I am putting my entire comment you replied to last since the bulk of it was edited out. Leaving out the bulk of my comment pointing out the solid objective fact of reputation systems and how they are just plain lazy "content".
I merely pointed out the fact that a big part of my comment was completely objective based on actual observation of such systems in other games. That objective and accurate assessment does not seem to be in question.
I do respect that some people may desire to grind years-old content over and over again for some new shiny
I fail to see how that is good for the game when new content is not only significantly more interesting but is also what we pay for.
JoeCapricorn wrote: »I would love crafting surveys to drop for Summerset, it's the only chapter that doesn't have surveys
Those provide a prime reason to revisit other zones, and sometimes I have fun with it by only using roads, carts and boats, no wayshrines.
TinyDragon wrote: »Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
I think it's pretty unlikely they'd put work into a reputation system and just drop it in with no other ways. If they put it in some of these areas that are rather empty, there wouldn't be any content to utilise towards a reputation system. So there would need to be new content added to facilitate this system anyway.
I personally think this could be really fun, there could be different reasons to build reputation for different players. Having different rewards depending on who you're helping would be novel, like farmers giving some crops or cultists giving more magical rewards. There's a chance for players to help people that aligns with their character, and in places that aligns with their character. Perhaps they could even give titles or clothes on a temporary basis so you could see the areas your character helps out in.
Such systems utilize existing repeatable content in older areas of the game without adding anything new to those areas other than a reputation vendor. I have yet to see such a system add new playable content to these older areas when they create such a system. The only place new content for reputation is added is in the new areas but that is content that would have been added anyways since dailies are a common part of new zones.
Reputation grinds are a cancer. Not the reason I quit WoW but one of the reasons.
Didn't the devs just recently say something about how there are too many zones in ESO and they were going to look into utilizing current zones in the future?!? Of course this coming during the time they are releasing yet another zone, which I'm definitely OK with multiple zones... always love new environments... but I also hate not being able to revisit older zones with new content as well. I love the prologue quests that send us to existing zones and would love to have them add new content to existing zones.
Supreme_Atromancer wrote: »I am putting my entire comment you replied to last since the bulk of it was edited out. Leaving out the bulk of my comment pointing out the solid objective fact of reputation systems and how they are just plain lazy "content".
Its not "edited out", your comment still exists. I quoted the specific part of your argument that I saw is problematic- the subjective assumption that warranted being pushed back against.
But you already acknowledged your own subjectiveness, and I already responded to it, and pointed out why I thought it important to this discussion to highlight it. We seem to agree on that already.I merely pointed out the fact that a big part of my comment was completely objective based on actual observation of such systems in other games. That objective and accurate assessment does not seem to be in question.
I don't see where you pointed out that your opinion was based on actual observation of such systems in other games for it to even be accurate, objective, or in question.I do respect that some people may desire to grind years-old content over and over again for some new shiny
Given how you characterise it, the stated "respect" is surprising. I think it would be more fair to say that people are not only OK with being given reasons to return to content that ZOS obviously put a huge amount of effort into creating, that it would be wasteful for them not to.I fail to see how that is good for the game when new content is not only significantly more interesting but is also what we pay for.
You fail to see it because no one is arguing that. The two are not mutually exclusive. And there's no reason that ZOS couldn't spend time making the system unique or engaging.
TinyDragon wrote: »TinyDragon wrote: »Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
I think it's pretty unlikely they'd put work into a reputation system and just drop it in with no other ways. If they put it in some of these areas that are rather empty, there wouldn't be any content to utilise towards a reputation system. So there would need to be new content added to facilitate this system anyway.
I personally think this could be really fun, there could be different reasons to build reputation for different players. Having different rewards depending on who you're helping would be novel, like farmers giving some crops or cultists giving more magical rewards. There's a chance for players to help people that aligns with their character, and in places that aligns with their character. Perhaps they could even give titles or clothes on a temporary basis so you could see the areas your character helps out in.
Such systems utilize existing repeatable content in older areas of the game without adding anything new to those areas other than a reputation vendor. I have yet to see such a system add new playable content to these older areas when they create such a system. The only place new content for reputation is added is in the new areas but that is content that would have been added anyways since dailies are a common part of new zones.
You've missed the context of the contribution of all the other people on this thread, that I am specifically referring to.
OP's talk of the underutilised places; like palaces interiors. BlueRaven's ayleid spot, there's nothing there to utilise. Jaraal's Ayleid Nexus in Murkmire, there's nothing there to utilise. SupremeAtromancer's mention of Blackwood Borderlands Sanctuary. And there's a bunch more that got mentioned, and plenty more places that we got to once and never return to, that have no content to utilise.
Perhaps all the systems you've seen do this, but that's not what I'm talking about, and not the focus of this thread.
We all have our opinions just as you have expressed yours.
yeah the antiquities system is good for that, but you never re-enter any interiors. like the palace in rimmen...it's gorgeous, but you'll see it for only a short period of time.
yeah the antiquities system is good for that, but you never re-enter any interiors. like the palace in rimmen...it's gorgeous, but you'll see it for only a short period of time.
The house that's currently returned to the store, is the wedding palace from the thieves guild quest line. Perhaps that is a good option as well: make those places available as player housing.
Supreme_Atromancer wrote: »
We all have our opinions just as you have expressed yours.
Your statement is true, but when I put my opinion out there, it is intended to be discussed, agreed upon, refuted, or shown to be inaccurate. Especially when it is a premise in support of what you're selling as "objective fact". Those things should be made explicit, discussed and tested. Speaking generally.
Regarding the reputation system, when it becomes clear that you mean that it is awful and boring *in your opinion*, it tends to also draw attention to the fact that many may not feel the same way, and that does become relevant to the discussion. Because if people, in fact, could enjoy the system, the "developer laziness" argument could become irrelevant. That should also be called out.
FTR, I'm happy to continue discussing this. I feel like your argument has some problems. If you mean to say that it is your opinion, and you aren't willing to discuss it, or if this discussion becomes frustrating, I'm also happy to drop it.
The first reply to my comment was nothing more than trying to say I want rewards
Supreme_Atromancer wrote: »
The first reply to my comment was nothing more than trying to say I want rewards
No, you've got it wrong. The first reply to your comment was calling out subjectivity.
I added that I wanted there to be rewards, because you suggested there would be little reason to a reputation system; incentivizing it would give a reason. That's neither completely false, nor irrelevant.
I do not see a reason why the opinion part of my comment was so upsetting.
Most of the posts in the forums are statements of opinion.