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Nirn map.

Carlos93
Carlos93
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Update the Tamriel map to fix bugs and make improvements.

i7492y1oh6sm.png

Fix Eastmarch's position on the Tamriel map.

Fix the territorial distribution of the great houses of Morrowind (the territories of the Redoran house, the territories of the Dres house, the territories of the Indoril house, the territories of the Telvanni house, the territories of the Hlaalu house, etc).

Fix the positions of other territories.

Fix the positions of some islands and add missing islands on the Tamriel map.

Add the mountain ranges on the map of Tamriel.

Add large rivers, inland seas, etc.

Adding a region system to the Tamriel map.

For example:

Skyrim has its regions and within each region are the zone maps.

Add a weather system to the Tamriel map.

For example:

In the territories of Skyrim it is shown on the map of Tamriel as a surface with snowy winds.

In Elsweyr they are shown on the map of Tamriel, in the northern area arid areas are shown and in the southern area greener areas.
Edited by Carlos93 on March 22, 2023 8:34PM

Nirn map. 50 votes

Yes.
70% 35 votes
No.
30% 15 votes
  • Danikat
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    Can you be more specific? What improvements are you suggesting? What bugs have you encountered with the map? I don't want to vote without knowing what I'm voting for or against.

    Last time I remember seeing a discussion about the map in ESO it was all about rearranging it so it fit the descriptions in various lore books and other games but didn't match what's actually in the zones, which would make it completely useless to me since the point of a map is to show you where things are. I didn't mind the idea as an addon since I could simply not install it but I'd rather not see the base game map updated to be useless for finding my way around.

    On the other hand something like adding more detailed filters for map pins could be very helpful. I'm currently using an addon to hide houses I don't own, dungeons and trials so it's easier to see and click on the maps and I'd like to be able to hide skyshards I haven't found yet as well (which used to be the default). Adding more options to choose which icons we see could be helpful for a lot of people.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • notyuu
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    Upgraded like what?
    This?
    image.png
  • Tandor
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    In the absence of any problems with the map on my part, and no explanation by the OP as to the problems experienced on his part, I vote "No".
  • WiseSky
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    Any and all improvements are welcomed.

    Now do let us know what they are
  • SpacemanSpiff1
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    how? what would change?
  • Carlos93
    Carlos93
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    Updated.
  • Maitsukas
    Maitsukas
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    If you play on PC, I'd suggest you try out the Accurate World Map add-on.
    https://www.esoui.com/downloads/info3377-AccurateWorldMap.html
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • bmnoble
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    If anything wouldn't the map for that kinda time period especially with monsters, to worry about, getting in the way of surveying the land,(think of all the lost ruins we find) and the current war taking place frequently changing the borders be much more likely to be inaccurate, not expecting a satellite map of Nirn, I treat it more as a rough political map, even if the borders are not perfect those are what the current rulers actually control of those regions or at least like to think they do.

    When I go to the menu, so long as I am able to travel to the specific wayshrine's in specific zones I want and I am able to tell what zone it is I am clicking on that is good enough for me.
  • Tandor
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    Carlos93 wrote: »
    Updated.

    Thanks for providing some information on what you want fixed and improved.

    I'm actually fine with the map as it is.
  • Carcamongus
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    Tamriel is the continent, Nirn is the planet. But hey, if the devs want to add other continents, they're welcome to do so!

    I too would have liked for ESO's map to be more consistent with established lore (Solstheim's position irked me a lot, for example). However, I don't think the continent's map should show topography and rivers, as it would become too cluttered when all wayshrines, dungeons and house icons were added. Alternatively, if the map's scale were increased, then it would be possible to add more details without making a mess. In fact, I now would actually like this second option to happen.

    Since I'm not sure what exactly my options are here, I won't vote.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Supreme_Atromancer
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    Maitsukas wrote: »
    If you play on PC, I'd suggest you try out the Accurate World Map add-on.
    https://www.esoui.com/downloads/info3377-AccurateWorldMap.html

    Seconded. Obviously a lot of love and care have gone into this. Its nice to know there are others with the same passion for Tamriel!




    I strongly support any petition to improve the map, as well as the accuracy of the world (to the standard which ZOS, itself, now applies itself to).

    I don't see the map as only a UI element. Its also a device that allows us to explore and "read" the story innate to Tamriel's layout.

    Craglorn is weird, defining a very bizarre space for Falkreath. Where is Dragonstar actually meant to be? Bangkorai is weird. I don't know what's meant to be going on with the border between Wrothgar and W. Skyrim. Are those areas meant to be flush? NE Cyrodiil is weird- Isn't Kragenmoor supposed to be reasonably close to Cheydinhal? Western mainland Morrowind is weird. Eastmarch is just entirely borked. Isn't in on the White River? Why is it sitting directly on the Sea of Ghosts? Isn't Blacklight supposed to be just across the hills there?

