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weekly endeavors

cheeseaddict
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why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!
  • Maitsukas
    Maitsukas
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    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    There are 2 Solo Arenas for you to take on:
    • Maelstrom Arena in Wrothgar
    • Vateshran Hollows in the Reach
    Edited by Maitsukas on March 27, 2023 4:03PM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • jaws343
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    Complete 1 Arena... 100% a solo affair.

    7 Patrolling Horrors in Imp City, also possible solo

    6 Dungeons, Fungal 1 on normal is no harder than a few DLC public dungeons, also very soloable.
  • SpacemanSpiff1
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    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    wrong company.
  • redspecter23
    redspecter23
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    I think you might be confusing "solo" with "casual" There are at least 2 ways to get the endeavors done solo. A dungeon like FG1, especially with a companion or a solo arena. Now if you're looking to avoid dungeon and arena content in general, that would be a different topic. However, this weekly is definitely solo friendly.
  • KlauthWarthog
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    You can sleepwalk through normal maelstrom once, or you can sleepwalk through normal fungal grotto 1 six times.
  • SilverBride
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    I cringe when I see the dungeon and arena choices for the weekly endeavor. The dungeons can be done once a day so I find those more tolerable. But arenas have to be completed in one session and can't be spread out over the week, so they shouldn't even be considered a weekly endeavor.
    PCNA
  • KlauthWarthog
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    But arenas have to be completed in one session and can't be spread out over the week, so they shouldn't even be considered a weekly endeavor.

    If you pick the quest on Maelstrom Arena, you can leave the place at the end of any map, and come back to it whenever to continue from where you stopped. You do not need to complete the entire thing in one sitting.
    Just keep the quest on your journal.
    Edited by KlauthWarthog on March 27, 2023 4:53PM
  • Number_51
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    But arenas have to be completed in one session and can't be spread out over the week, so they shouldn't even be considered a weekly endeavor.

    If you pick the quest on Maelstrom Arena, you can leave the place at the end of any map, and come back to it whenever to continue from where you stopped. You do not need to complete the entire thing in one sitting.
    Just keep the quest on your journal.

    Vateshran as well. Just did it last week over two sessions with a day off in between.
  • kringled_1
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    The 4 person arenas need to be done in one sitting. Both of the solo arenas can be done in multiple sessions if that's necessary for your schedule. For maelstrom, your best spot for taking a break is just after completing one of the sub arenas. I believe you need to take the quest for this to work. I haven't done vateshran split up nearly as much as I did maelstrom, so I'm not sure where good break points would be other than when you are back at the choosing.
    Doing multiple sessions does rule out getting a score if you're on vet difficulty.
  • SilverBride
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    But arenas have to be completed in one session and can't be spread out over the week, so they shouldn't even be considered a weekly endeavor.

    If you pick the quest on Maelstrom Arena, you can leave the place at the end of any map, and come back to it whenever to continue from where you stopped. You do not need to complete the entire thing in one sitting.
    Just keep the quest on your journal.

    I've already completed the quest. Is there a daily quest that I'm not aware of?

    I can complete this arena in an hour or less but I find arenas painfully tedious and don't want to spend that much time at once doing it.

    A weekly endeavor should be one you can complete over the course of a week.
    Edited by SilverBride on March 27, 2023 5:00PM
    PCNA
  • KlauthWarthog
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    I've already completed the quest. Is there a daily quest that I'm not aware of?

    I can complete this arena in an hour or less but I find arenas painfully tedious and don't want to spend that much time at once doing it.

    The quest is repeatable. You can pick and do it again whenever you step in there.
  • SilverBride
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    I've already completed the quest. Is there a daily quest that I'm not aware of?

    I can complete this arena in an hour or less but I find arenas painfully tedious and don't want to spend that much time at once doing it.

    The quest is repeatable. You can pick and do it again whenever you step in there.

    I did not know this because after I completed it once I never went back. Thanks for the info.
    PCNA
  • Carcamongus
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    At least this time it's just one arena... usually they require more.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • spartaxoxo
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    Some arenas are solo content.
  • Kite42
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    Come on, one arena spread over a week is hardly onerous.
  • BenTSG
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    But arenas have to be completed in one session and can't be spread out over the week, so they shouldn't even be considered a weekly endeavor.

