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AwA and trying to control who gets what achievement

Kesstryl
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I decided to start all my alts over except one so all the achievements go to the right characters. So today I happened to use the Ragpicker decon assistant in a friend's house on a new alt, and randomly got Jewelry Maker as an achievement. I didn't want that achievement on that alt. Why did you make that unlockable with a decon assistant? I haven't made my jewler toon yet. I was trying to control this and even when I try to think through how and where my achievements fall, I'm getting this frustration. At this point I wish the names and dates were just eliminated so I don't have to worry about this. I'd rather have all my achievements individually on my characters or none attributed to any character at all. I can't play the way I want like this. No I will not use an addon to eliminate the names, addons go out of date and get abandoned and it's still in the database. Better yet, don't make achievements unlock by using assistants or unlock in uncontrollable ways.
HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • kargen27
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    Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.

    The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.
    and then the parrot said, "must be the water mines green too."
  • Kesstryl
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    kargen27 wrote: »
    Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.

    The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.

    I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters. Neither am I going to simply keep them deleted except for one, I love all my alts. While I can mostly keep their stories in my achievements straight by recreating them and making sure the right quests go to the right alts, it's little things like this that I have no control over that are unnecessarily frustrating. Why should using an assistant give me a crafting achievement? I wanted that achievement to go to my jeweler when I got around to recreating him and sending him to the crafting area in Summerset.

    I know individual char achievements is a thing of the past, my frustration right now is I'm finally at a point (like over a year later) where I finally decided to start playing again and begin my plan to deal with this and I'm still getting wrong achievements on wrong alts even with careful thinking through unknown things like this. My point is I would have rather they just delete the names of the alts from achievements period and go all the way with it than dealing with the frustration of this mess. Had they done that, I wouldn't have deleted most of my alts and started over because it wouldn't have mattered anymore.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • tincanman
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    With AwA I have something I did not ask for, did not want but lost a great deal with its implementation. As a result the product, eso, is worth considerably less with AwA than it was without it.

    So, I choose to spend less money on it.
  • Heelie
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    I actually like that several characters can progress my achievements, makes my not so used old character feel a little more useful, the other day I got a dye because they found some stone from an atronach in a random normal.
    Most OwOrated healer of all time
  • Tandor
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    I totally agree with the OP's frustration on this.

    My way round this change was to abandon my two original accounts together with the 60 or so characters on them (as well as their subscriptions of course), and replace them with a single account (and subscription). On one server I have a single character who does everything and gets all achievements, on the other server I currently have 13 characters who mainly share achievement contributions (which I tolerate as this is the basis on which they were set up unlike on the original accounts where each character's separate achievements got butchered and tossed into the same pot, or would have been if I had logged them in), but with some activities like fishing limited to a single character so that the achievements don't get messed up.

    I too would like the option not to display the name and date on which achievements were completed, although I think dealing with this as an option would be best as some players doubtless appreciate seeing the information. It goes without saying that (1) the whole AwA change should have been implemented by way of an option and (2) we haven't yet seen the performance or other improvements that were supposed to be the reason for this largely unpopular change.

  • tomofhyrule
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    I've been trying to get certain achievements on certain characters now too. I do enjoy now having alts get relevant things, and I'm pretty careful about how I play them, but sometimes things do slip through the cracks when my main's the one who put in 90% of the effort, and then an alt gets the last one.

    Yes, I was very against AWA when they game out with it, but I've made my peace with it by now. Sometimes it even works when an alt accidentally gets an achieve they weren't 'supposed' to. Like the time I was levelling my secondary who's a werewolf and he dropped the last "Monstrous" trophy I needed, so he got the achievement. But he is a werewolf, so I guess it works that he did some of the hunting. Or the time I was playing him in BGs and I got a domination match, and he took the last three flags in BGs after my main got the other 122. I was annoyed, but then I thought that since he's a werewolf that it does make sense for him to get the 'marked my territory' achievement. Just don't think too hard about how exactly he's doing it.

    Yeah, some I can't explain away easily. Once I was in Cyrodiil on a light day finishing some town dailies and someone was just chilling in a keep with the hammer. I didn't have that on my main, but I was not going to let that go by. So my secondary is the one who got the award for killing someone with the hammer in Cyro. Ah well.

