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Companion Damage by the numbers - WIP

phaneub17_ESO
phaneub17_ESO
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Companion: Ember
Abilities used: Starfall, Crystal Blast, Sniping Silver, Shocking Burst, Destructive Blast, Haste, Second Wind.
Equipment: Ice Staff, Light - Aggressive, Shattering, Quickened. Medium - Shattering, Quickened.
Target: Skeleton sitting on throne in Bonesnap Ruins Public Dungeon

There are no Target Dummies that companions can reliably test on since they aren't allowed inside player homes except as a houseguest NPC. There is a Public Dungeon in Stormhaven where the skeleton sitting on the throne can be attacked, dropping an AOE effect on top of it causes your companion to attack it. It does appear to have the standard armor value, has infinite health, best of all it is stationary and doesn't attack back. Medium I tried with a full 5 list of attacks as well as with 4 attacks and Second Wind, honestly didn't make too much of a difference. However, going with Light and using Haste to change from 5 to 8 attacks did considerably more damage repeating every 37 seconds or so. If you're wondering does Haste and Second Wind work on each other, YES IT DOES, Light - Quickened I was getting Haste to cast every 15 seconds as 2 casts of Second Wind kept shaving off 10 seconds and Haste reset what remained on Second Wind.

I didn't use any player aided buffs or debuff the target in anyway, it was purely the companion's own abilities, if you were to apply Major Breach, Minor Breach, and Crushing to the target then Aggressive and Quickened would have done full damage; however, the enemy I'm hitting can't be directly hit by players only indirectly from ground effects or splash damage. It's not possible for me to hit it with Pierce Armor which would otherwise bring its Armor to near zero. In most situations when using a companion, are you applying maximum penetration to your target is something to consider. I also don't have any addons to track the timestamps of the companion's attack rotation, I would need someone else to do that so all I have for now are the numbers. If you must know, with Shattering or Aggressive your companion will auto-attack 4 to 5 times before the next ability rotation with another auto attack before Sniping Silver. Quickened they will auto attack 2 to 3 times before the next rotation. And finally its a total blur when you have Quickened, 3 abilities, Haste, and Second Wind that looks like a 9-chain consecutive abilities with a slight delay on the last action every 15 seconds. In the long run 9-chain is awesome because it uses Haste and Second Wind more frequently, but only Ember can utilize this.

Why didn't I test Medium - Aggressive? The most expensive was Light - Aggressive and that cost in total 1.5 million gold, Medium - Aggressive even at the cheapest items available will run me around 60 million gold which I don't have and being a solo / guildless player will never have. If you want to donate some funding you can send it to @phane480 on PC/NA know that I won't be able to pay you back, but I won't spend it on anything other than Medium - Aggressive to test... and keep.

TLDR; Here are numbers.

Light Armor - 19.5% Aggressive
Ability / Display Damage / Actual Damage
Starfall / 10702 / 8754
Crystal Blast / 10702 / 8754
Sniping Silver / 10702 / 8754
Shocking Burst / 5351 / 4377, 546 per tick
Destructive Blast / 10702 / 8754
Auto Attack 4377

Light Armor - 9100 Shattering, 7.6% Aggressive
Ability / Display Damage / Actual Damage
Starfall / 9646 / 9646
Crystal Blast / 9646 / 9646
Sniping Silver / 9646 / 9646
Shocking Burst / 4823 / 4823, 602 per tick
Destructive Blast / 9646 / 9646
Auto Attack 4823

Light Armor - 31% Quickened
Ability / Display Damage / Actual Damage
Starfall / 8961 / 7330
Crystal Blast / 8961 / 7330
Sniping Silver / 8961 / 7330
Destructive Blast / 8961 / 7330
Auto Attack 3665

Medium Armor - 9100 Shattering, 7.6% Aggressive
Ability / Display Damage / Actual Damage
Starfall / 10255 / 10255
Crystal Blast / 10255 / 10255
Sniping Silver / 10255 / 10255
Shocking Burst / 5127 / 5127, 640 per tick
Destructive Blast / 10255 / 10255
Auto Attack 5127

Medium Armor - 31% Quickened
Ability / Display Damage / Actual Damage
Starfall / 9570 / 7828
Crystal Blast / 9570 / 7828
Sniping Silver / 9570 / 7828
Shocking Burst / 4785 / 3914, 488 per tick
Destructive Blast / 9570 / 7828
Auto Attack 3914
Edited by phaneub17_ESO on March 7, 2023 6:42AM
  • hrothbern
    hrothbern
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    Awesome !
    Getting the actual damage this way (the Bonesnap skeleton as "dummy")

    I hope someone can help you out with the MA Agressive gear or someone with full MA Agressive does the Bonesnap test and reports back here.