    If you pick the quest on Maelstrom Arena, you can leave the place at the end of any map, and come back to it whenever to continue from where you stopped. You do not need to complete the entire thing in one sitting.
    Just keep the quest on your journal.

    Oh, I didn't know you could 'pause' an Arenas progress and come back later, I thought it was just in one sitting. Very good to know!
  • Snamyap
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    You can sleepwalk through normal maelstrom once, or you can sleepwalk through normal fungal grotto 1 six times.

    Some people seem to be intimidated by the "4 person dungeon" tag. Fungal Grotto is considerably easier than Maelstrom Arena. If you're still somewhat new to the game then don't go in as a glass cannon. Have a heal and/or shield ready and just try it. Especially with companions it should be pretty straightforward.
  • Androrix
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    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    Yes indeed, why not?

    But more broadly the developers need to pay more attention to solo players. When was the last time a DLC dungeon was realistically soloable by an ordinary non-uber player? Why are there no work arounds for silly mechanics like the pressure plate in dire frost keep? Why have overland, quests and story lines become so dull and repetitive? Why has overland been triviailized into pointlessness. Lots of people want to play the game for a solo adventure. Many by choice. Many because of social anxiety or fear of the undeniably toxic environment of group play.

  • zaria
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    Snamyap wrote: »
    You can sleepwalk through normal maelstrom once, or you can sleepwalk through normal fungal grotto 1 six times.

    Some people seem to be intimidated by the "4 person dungeon" tag. Fungal Grotto is considerably easier than Maelstrom Arena. If you're still somewhat new to the game then don't go in as a glass cannon. Have a heal and/or shield ready and just try it. Especially with companions it should be pretty straightforward.
    I agree, not that normal Maelstrom is hard, its pretty long however so if you have decent dps 6 FG might be faster.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • redlink1979
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    why are there no solo weekly endovors this week? (...)
    You can run Fungal Grotto 1 alone (since it's the easiest base game dungeon) six times. As easy as pie.
    Edited by redlink1979 on March 28, 2023 12:03PM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    You can sleepwalk through normal maelstrom once, or you can sleepwalk through normal fungal grotto 1 six times.

    Fungal Groto 1 is a great place to level up your companion while you're at it.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • spartaxoxo
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    Androrix wrote: »
    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    Yes indeed, why not?

    But more broadly the developers need to pay more attention to solo players. When was the last time a DLC dungeon was realistically soloable by an ordinary non-uber player?

    The normal ones are mostly pretty soloable by non-uber players, especially true with the help of a companion.
    Edited by spartaxoxo on March 28, 2023 12:21PM
  • RaddlemanNumber7
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    I did 7 Patrolling Horrors in Imp City solo this morning. Took about an hour. Lots more fun for me than doing FG1 six times.
    PC EU
  • jaws343
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    zaria wrote: »
    Snamyap wrote: »
    You can sleepwalk through normal maelstrom once, or you can sleepwalk through normal fungal grotto 1 six times.

    Some people seem to be intimidated by the "4 person dungeon" tag. Fungal Grotto is considerably easier than Maelstrom Arena. If you're still somewhat new to the game then don't go in as a glass cannon. Have a heal and/or shield ready and just try it. Especially with companions it should be pretty straightforward.
    I agree, not that normal Maelstrom is hard, its pretty long however so if you have decent dps 6 FG might be faster.

    Fungal 1 takes me 8 minutes solo
    Maelstrom Normal takes me around 25 minutes

    I think if you have decent dps, maelstrom is going to be the quicker option.
  • Snamyap
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    Androrix wrote: »
    why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

    Yes indeed, why not?

    But more broadly the developers need to pay more attention to solo players. When was the last time a DLC dungeon was realistically soloable by an ordinary non-uber player? Why are there no work arounds for silly mechanics like the pressure plate in dire frost keep? Why have overland, quests and story lines become so dull and repetitive? Why has overland been triviailized into pointlessness. Lots of people want to play the game for a solo adventure. Many by choice. Many because of social anxiety or fear of the undeniably toxic environment of group play.