    The world-crafting has improved immensely since launch, it is apparent that ZOS have taken the feedback to heart. The map, as it is, is a relic of outdated design philosophy. I hope that when they have time to do so, they fix it.
  • DreamyLu
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    Can't vote, for me it's "Other": could be a good idea, but for now, I would like that budget and manpower are kept on other issues before that one. It has no priority for me.
    Edited by DreamyLu on March 23, 2023 4:49AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • Dr_Con
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    In reviewing the submitted questions, this issue of geography and politics seemed paramount in importance. It arose in several questions, in various ways. Let’s deal with this directly.

    Maps are tools. Nothing more. Nothing less. Standing in the Ashlands, a wayfinding map is a tool of survival. Able to assist you in finding your way to safety. Similarly, a ship’s map may aid a sailor in finding a calm harbor far from home.

    But political maps? Maps that claim to represent the truth of land claimed by force of blade and spell? These maps aren’t tools for the reader. They’re tools for the mapmakers.

    They speak of great strength when perhaps none exists. They speak of boundaries and borders that may exist only in the minds of people burdened by over-heavy crowns. To offer a contemporary example, have you ever seen a map of “the front” in the war between the three alliances? Do you believe that map was accurate for more than a day? At most? And, as always, remember that every written thing you read is subjective.

    recent loremaster response pertaining to maps (this was written from an in-character perspective) https://www.elderscrollsonline.com/en-gb/news/post/63811
    Add a weather system to the Tamriel map.

    I can't have been the only one to read this and laughed at the thought of a weather channel on the map :lol:

    but i digress, the main function of the map is to navigate to wayshrines, enhancing that functionality should be priority... everything else you can do with custom add-ons and out-of-game art.

    Edited by Dr_Con on March 23, 2023 6:16AM
  • Carlos93
    Carlos93
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    Updated.
    Dr_Con wrote: »
    In reviewing the submitted questions, this issue of geography and politics seemed paramount in importance. It arose in several questions, in various ways. Let’s deal with this directly.

    Maps are tools. Nothing more. Nothing less. Standing in the Ashlands, a wayfinding map is a tool of survival. Able to assist you in finding your way to safety. Similarly, a ship’s map may aid a sailor in finding a calm harbor far from home.

    But political maps? Maps that claim to represent the truth of land claimed by force of blade and spell? These maps aren’t tools for the reader. They’re tools for the mapmakers.

    They speak of great strength when perhaps none exists. They speak of boundaries and borders that may exist only in the minds of people burdened by over-heavy crowns. To offer a contemporary example, have you ever seen a map of “the front” in the war between the three alliances? Do you believe that map was accurate for more than a day? At most? And, as always, remember that every written thing you read is subjective.

    recent loremaster response pertaining to maps (this was written from an in-character perspective) https://www.elderscrollsonline.com/en-gb/news/post/63811
    Add a weather system to the Tamriel map.

    I can't have been the only one to read this and laughed at the thought of a weather channel on the map :lol:

    but i digress, the main function of the map is to navigate to wayshrines, enhancing that functionality should be priority... everything else you can do with custom add-ons and out-of-game art.

    Those of you who have played Skyrim know what I mean by a weather system for the maps.

    On the Skyrim map you could see the map with the snowy areas, the winds on the map, the rivers, etc.
  • Carlos93
    Carlos93
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    Dr_Con wrote: »
    In reviewing the submitted questions, this issue of geography and politics seemed paramount in importance. It arose in several questions, in various ways. Let’s deal with this directly.

    Maps are tools. Nothing more. Nothing less. Standing in the Ashlands, a wayfinding map is a tool of survival. Able to assist you in finding your way to safety. Similarly, a ship’s map may aid a sailor in finding a calm harbor far from home.

    But political maps? Maps that claim to represent the truth of land claimed by force of blade and spell? These maps aren’t tools for the reader. They’re tools for the mapmakers.

    They speak of great strength when perhaps none exists. They speak of boundaries and borders that may exist only in the minds of people burdened by over-heavy crowns. To offer a contemporary example, have you ever seen a map of “the front” in the war between the three alliances? Do you believe that map was accurate for more than a day? At most? And, as always, remember that every written thing you read is subjective.

    recent loremaster response pertaining to maps (this was written from an in-character perspective) https://www.elderscrollsonline.com/en-gb/news/post/63811
    Add a weather system to the Tamriel map.

    I can't have been the only one to read this and laughed at the thought of a weather channel on the map :lol:

    but i digress, the main function of the map is to navigate to wayshrines, enhancing that functionality should be priority... everything else you can do with custom add-ons and out-of-game art.

