Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.
The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.
Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.
The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.
I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.
Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.
The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.
I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.
Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.
The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.
Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.
The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.
I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.
Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.
The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.
Individual achievements on characters has unfortunately become a thing of the past. Almost everything a character does affects every other character on your account.
The way I decided to deal with the atrocity that is account wide achievements is start a new account with only one character on it. Actually I already had the account and it was mostly for extra storage. I deleted all the characters on that account so there would be no achievements at all then created just one character.
I'm not going to pay to create 12 new accounts and buy all over again all the houses and costumes and pets that belong to each and every one of my characters.
Wise, as doing multiple accounts is actually a reward for the AwA design that I am sure ZOS finds more than acceptable.
The best thing to do is just give up and realize that you, the player, are the one getting achievements and that all those characters are just aspects of you.
That's a philosophy that some of us just can't embrace. It simply doesn't fit for us with playing individual characters in different ways. However, I agree that the only options are to find a way of living with it or moving on, if ZOS were going to man up and admit they got the actual implementation wrong and do something about it they would have done so by now. Then again, it wasn't the implementation that brought me within a whisker of just moving on, it was the total lack of community engagement from the PTS onwards.
Why do you people even play multiple characters if you don't want them to get achievements?
spartaxoxo wrote: »Why do you people even play multiple characters if you don't want them to get achievements?
For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.
For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.
For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.
For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.
Those are the major viewpoints that I have noticed. There's probably some I am forgetting.
How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.
spartaxoxo wrote: »Why do you people even play multiple characters if you don't want them to get achievements?
For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.
For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.
For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.
For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.
Those are the major viewpoints that I have noticed. There's probably some I am forgetting.
How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.
You do see which character got the achievement and the Righteous Knight would only get related achievements anyway unless they ignore their own given role to them. And even the Evil Vampire may sort out their inventory, same as the Knight.
Does it really matter who did it a specific number of times first and if so why? They both do it anyway [snip]
Call me thick, but is there any concrete/non-roleplaying advantage in the game with per character achievements?
I'm not judging, just asking if i miss something obvious here
emilyhyoyeon wrote: »spartaxoxo wrote: »Why do you people even play multiple characters if you don't want them to get achievements?
For some people, they view each character as just a tool they use, such as yourself. Each achievement is earned only by the player. And completing an achievement is completing an achievement regardless of which tool got you there. This group is mostly okay with AWA.
For some people, they view each character as a distinctive personality, and the achievement journal similar to a character diary. So each character shouldn't have achievements that doesn't align with who they are. Their evil vampire is the one that murders people, not their righteous knight. This group is probably mostly angry with AWA.
For some people, they do view each character as a distinctive personality but they also view the achievement journal as an out of lore concern. So while they do try and stick to certain activities only on each character, they don't view the achievement journal as a character diary and are not bothered having an achievement from their vamp on their knight. This group is mostly okay with AWA.
For some people, they view each character as a tool and don't roleplay. But they view each character as a separate tool, and their achievement journal as a record of their proficiency of each tool. So since they don't view each achievement as just generally accomplished, but accomplished by their specific tool. The same way someone might treat a bow vs a crossbow. It is not good enough to just know you hit a bullseye at some point, you want to know each weapon you hit it with. This group is mostly angry with AWA.
Those are the major viewpoints that I have noticed. There's probably some I am forgetting.
How each group views AWA seems to depend both on how they view their characters and how they view the achievement journal in general. This makes AWA fairly divisive as an update.
You do see which character got the achievement and the Righteous Knight would only get related achievements anyway unless they ignore their own given role to them. And even the Evil Vampire may sort out their inventory, same as the Knight.
Does it really matter who did it a specific number of times first and if so why? They both do it anyway [snip]
The OP gave an example how the wrong character can get the wrong achievement. They wanted their jeweler character to get the jewelry decon achievement, but the decon assistant accidentally got the achievement on the non-jeweler.
Some people use achievements as a roleplaying tool. You've made it clear it doesn't affect how you play. But some people play differently than you do, and it affects them. Where's the confusion here? I genuinely don't get it.
Why do you people even play multiple characters if you don't want them to get achievements?
To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.
Vulsahdaal wrote: »Why do you people even play multiple characters if you don't want them to get achievements?
To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.
Well, if your question is sincere, I'd say whats holding me back is my own logic. Many of the available achievements are so contradictory in their nature, that the same entity (either my character or myself) to claim them all seems..well.. kinda insane.
For example my character Alisiah loves animals and just quietly communing with nature making her quite different from Ivan who hunts and fishes for sport and whose house is adorned with such trophies. Ivan should be the one to collect the hunting achievements, not her.