    So I do try to get specific achievements, but there are times it can't be guaranteed. I have saved specific ones for specific characters - I specifically avoided the Raz quest in Galen so my Maormer (when he exists) can get the credit there, and I made sure to let my Reachman thief get the Vlindrel Hall lockbox.

    In all, I've made my peace with it.

    However, if you're on PC, there is an addon to remove the names. The Honestly-Earned Achievements addon will get rid of the "Earned by:" label so you can just see the achievements overall.
  • Elsonso
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    Kesstryl wrote: »
    kargen27 wrote: »
    Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.

    The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.

    I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.

    Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.

    The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • tmbrinks
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    Agreed.

    And while I've basically gotten to the "don't care who gets it" phase (I'm going to do whatever is best for my group). I am playing far less, as I have no incentive to go for an achievement a 2nd time now, and paying far less than I was. I went from 2 subs down to 1. And my purchases in the crown store (with gold, but somebody is still paying) are probably down 80% or so since then.

    Been playing other games mostly (and spending real money in them), ironically mostly one that has Account wide Achievements, but had them from the start, instead of changing a system that was in place from the birth of the game.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Tandor
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    Elsonso wrote: »
    Kesstryl wrote: »
    kargen27 wrote: »
    Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.

    The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.

    I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.

    Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.

    The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.

    That's a philosophy that some of us just can't embrace. It simply doesn't fit for us with playing individual characters in different ways. However, I agree that the only options are to find a way of living with it or moving on, if ZOS were going to man up and admit they got the actual implementation wrong and do something about it they would have done so by now. Then again, it wasn't the implementation that brought me within a whisker of just moving on, it was the total lack of community engagement from the PTS onwards.
    Edited by Tandor on March 19, 2023 2:43PM
  • Kesstryl
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    Elsonso wrote: »
    Kesstryl wrote: »
    kargen27 wrote: »
    Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.

    The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.

    I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.

    Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.

    The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.

    I still want my characters to get the appropriate achievements. When I play them, I'm not a human sitting behind a keyboard, I'm in a story watching my character live his or her life like a movie or reading a book. Playing as the player is only something I do in trials and vet content, not when I'm questing and processing story, which I used to use my achievements for. I don't care about achievements as saying something about me the player. I liked them when they reminded me of who my characters are.

    The only thing I can do is what @tomofhyrule is doing and try to think of how it will fit my character's story. Well, the alt with the jeweler achievement is a noble so I guess it would be reasonable that she knows something about jewelry though she doesn't create it. She's actually my alchemist. I have another alt that accidentally got the 10 crafting styles achievement and he wasn't a crafter at all. Trying to think how to fit that in as he wasn't supposed to be anything but a fighter who hates daedra for wiping out his town. He's a gambler and tavern type dude. I guess I could make him a hunter who deals in leather. I dunno.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • virtus753
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    Gil is for all intents and purposes a crafting station with an NPC skin. I don’t know that they would want to program the assistant not to count as a crafting station for achievements specifically when being a crafting station is her entire function. She also respects crafting passives and counts towards endeavors for deconning, for example.

    I’m sorry you aren’t able to get achievements on the characters you want. I wish they had kept a system where you could do that. I just don’t think it’s realistic to hope that they would somehow mark Gil as a crafting station for all other purposes but not a crafting station for the achievements, not after all they’ve pushed through with AWA despite the outcry. They seem to have character-specific identity in terms of achievements firmly in the rearview mirror.
  • emilyhyoyeon
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    Yeah I really don't understand the point of showing which character earned the achievement. I feel like it was as a ''solution'' for the wrong achievements on the wrong character thing, like, ''it's fine that your monk character has the murder achievement 'completed' because the hover tag shows your assassin completed it.''

    It's just annoying IMO because it's so easily messed up like this, not to mention that when the AWA update originally went through, all your achievements were going to get messed up anyway by order of logging in to different characters. I tried to keep mine straight but it only controlled so many.