    There is a work around for the pressure plates in Dire Frost keep. And what do you consider an uber player? I have no trial gear or anything and have soloed most of the DLC dungeons on normal. Just because you can't do it with a standard glass cannon dps build does not mean it's only for elite players. Start with Fungal Grotto, see how it goes, adjust your build where needed.
  • Kendaric
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    why are there no solo weekly endovors this week? (...)
    You can run Fungal Grotto 1 alone (since it's the easiest base game dungeon) six times. As easy as pie.

    Isn't Spindleclutch easier than Fungal Grotto? Granted, it takes longer because of the trash mobs but for me the bosses were easier (although the Whisperer is annoying as hell)
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • jaws343
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      Kendaric wrote: »
      why are there no solo weekly endovors this week? (...)
      You can run Fungal Grotto 1 alone (since it's the easiest base game dungeon) six times. As easy as pie.

      Isn't Spindleclutch easier than Fungal Grotto? Granted, it takes longer because of the trash mobs but for me the bosses were easier (although the Whisperer is annoying as hell)

      You only have to fight 3 bosses in fungal and zero adds.
    • Kendaric
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      jaws343 wrote: »
      Kendaric wrote: »
      why are there no solo weekly endovors this week? (...)
      You can run Fungal Grotto 1 alone (since it's the easiest base game dungeon) six times. As easy as pie.

      Isn't Spindleclutch easier than Fungal Grotto? Granted, it takes longer because of the trash mobs but for me the bosses were easier (although the Whisperer is annoying as hell)

      You only have to fight 3 bosses in fungal and zero adds.

      Great to know, thanks. I assume the ones you need are the goblin hunter, the goblin king and the dreugh king?
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • jaws343
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        Kendaric wrote: »
        jaws343 wrote: »
        Kendaric wrote: »
        why are there no solo weekly endovors this week? (...)
        You can run Fungal Grotto 1 alone (since it's the easiest base game dungeon) six times. As easy as pie.

        Isn't Spindleclutch easier than Fungal Grotto? Granted, it takes longer because of the trash mobs but for me the bosses were easier (although the Whisperer is annoying as hell)

        You only have to fight 3 bosses in fungal and zero adds.

        Great to know, thanks. I assume the ones you need are the goblin hunter, the goblin king and the dreugh king?

        You know what, I was mistaken, it's actually only 2. You only have to kill the warchief to open the door, and then the dreugh king. I usually kill the first mini boss just to keep the warchief fight cleaner. But it isn't necessary.
      • Androrix
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        Snamyap wrote: »
        Androrix wrote: »
        why are there no solo weekly endovors this week? no desiere to do gourp content. not everyone is into group content. why are they forceing up to do content that we dont wont to nor enjoy doing. BAD CHOICE BETHESDA.!!!!!!!!!

        Yes indeed, why not?

        But more broadly the developers need to pay more attention to solo players. When was the last time a DLC dungeon was realistically soloable by an ordinary non-uber player? Why are there no work arounds for silly mechanics like the pressure plate in dire frost keep? Why have overland, quests and story lines become so dull and repetitive? Why has overland been triviailized into pointlessness. Lots of people want to play the game for a solo adventure. Many by choice. Many because of social anxiety or fear of the undeniably toxic environment of group play.

        There is a work around for the pressure plates in Dire Frost keep. And what do you consider an uber player? I have no trial gear or anything and have soloed most of the DLC dungeons on normal. Just because you can't do it with a standard glass cannon dps build does not mean it's only for elite players. Start with Fungal Grotto, see how it goes, adjust your build where needed.

        Dungeons like Fungal Grotto up to arx are for sure soloable. I mean the newer dlc releases. The older non-public dungeons can be done even on vet. At some point released dungeons, however, stopped being realistic as solo adventures for players. And I am also talking about mechanics in dungeons that are otherwise soloable - Blackhaven and Direfrost are major examples. Why force group upon players...in solo mode why not disable that simple mevhanic. It does not affect anybody else's play at all.

        Appreciate the suggestions though. Folk here on the forum are always helpful.
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