough days to get it done in the background. If a particular endeavor is too hard or the player just doesn't want to do it, there's typically options they can do instead. They can also just skip doing them sometimes.
    Edited by spartaxoxo on March 28, 2023 6:25PM
  • N00BxV1
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    spartaxoxo wrote: »
    N00BxV1 wrote: »
    Endeavors should always be able to be completed by oneself without relying on other people or RNG...

    Disagree. Group content is an important part of the game. The players that enjoy that content as their primary content should also be able to enjoy an endeavor being done without even trying every now and then.

    Most endeavors are pretty easy.

    I think you completely missed the point that I was trying to make that was continued in the next paragraph. I have no problem grouping with other people nor did I even mention grouping. I have a problem RELYING on other people because the game gave me bad RNG.

    [Edit to avoid moderation]
    Edited by N00BxV1 on March 28, 2023 7:32PM
  • shadyjane62
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    Only the second time since Endeavors started that I won't complete the weekly.
  • Mik195
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    I think the endeavors need to pay more attention to timing. Xbox is facing a 49GB download this week (according to patch notes). The endeavors should have been less time consuming given how many people will lose time to the download.
  • jaws343
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    Mik195 wrote: »
    I think the endeavors need to pay more attention to timing. Xbox is facing a 49GB download this week (according to patch notes). The endeavors should have been less time consuming given how many people will lose time to the download.

    If 30 mins is too time consuming, I really don't understand what other weekly endeavor could have been given.

    I think my updated downloaded faster than it will take me to complete the weekly this week.
  • SilverBride
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    jaws343 wrote: »
    If 30 mins is too time consuming, I really don't understand what other weekly endeavor could have been given.

    It's not possible to do 6 dungeons or a full arena in 30 minutes.
    Edited by SilverBride on March 28, 2023 8:01PM
    PCNA
  • Mik195
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    jaws343 wrote: »
    If 30 mins is too time consuming, I really don't understand what other weekly endeavor could have been given.

    It's not possible to do 6 dungeons or a full arena in 30 minutes.

    And for what seems to be a lot of people, downloading 49GB in 30 minutes isn't possible either.
  • ForzaRammer
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    jaws343 wrote: »
    If 30 mins is too time consuming, I really don't understand what other weekly endeavor could have been given.

    It's not possible to do 6 dungeons or a full arena in 30 minutes.

    Yes it is, there is literally posts on forums about sub 30 min vma clear. And you don’t even need to do it on vet.

    https://forums.elderscrollsonline.com/en/discussion/comment/6862210#Comment_6862210
    Edited by ForzaRammer on March 28, 2023 8:48PM
  • SilverBride
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    There are a lot of posts about a lot of things but I am skeptical.
    PCNA
  • jaws343
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    Normal Maelstrom takes 30 mins tops. It's taken 30 mins tops since I first did it 2 months into playing the game 6 years ago.
  • SilverBride
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    Normal Maelstrom took me an hour and I never stopped fighting until it was done, nor did I die.
    PCNA
  • jaws343
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    Normal Maelstrom took me an hour and I never stopped fighting until it was done, nor did I die.

    You've admittedly only done it once. Things get easier, and quicker with familiarity. Especially something like Maelstrom which is pretty much exactly the same every time you run it.

    But even so, even if it took an hour. Even if it took 7 hours. This is a WEEKLY endeavor. Not a 10 minutes on a Monday morning endeavor. It should take time to do. This week, even with the dungeons, it will take no more than an hour. That is hardly anything to complain about as far as time for a weekly is concerned.

    If it were an hour to do once daily, sure, you may have a point.
  • spartaxoxo
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    N00BxV1 wrote: »
    spartaxoxo wrote: »
    N00BxV1 wrote: »
    Endeavors should always be able to be completed by oneself without relying on other people or RNG...

    Disagree. Group content is an important part of the game. The players that enjoy that content as their primary content should also be able to enjoy an endeavor being done without even trying every now and then.

    Most endeavors are pretty easy.

    I think you completely missed the point that I was trying to make that was continued in the next paragraph. I have no problem grouping with other people nor did I even mention grouping. I have a problem RELYING on other people because the game gave me bad RNG.

    [Edit to avoid moderation]

    I suppose. However, most of the content that I can personally think of where a player might rely on another is group content. I am personally having trouble thinking of any other, apart from your master writs example. Since I missed the point, could you please elaborate on which other endeavors that aren't group endeavors rely on another player? I'm being sincere in not quite understanding what you mean there.
  • SilverBride
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    jaws343 wrote: »
    Normal Maelstrom took me an hour and I never stopped fighting until it was done, nor did I die.

    You've admittedly only done it once.