    Personally this isn't a huge issue for me, but pretty annoying to look at.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Elsonso
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    Tandor wrote: »
    Elsonso wrote: »
    Kesstryl wrote: »
    kargen27 wrote: »
    Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.

    The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.

    I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.

    Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.

    The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.

    That's a philosophy that some of us just can't embrace. It simply doesn't fit for us with playing individual characters in different ways. However, I agree that the only options are to find a way of living with it or moving on, if ZOS were going to man up and admit they got the actual implementation wrong and do something about it they would have done so by now. Then again, it wasn't the implementation that brought me within a whisker of just moving on, it was the total lack of community engagement from the PTS onwards.

    By 'best' I mean less in conflict with the design of the game.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • rpa
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    They did AWA without properly thinking it through and it can't be fixed any more. You better not worry about individual achievements if you have more than one character per account.
  • Heromofo
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    I did not think this was a problem for anyone. I love account wide achievements, so i don't have to repeat them. Then again a character to me is nothing more than a build and armor sets. I got the achievement using x, y or z build / armor sets.

    I guess i could see this as an issue for anyone that takes character rpg very seriously.
  • Kisakee
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    Why do you people even play multiple characters if you don't want them to get achievements?

    To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
    Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.
    Edited by Kisakee on March 20, 2023 9:12AM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Snamyap
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    I used to aim to get all the achievement on my main. But when AWA came out I quickly realised it was a confusing dumpster fire and I stopped caring. They drop as they drop. /shrug
  • spartaxoxo
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    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.

    For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.

    For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.

    For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.

    Those are the major viewpoints that I have noticed. There's probably some I am forgetting.

    How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.
  • Kisakee
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    spartaxoxo wrote: »
    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.

    For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.

    For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.

    For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.

    Those are the major viewpoints that I have noticed. There's probably some I am forgetting.

    How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.

    You do see which character got the achievement and the Righteous Knight would only get related achievements anyway unless they ignore their own given role to them. And even the Evil Vampire may sort out their inventory, same as the Knight.
    Does it really matter who did it a specific number of times first and if so why? They both do it anyway.
    Edited by Kisakee on November 9, 2023 11:58PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • emilyhyoyeon
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    Kisakee wrote: »
    spartaxoxo wrote: »
    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.

    For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.

    For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.

    For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.

    Those are the major viewpoints that I have noticed. There's probably some I am forgetting.

    How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.

    You do see which character got the achievement and the Righteous Knight would only get related achievements anyway unless they ignore their own given role to them. And even the Evil Vampire may sort out their inventory, same as the Knight.
    Does it really matter who did it a specific number of times first and if so why? They both do it anyway [snip]

    The OP gave an example how the wrong character can get the wrong achievement. They wanted their jeweler character to get the jewelry decon achievement, but the decon assistant accidentally got the achievement on the non-jeweler.

    Some people use achievements as a roleplaying tool. You've made it clear it doesn't affect how you play. But some people play differently than you do, and it affects them. Where's the confusion here? I genuinely don't get it.

    [edited to remove quote]
    Edited by ZOS_Icy on March 20, 2023 11:51AM
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Luth7
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    Call me thick, but is there any concrete/non-roleplaying advantage in the game with per character achievements?
    I'm not judging, just asking if i miss something obvious here
  • xosaara137ox
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    Luth7 wrote: »
    Call me thick, but is there any concrete/non-roleplaying advantage in the game with per character achievements?
    I'm not judging, just asking if i miss something obvious here

    It’s a pretty annoying issue on console because the in game achievements are tied to the PS trophies/XB achievements. Plenty of people have unlocked stuff in game that didn’t unlock on the console, and now, aside from doing it again on the other server there is no way to try and unlock them.
  • Kisakee
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    Kisakee wrote: »
    spartaxoxo wrote: »
    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.

    For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.

    For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.

    For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.

    Those are the major viewpoints that I have noticed. There's probably some I am forgetting.

    How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.

    You do see which character got the achievement and the Righteous Knight would only get related achievements anyway unless they ignore their own given role to them. And even the Evil Vampire may sort out their inventory, same as the Knight.
    Does it really matter who did it a specific number of times first and if so why? They both do it anyway [snip]

    The OP gave an example how the wrong character can get the wrong achievement. They wanted their jeweler character to get the jewelry decon achievement, but the decon assistant accidentally got the achievement on the non-jeweler.

