This can be interpreted in different ways:I've had to either leave or be kicked, because I'm not powerful enough
colossalvoids wrote: »Honestly see no real solution there. Some enjoy them even before cp160, some don't being cp1-2k + and there's no happy medium for it. Random means random, I for sure won't expect an easy ride every time nor completion, especially when starting out.
heres why:
With no or very low cp, I've had to either leave or be kicked, because I'm not powerful enough, or the group itself isn't able to complete. Queuing for a random normal, which ironically people do to boost cp, unlock skills and level them, shouldn't net DLC dungeons like Scriveners Hall etc.
I'm perfectly capable of completing all the normal base dungeons and some dlc ones, but there are an ever increasing number that just shouldn't be in the mix.
(I queue for dungeons when no one in my guilds needs to do a random normnal, which is more often than not unfortunately, despite being in some very good guilds).
some good ideas here:
The logical and reasonable compromise would be to tag the small handful of hardest most frustrating DLC dungeons for low cp'ers as only available from CP 300. The game unlocks dungeons as you level from 1-50 anyway, so the argument that you're somehow missing out on a few doesn't stack up at all.
Also, you can't just go and buy or craft optimium gear once you hit CP160 - it takes quite a while to build up to that and I dont want to 'forget about dungeons for a while' when I can do base and most other dlc dungeons in order to take advantage of the big xp boost that helps to get me to the point where I can do the remaining harder dlc ones !
colossalvoids wrote: »Honestly see no real solution there. Some enjoy them even before cp160, some don't being cp1-2k + and there's no happy medium for it. Random means random, I for sure won't expect an easy ride every time nor completion, especially when starting out.
I think the best solution is for zos to start putting higher min cp requirements on their new “normal” dungeons. This way sub 160cp (or whatever the appropriate min cp should be) players don’t get the new dungeons.
Or:
Nerf down the difficulty in the newer dungeons on normal.