    Once per character x 5 characters.
    PCNA
  • Kendaric
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    jaws343 wrote: »
    Normal Maelstrom takes 30 mins tops. It's taken 30 mins tops since I first did it 2 months into playing the game 6 years ago.

    And you were doing it on a low/mid-level char with no CP?

    The same goes for the dungeons... yes, I can solo Fungal Grotto or Spindleclutch. But a new player without CP and wearing green/blue gear from quest rewards won't be able to do it. And it doesn't qualify as solo content since it's meant for groups.

    I highly doubt that I'll be able to finish Maelstrom or Vateshran, I simply don't have the reflexes for that anymore nor do I play a character built for such things. Unless you can bring companions into the arenas, which I'm not sure you can.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • N00BxV1
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      spartaxoxo wrote: »
      N00BxV1 wrote: »
      spartaxoxo wrote: »
      N00BxV1 wrote: »
      Endeavors should always be able to be completed by oneself without relying on other people or RNG...

      Disagree. Group content is an important part of the game. The players that enjoy that content as their primary content should also be able to enjoy an endeavor being done without even trying every now and then.

      Most endeavors are pretty easy.

      I think you completely missed the point that I was trying to make that was continued in the next paragraph. I have no problem grouping with other people nor did I even mention grouping. I have a problem RELYING on other people because the game gave me bad RNG.

      [Edit to avoid moderation]

      I suppose. However, most of the content that I can personally think of where a player might rely on another is group content. I am personally having trouble thinking of any other, apart from your master writs example. Since I missed the point, could you please elaborate on which other endeavors that aren't group endeavors rely on another player? I'm being sincere in not quite understanding what you mean there.

      [snip]

      Treasure Map Endeavors would also be something that might rely on other people. How the hell does someone target farm for Treasure Maps in a single day because I sometimes go several days or weeks without seeing one.

      By the way, I don't rely on anyone for group content. That's what the Activity Finder is for. I'm a tank and we are always needed. If Joe/Jane can't cut it then we can just find a replacement. But I definitely never rely on other people to help me do what I always do.

      [edited for minor baiting]
      Edited by ZOS_Kraken on March 29, 2023 7:04PM
    • Hoghorn
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      N00BxV1 wrote: »
      Endeavors should always be able to be completed by oneself without relying on other people or RNG • • •

      There has been a Daily Endeavor for "Complete a Consumable Master Writ Quest" (not to be confused with Daily Crafting Writ). But if you don't have a Consumable Master Writ, and if you don't get one that day after doing the Daily Crafting Writs on all of your characters, then your only option is to hope that a Guild Trader has a Consumable Master Writ and then buy it from them at whatever dumb price listed for. I don't like having to rely on RNG or other people for these should-be simple tasks. Just let me earn it myself!!!

      And Endeavors should also be able to be completed at the player's own pace if they put in the effort (Complete [X] Dungeons, Complete [X] Quests, Craft [X] Somethings, Kill [X] Players, etc). Because not everyone is able to play every single day or even multiple days a week, but they may play a lot on the days that they can • • •

      Recently there was a Weekly Endeavor for "Complete 7 Daily Endeavors". I logged in towards the end of that week but was not able to finish this Weekly Endeavor because I could only complete 6 Daily Endeavors (2 days) out of the 7 Daily Endeavors that it required (3 days). It was not fun at all seeing this Weekly Endeavor stuck at 6/7 and then going unfinished with nothing more that I could do about it. It was kinda damn irritating to be honest. I guarantee that I played more hours in those 2 days than a lot of people play all week long, but I was unable to complete this Weekly Endeavor just because I couldn't log in more days than what I did.

      [Edit to emphasize ellipsis]

      i always keep one consumable, one durable and one treasure map in reserve for days that require those endeavours, try thinking ahead a bit
    • SilverBride
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      Hoghorn wrote: »
      i always keep one consumable, one durable and one treasure map in reserve for days that require those endeavours...

      I just buy one of those if I need it. There are a lot of them for sale on the guild traders.
      PCNA
    • Hoghorn
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      Hoghorn wrote: »
      i always keep one consumable, one durable and one treasure map in reserve for days that require those endeavours...

      I just buy one of those if I need it. There are a lot of them for sale on the guild traders.

      it is apparently beneath the person whose post i am quoting and who my advice was directed at
    • SilverBride
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      Hoghorn wrote: »
      Hoghorn wrote: »
      i always keep one consumable, one durable and one treasure map in reserve for days that require those endeavours...

      I just buy one of those if I need it. There are a lot of them for sale on the guild traders.

      it is apparently beneath the person whose post i am quoting and who my advice was directed at

      I realize that. I was just offering another solution in addition to yours.
      PCNA
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