    Some people use achievements as a roleplaying tool. You've made it clear it doesn't affect how you play. But some people play differently than you do, and it affects them. Where's the confusion here? I genuinely don't get it.

    I struggle to understand why people insist on doing the clean cut, it's just not making any sense to me. Even for roleplay purposes it's just an achievement and doesn' change how you play that character in any way. Even if it happens it's just what always happens - life being life. You can't control it to 100%, something will always go into another direction.

    And then we do what we always do - we work with what we have, making the best out of it. I understand that a game can be a hideout, a distraction from the world that you have no control over. But as long as there are other people involved things may change, even if you disagree.

    You can complain about it but something as big as AWA will stay and nobody is going to change that. Adjustments? Possible, sure thing. But in an ever changing (ingame) world you either adapt or you're not going to be happy. It's up to you.

    [edited to remove quote]
    Edited by ZOS_Icy on March 20, 2023 11:52AM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Vulsahdaal
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    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
    Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.

    Well, if your question is sincere, I'd say whats holding me back is my own logic. Many of the available achievements are so contradictory in their nature, that the same entity (either my character or myself) to claim them all seems..well.. kinda insane.

    For example my character Alisiah loves animals and just quietly communing with nature making her quite different from Ivan who hunts and fishes for sport and whose house is adorned with such trophies. Ivan should be the one to collect the hunting achievements, not her.

    Alex (my main) is manipulative, and is a notorious thief. But he steals not for profit, but for a challenge. One of his closest friends and advisor, Runilkar, is one of the most honest characters you could meet. Not only wont steal from another, he will not lie either, even to spare a friends feelings.

    Amaris despite Redguard upbringing, didnt become a swordsman warrior like the rest of her family. She only wants to save people and heal the sick and does not want any part of Viro's achievements he collected as part of the dark brotherhood or in Cyrodiil.

    I couldnt imagine all of them just being an extension of a single entity, be it myself, or whoever, without believing that entity to be completely insane, or fast-tracking towards it anyway.

    I suppose it would be much easier to make them all like me. They can all be carbon copies of each other, all to look like me. Then I could name them StamDK Me, MagCro Me, Dungeon Healer Me, Tank Me, etc etc

    Then no matter which one I used it wouldn’t matter, the achievements would all belong to me. But I suspect I might become bored with that. I need the psychological aspect of it all.

    Its way too easy for me to react to a situation as me, it’s a little more challenging to think how my character may react to the same. Probably why I like to play my character Vulindil so much. He and I are such polar opposites in everything, I really have to put some effort in to get into his head.

    And its not only about understanding a single character, but also understanding how they relate to each other. Such as why Alex and Runilkar, being so different, are such close friends? What does each gain from the other?

    This is what I find entertaining. This is my challenge. Not facing a dragon or marking off an achievement checklist. I know others may feel differently.

    I don’t know if you’ll understand this or not, anymore than I can figure out why people say things like ‘AWA is great, now I don’t have to repeat content to get the achievement on every character!’

    Who said you had to? I have 14 characters. 13 of them have never had a Dark Brotherhood achievement and don’t feel the slightest need to have one either. 12 of them have never stepped foot into the wilds of Cyrodiil and never will either. And to me this is fine.

    If you’ve gotten the achievement once on a character, why must it be gotten on all? Does every single one of your characters must be the master of everything? That’s a heck of a goal for any character, or even yourself, if theyre all an extension of you 😊
  • Kisakee
    Kisakee
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    Vulsahdaal wrote: »
    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
    Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.

    Well, if your question is sincere, I'd say whats holding me back is my own logic. Many of the available achievements are so contradictory in their nature, that the same entity (either my character or myself) to claim them all seems..well.. kinda insane.

    For example my character Alisiah loves animals and just quietly communing with nature making her quite different from Ivan who hunts and fishes for sport and whose house is adorned with such trophies. Ivan should be the one to collect the hunting achievements, not her.