    In the game we are in the year 582 of the Second Era.
    There are 314 years left for Tiber Septim to declare the start of the Third Age.
    The first Era spanned 2920 years.
    The maps of Tamriel are more than charted, first by the Mer since the Meretic Age and during the following Ages.
    Then by men from the end of the Meretic Era and in the following Eras.
    The only unexplored part of the continent of Tamriel is Argonia, of which only the coasts and borders have been explored.
    The interior remains unknown to non-Argonians.
  • Northwold
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    What question is the poll asking?
  • Carlos93
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    Northwold wrote: »
    What question is the poll asking?

    It's a vote to improve the current map of Tamriel.
  • Hamfast
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    I am all for improving the map, that can go without saying, and I also know we are not supposed to bring real life into the game, but I am going to...

    We have all seen the earth from space, and those views are all made with advanced optics, using that standard when we look down on Tamriel, even when flattened, could show major items like huge mountain ranges, large bodies of water, and perhaps a few man made, or perhaps Mer made things like larger cities, and perhaps a few other general attributes. But beyond that, little else should show on the naked view of the world.

    Weather patterns do show up from space, but only the larger ones, and with zones and areas instanced, it could be raining in one instance and not in another, as we don't have hurricanes and other catastrophic weather events, I would call them all local, and not have them reflected in the world map. Tundra, deserts and the like would be the exception, areas that are always frozen or desiccated normally cover wide swaths of land and would therefore be visible from space, but I worry there are some inconsistencies with these.

    As we all want the world map to be more useful, we add items to that naked view, boundaries, way shrines, and so on, and in keeping with that evil real-life thing, those locations marked should be accurate, or as accurate as possible, but few in number, to keep the map from being overwhelmed... a way shrine is not a large thing, but when placed on the world map it covers many acres of land.

    Perhaps if we started with the base world map, and then allowed folks to select what else they wanted, boundaries (with labels), way shrines, cities, and so on, that would fill the needs we have... modify the view to suit yourself.

    No, I did not vote in your pole
    Of all the things I have lost, I miss my mind the most...
  • kaushad
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    Carlos93 wrote: »
    Fix Eastmarch's position on the Tamriel map.
    Yes.
    Carlos93 wrote: »
    Fix the territorial distribution of the great houses of Morrowind (the territories of the Redoran house, the territories of the Dres house, the territories of the Indoril house, the territories of the Telvanni house, the territories of the Hlaalu house, etc).
    ESO's take on the Great Houses' territorial distribution has gone very poorly, especially this year, but a new map isn't going to fix the NPCs, dialogue, quests, books, cities and so on.
    Carlos93 wrote: »
    Fix the positions of other territories. Fix the positions of some islands and add missing islands on the Tamriel map.
    That depends if who ever decides what needs to be fixed knows the geography. Some details are obscure and already retconned between games.
    Carlos93 wrote: »
    Add the mountain ranges on the map of Tamriel.

    Add large rivers, inland seas, etc.
    On reflection, that could be nice. It already shows some water bodies although I dread the thought of them filling the gaps between zones with mountains, like so much concrete in an enigmatic tunnel system.
    Carlos93 wrote: »
    Adding a region system to the Tamriel map.

    For example:

    Skyrim has its regions and within each region are the zone maps.

    Add a weather system to the Tamriel map.

    For example:

    In the territories of Skyrim it is shown on the map of Tamriel as a surface with snowy winds.

    In Elsweyr they are shown on the map of Tamriel, in the northern area arid areas are shown and in the southern area greener areas.
    I think I'd be pleased to see it done, but is it really worth the work? Unlike maps in real life or static media, we can see the weather system of any place in created zones within minutes or seconds by going to them.
    Edited by kaushad on March 23, 2023 11:38PM
  • Supreme_Atromancer
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    bmnoble wrote: »
    If anything wouldn't the map for that kinda time period especially with monsters, to worry about, getting in the way of surveying the land,(think of all the lost ruins we find) and the current war taking place frequently changing the borders be much more likely to be inaccurate, not expecting a satellite map of Nirn,

    I hear that "close enough to be functional is good enough", and appreciate that point of view.

    Regarding the logic of what I've quoted, though, I want to say that those examples are all narrative. If narrative and verisimilitude were of primary design importance, why does Seyda Neen look exactly the same as it will, 1000 years in the future during the events of Morrowind; or why is the Solitude Windmill exactly identical? Arguments like this present a double standard which would demonstrate a willingness to take contradictory positions to justify whatever thing they do.

    I don't think that the map was designed to be wrong to be more realistic, they've just made mistakes, and I think that trying to explain it away with half-hearted appeals to realisticness subordinates narrative.

    And sorry for the wordiness- I'm definitely not trying to say that @bmnoble is saying all those things, or tearing down their point of view, I think they intend to say its just how they tend to think of the map. I just wanted to talk about an argument I see that's often used as a rebuttal.
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