In Update 38, zenimax is releasing the arcanist into the game, and they're
supposed to be releasing the first part of their "code rewrite", which should drastically alter the core code for the game in order to solve the lifelong performance issues and bugs that we've suffered. With their recent track record in regards to "fixing bugs" and how that impacts the core combat system, I am very nervous that we're approaching a version of ESO where the combat is irredeemably broken.
Last patch in update 36, blocking was broken for two months after the patch dropped. This was a result of zenimax trying to bugfix the "perma-heavy attack" and "bashes clearing inputs" bugs,
both of which are still present in the game today since zenimax rolled back their bugfixes two months after failing to solve the issues they caused.
In update 37, zenimax has broken break free. It does not activate consistently, and the input often has to be pressed multiple times in order to actually break free of stuns. In fast paced PVE and PVP encounters, this is
extremely punishing and often results in death. They also broke the break free animation;
every single time you break free (at least in PVP), the following 1-2 abilities you use have no animation whatsoever. Neither you nor your opponent can see the animations. This is presumably due to the change to make block persist through barswapping, as nothing else that was listed in the notes should have impacted it like this.
In update 37, zenimax also broke numerous core combat functions for controller users
because of another "BUGFIX". The patch note for this fix reads "Fixed an issue where you could light attack and bash simultaneously on a controller". It is confusing to me why'd they would attempt to patch an obscure bug that nobody had heard of or been impacted by, rather than spending that time on one of the
numerous prominent combat bugs that have been plaguing the game for a long time now.
Their attempt at bugfixing this broke jumping, breaking free, using ultimates, interrupting, and more on controller.
- You now cannot cast an ability that is assigned to a bumper (LB/RB/L1/R1) and jump simultaneously.
- You cannot break free instantly on a controller anymore, and this is supposedly a separate issue from the global break free issues people are having right now. On a controller where before you could press LT+RT the instant you got stunned and break free, you now must hold LT and then press RT, or hold both. This causes every single break free to be delayed on a controller if you are not already holding the inputs before you get stunned.
- Every ability or function that utilizes a button combination involving bumpers or jumping is broken and not firing properly.
There are likely more bugs that I haven't listed here related to the recent changes to block and the bugfix for controller. Every single PVP player that I know and talk to is complaining that the game feels off, and not just due to your typical lag. The core combat system has been severely impacted this patch.
How is this acceptable? Where is the QA? These issues were present week one on the PTS, and absolutely should have been caught by a competent QA team. Are we expected to continue to suffer a non functional game each patch because "bugs happen"? This late into the game's life cycle, we should not have to deal with the core combat system being broken by untested "bugfixes".
Here is a couple videos of two of the new issues for anyone interested.
https://youtu.be/N40J8NT7kDM
https://youtu.be/r7LYcjzYRa4
@ReactSlower - PC/NA - 2000+ CP
React Faster - XB/NA - 1500+ CP
Content