    Alex (my main) is manipulative, and is a notorious thief. But he steals not for profit, but for a challenge. One of his closest friends and advisor, Runilkar, is one of the most honest characters you could meet. Not only wont steal from another, he will not lie either, even to spare a friends feelings.

    Amaris despite Redguard upbringing, didnt become a swordsman warrior like the rest of her family. She only wants to save people and heal the sick and does not want any part of Viro's achievements he collected as part of the dark brotherhood or in Cyrodiil.

    I couldnt imagine all of them just being an extension of a single entity, be it myself, or whoever, without believing that entity to be completely insane, or fast-tracking towards it anyway.

    I suppose it would be much easier to make them all like me. They can all be carbon copies of each other, all to look like me. Then I could name them StamDK Me, MagCro Me, Dungeon Healer Me, Tank Me, etc etc

    Then no matter which one I used it wouldn’t matter, the achievements would all belong to me. But I suspect I might become bored with that. I need the psychological aspect of it all.

    Its way too easy for me to react to a situation as me, it’s a little more challenging to think how my character may react to the same. Probably why I like to play my character Vulindil so much. He and I are such polar opposites in everything, I really have to put some effort in to get into his head.

    And its not only about understanding a single character, but also understanding how they relate to each other. Such as why Alex and Runilkar, being so different, are such close friends? What does each gain from the other?

    This is what I find entertaining. This is my challenge. Not facing a dragon or marking off an achievement checklist. I know others may feel differently.

    I don’t know if you’ll understand this or not, anymore than I can figure out why people say things like ‘AWA is great, now I don’t have to repeat content to get the achievement on every character!’

    Who said you had to? I have 14 characters. 13 of them have never had a Dark Brotherhood achievement and don’t feel the slightest need to have one either. 12 of them have never stepped foot into the wilds of Cyrodiil and never will either. And to me this is fine.

    If you’ve gotten the achievement once on a character, why must it be gotten on all? Does every single one of your characters must be the master of everything? That’s a heck of a goal for any character, or even yourself, if theyre all an extension of you 😊

    I actually do see all of my characters as an extension of myself, even if most of my "parts" will never come to daylight IRL. Not in the slightest i would think about stabbing other people. But that's the fun part - i can express everything i have inside me here, i can do whatever i like.

    Yes, i may be insane or be on the way to it but that's not stopping me. I am my characters and my characters are me. I love everything they do be it being a nice helper for an old lady to get their belongings back someone stoly or being a murderous creature with countless millions of bounty.

    For me there simply is no reason to diverse, i am who i am.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • TaSheen
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    I guess I'm lucky; I think achievments are silly, never worry about them. Each of my characters is herself, and each one of them has her own life in game.

    I did understand the issue with AWA, and I did support it being optional, for those like @Kesstryl and a good RL friend of mine who has now quit playing entirely because of AWA - but obviously, it wasn't ever going to be optional so....
    Edited by TaSheen on March 20, 2023 1:43PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Elsonso
    Elsonso
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    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
    Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.

    Almost none of my characters are a representation of me. Sure, they have aspects of me, but I play me all day long, and quite frankly, I'm a boring character to play. That cheese wheel over there leads a more interesting life. :smile: Thus, my RPG characters do things I would never do, and are free to make decisions I would not make. They are the lead character in a story about themselves. Sometimes, I end up not liking their story and they go off to lead their imaginary non-life without me, never to be seen again. :smirk:

    I've been playing RPGs this way since Dungeons & Dragons was just a wee game, barely knee high to a goblin.

    As for achievements, what ESO brought to the table was a really cool per-character Achievement system that could be used as character accomplishments. Quests. These could be repeated on individual characters, or ignored if the situation never came up. This provided a depth to the characters that we typically get from single player games, which are the roots of ESO, but not typically found in MMO games.

    As for skills, characters should earn the skills. They are not me and the skills are not mine. I have no reason to think it would span multiple characters. I respect the fast paced nature of today and recognize that people want bypasses for different reasons. ESO offers this in cases where it has already been earned. Good 'nuff. Both sides are accommodated.