Alex (my main) is manipulative, and is a notorious thief. But he steals not for profit, but for a challenge. One of his closest friends and advisor, Runilkar, is one of the most honest characters you could meet. Not only wont steal from another, he will not lie either, even to spare a friends feelings.
Amaris despite Redguard upbringing, didnt become a swordsman warrior like the rest of her family. She only wants to save people and heal the sick and does not want any part of Viro's achievements he collected as part of the dark brotherhood or in Cyrodiil.
I couldnt imagine all of them just being an extension of a single entity, be it myself, or whoever, without believing that entity to be completely insane, or fast-tracking towards it anyway.
I suppose it would be much easier to make them all like me. They can all be carbon copies of each other, all to look like me. Then I could name them StamDK Me, MagCro Me, Dungeon Healer Me, Tank Me, etc etc
Then no matter which one I used it wouldn’t matter, the achievements would all belong to me. But I suspect I might become bored with that. I need the psychological aspect of it all.
Its way too easy for me to react to a situation as me, it’s a little more challenging to think how my character may react to the same. Probably why I like to play my character Vulindil so much. He and I are such polar opposites in everything, I really have to put some effort in to get into his head.
And its not only about understanding a single character, but also understanding how they relate to each other. Such as why Alex and Runilkar, being so different, are such close friends? What does each gain from the other?
This is what I find entertaining. This is my challenge. Not facing a dragon or marking off an achievement checklist. I know others may feel differently.
I don’t know if you’ll understand this or not, anymore than I can figure out why people say things like ‘AWA is great, now I don’t have to repeat content to get the achievement on every character!’
Who said you had to? I have 14 characters. 13 of them have never had a Dark Brotherhood achievement and don’t feel the slightest need to have one either. 12 of them have never stepped foot into the wilds of Cyrodiil and never will either. And to me this is fine.
If you’ve gotten the achievement once on a character, why must it be gotten on all? Does every single one of your characters must be the master of everything? That’s a heck of a goal for any character, or even yourself, if theyre all an extension of you 😊
Why do you people even play multiple characters if you don't want them to get achievements?
To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.
Why do you people even play multiple characters if you don't want them to get achievements?
To me all of my characters are special and represent a part of me and getting an achievement is not simply getting it on that toon but me getting it, me as the person, the entity. My toons are not simply independent units but part of what identifies me, my "life account" if you want so.
Locking out a character feels like locking out parts of myself. I made my peace with myself, i am who i am and every part shall get all the achievements they can as it bundles up in me anyway. Don't try to change the game or even blame it on that one, ask yourself if there's something holding you back doing the same i do.
Almost none of my characters are a representation of me. Sure, they have aspects of me, but I play me all day long, and quite frankly, I'm a boring character to play. That cheese wheel over there leads a more interesting life.Thus, my RPG characters do things I would never do, and are free to make decisions I would not make. They are the lead character in a story about themselves. Sometimes, I end up not liking their story and they go off to lead their imaginary non-life without me, never to be seen again.
I've been playing RPGs this way since Dungeons & Dragons was just a wee game, barely knee high to a goblin.
As for achievements, what ESO brought to the table was a really cool per-character Achievement system that could be used as character accomplishments. Quests. These could be repeated on individual characters, or ignored if the situation never came up. This provided a depth to the characters that we typically get from single player games, which are the roots of ESO, but not typically found in MMO games.
As for skills, characters should earn the skills. They are not me and the skills are not mine. I have no reason to think it would span multiple characters. I respect the fast paced nature of today and recognize that people want bypasses for different reasons. ESO offers this in cases where it has already been earned. Good 'nuff. Both sides are accommodated.
To me, locking a character out of completing something is normal. All of the best RPGs will have irreversible decisions. Forks in the road where there will be a path not taken. In said RPG, I would never expect to be able to do everything that is possible on every character. If I, as the player, want to do all those things, my expectation is that I would do it on multiple characters. Alternately, if I am just curious, and the game allows it, I might create a Save Game at the decision point then do the "It's a Wonderful Life" thing and see what happens on the other path. Obviously, this is not something one would expect to do in a persistent world game, like an MMO.
In any case, I think the best way to play ESO is as an MMO, not as an MMORPG or RPG. It meets the bar for being a general RPG, but not by a wide margin. Less as a classic RPG. There are better games out there for that.
I absolutely agree with you on the last part. Also there are decisions here that's can't be undone on the same character (Mage's Guild quest line, nudge nudge).