    On that Medium Agressive trait armor.

    When I had done the math on the traits with the release I almost directly skipped Agressive as a useful trait for my first combat set ups.
    I did a lot of grinding in a PD in June-September 2021 to level all weapon skill lines of the companions, followed up by grinding for companion gear loot with 12 Shattering simply because the time gain against mobs was unimportant and the time gain against Bosses, where you need max Penetration for max damage, the time limiting factor for speed grinding.

    To my surprise Medium Agressive became, considering the very high prices, the most popular choice for people thinking this would do most damage.
    Ignoring the math totally and showing imo how irrrational a meta can be

    So despite having more than enough money to gear up my companions in Medium Agressive, I considered any time I had a Medium Agressive loot my lucky moment of the week and sold it.
    My Mirri currently walking around in a kind of general purpose DPS gear of:
    5x HA Agressive Armor + 2 x HA Shattering + Shattering Jewelry and Weapon.
    Easy piecy cheap and effective.



    Edited by hrothbern on March 6, 2023 3:18PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Dragonredux
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    You guys are aware you can go to the PTS and get purple gear right and not waste your gold for tests.

    Unless you don't want to waste disk space.
  • phaneub17_ESO
    phaneub17_ESO
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    You guys are aware you can go to the PTS and get purple gear right and not waste your gold for tests.

    Unless you don't want to waste disk space.

    Where's the fun in that. I collect companion gear anyway, I hope to have a full 10 complete sets for future-proofing companions that come out, assuming we get at least 10. Medium - Aggressive is the last thing I could want, I got everything else within my means of generating gold. Might as well test what I got!
  • phaneub17_ESO
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    You know what, I'm just going to do the math... The difference between Light - Aggressive and Medium - Aggressive is 7% from the Medium armor passive. Base damage with a Two-Handed weapon or Staff is 8700, with Quickened - Light 8961 is 3% increased damage from Ember's racial passive. There is an extra 0.0115% somewhere in the calculations. Full Light - Aggressive, epic weapon, and 3 epic jewelry at 20% would be 10,441, then full Medium - Aggressive would be 11,050. So with Medium - Aggressive, epic weapon, 3 epic jewelry, and racial passive the maximum achievable damage is 11,311 for Starfall, Crystal Blast, Sniping Silver, and Destructive Blast. Next we need to calculate the standard evaluation of armor reduction, as far as I can figure the standard damage reduction overland, delves, and public dungeon mobs have is close to 18.2% so the final damage number is around the ballpark of 9,252.

    If you're doing overland, delves, and public dungeons and don't have a way to reliably apply Major Breach, Minor Breach, and Crushing enchant; a companion with 9100 Shattering and 8% Aggressive will do more damage than a companion that is all out Aggressive. If you do have a way to apply Major Breach, Minor Breach, and Crushing enchant to the targets your companion is attacking; then full Aggressive is better.

    If you're doing group dungeons, arenas, and trials then definitely 9100 Shattering and 8% Aggressive has more damage output than all out Aggressive, as someone most likely the tank has Crushing Enchant and using Pierce Armor for Major and Minor Breach. Your character's own passive penetration will not apply to your companion so in order for them to do their maximum damage they need both the applied penetration debuff from players and their own armor passives.

    Full out Aggressive has to be better than Quickened, right? Okay so not including any amount of penetration and only applies to overland, delves, and public dungeons. The damage difference between full Aggressive Medium vs Quickened is 1424 less damage for Medium and for the sake of comparison 1922 less damage for Light. Let's say we're doing 5 abilities with the same damage, with Medium - Aggressive, in total your companion will deal 46,260 damage per rotation. Now with Light - Quickened and Haste gives you 8 abilities per rotation every 25 seconds, in total your companion will deal 58,640 damage, while each ability deals less damage they strike twice because of Haste resetting them. Ember's special Haste + Second Wind with a 9-ability rotation that comes out to 65,970 damage every 15 seconds.

    How is average DPS calculated? I don't know.

    Edit: I was off by 1 decimal spot, Aggressive from 11,320 to the correct 11,311.
    Edit 2: The extra 0.0115% is probably a little higher, I only have 3 superior Aggressive jewelry not epic.
    Edited by phaneub17_ESO on March 8, 2023 2:08PM
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