    To me, locking a character out of completing something is normal. All of the best RPGs will have irreversible decisions. Forks in the road where there will be a path not taken. In said RPG, I would never expect to be able to do everything that is possible on every character. If I, as the player, want to do all those things, my expectation is that I would do it on multiple characters. Alternately, if I am just curious, and the game allows it, I might create a Save Game at the decision point then do the "It's a Wonderful Life" thing and see what happens on the other path. Obviously, this is not something one would expect to do in a persistent world game, like an MMO.

    In any case, I think the best way to play ESO is as an MMO, not as an MMORPG or RPG. It meets the bar for being a general RPG, but not by a wide margin. Less as a classic RPG. There are better games out there for that.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Kisakee
    Kisakee
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    Elsonso wrote: »
    Kisakee wrote: »
    Why do you people even play multiple characters if you don't want them to get achievements?

    To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
    Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.

    Almost none of my characters are a representation of me. Sure, they have aspects of me, but I play me all day long, and quite frankly, I'm a boring character to play. That cheese wheel over there leads a more interesting life. :smile: Thus, my RPG characters do things I would never do, and are free to make decisions I would not make. They are the lead character in a story about themselves. Sometimes, I end up not liking their story and they go off to lead their imaginary non-life without me, never to be seen again. :smirk:

    I've been playing RPGs this way since Dungeons & Dragons was just a wee game, barely knee high to a goblin.

    As for achievements, what ESO brought to the table was a really cool per-character Achievement system that could be used as character accomplishments. Quests. These could be repeated on individual characters, or ignored if the situation never came up. This provided a depth to the characters that we typically get from single player games, which are the roots of ESO, but not typically found in MMO games.

    As for skills, characters should earn the skills. They are not me and the skills are not mine. I have no reason to think it would span multiple characters. I respect the fast paced nature of today and recognize that people want bypasses for different reasons. ESO offers this in cases where it has already been earned. Good 'nuff. Both sides are accommodated.

    To me, locking a character out of completing something is normal. All of the best RPGs will have irreversible decisions. Forks in the road where there will be a path not taken. In said RPG, I would never expect to be able to do everything that is possible on every character. If I, as the player, want to do all those things, my expectation is that I would do it on multiple characters. Alternately, if I am just curious, and the game allows it, I might create a Save Game at the decision point then do the "It's a Wonderful Life" thing and see what happens on the other path. Obviously, this is not something one would expect to do in a persistent world game, like an MMO.

    In any case, I think the best way to play ESO is as an MMO, not as an MMORPG or RPG. It meets the bar for being a general RPG, but not by a wide margin. Less as a classic RPG. There are better games out there for that.

    I absolutely agree with you on the last part. Also there are decisions here that's can't be undone on the same character (Mage's Guild quest line, nudge nudge).

    But i dislike being locked out from anyhing so i always look how to bypass that and do what i want when i want. If that means multiple characters or save games if we're talking SP games i'm all in for that.

    And there's one rule i set myself for everything i do - no regrets. I did what i thought was best at that point and even if it shows itself being wrong in the future it's a decision that brought me here. Even if i lost somehing of value to me there's probably a way to get it (or something similar) back and as i already did it once i can also do it twice.
    Me being the stubborn and probably insane human i am will not give up that easily. 😁
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • SerafinaWaterstar
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    AWA also removed the way to measure a different character’s progress through the different zones.

    It was never about the achievements for me, but that I could see which of my 18 characters had done what. I now use the ESO app but its annoying to have to maintain something outside of the game.
  • Elsonso
    Elsonso
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    Kisakee wrote: »
    I absolutely agree with you on the last part. Also there are decisions here that's can't be undone on the same character (Mage's Guild quest line, nudge nudge).

    When I talk about decisions that are irreversible, I mean important ones. If you want to know what important means, every instance of a decision you can find in ESO is not. :smile:

    ZOS does not include these sorts of decisions in the game, and they have said so and said why. I am fine with this, as there are other places, and other games, where this is not the case.

    In reference to that Mage's Guild decision, the choice in the game is largely irrelevant to your future in the game. However, if you adopt the many worlds perspective, you never have to worry about it because you picked both answers and got both outcomes. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
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