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Would you like to see more dark/evil themed companion?

  • Araneae6537
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    I'm sure they will get to where there are several of every type even evil murder loving ones.

    I just think they should be removed the game. They bring nothing but annoying sound bytes you can't turn off. Let them double my storage or something and awesome. Otherwise they are just a hinderance that occasionally pull enemies away when they immediately dodge roll for no reason.

    There’s already a solution for you — don’t use them! There is literally no reason to use them if you don’t like them.
  • Araneae6537
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    I don't think there's a way for the game to have interesting and well written characters and also please the type of player who wants a 'companion' who never objects, never speaks and has no personality. Even if they added a dog I'm sure the companion threads would be filled with those declaring that they hate dogs and that dog companions are a waste of resources.

    Best thing for the devs to do is to concentrate of fleshing out the companion system rather than trying to please a sub-section of the community who obviously cares little for them anyway.

    True, there are people who will complain about everything. I like the current companions, even with some issues, but I also like the idea of animal companion options for my wardens as I’ve given up on hoping for a morph or skin to replace the fat bear with glowy eye sockets! :confounded:
    Edited by Araneae6537 on March 2, 2023 6:40PM
  • Khenarthi
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    I'm hoping the new argonian companion is ok with me looting NPC-owned containers and treasure troves. If he is, he'll be my best friend forever (because argonians are awesome).

    When someone needs to be murdered, all my characters prefer to do it without a witness, even if it's someone like Ember who's cool with almost everything. I still prefer not to lose rapport if my current character happens to have sticky fingers after finding something nice in a owned container.
    PC-EU
  • Agenericname
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    A dog would be cool. Id rather have a wolf skin for the Warden.

    Yes, I agree that Bastian should oppose things like murder, theft, or anything morally questionable. The rapport loss for those activities are fine. They makes sense.

    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    Ember and fishing. If I ever need to find my cat all I need to do is open a can of tuna, and BAM! There they are. A more realistic conversation with a cat would be more like "hey, servent! slot the CP to catch fish faster or I'll knock the coffee pot off the counter while you sleep."
  • Beilin_Balreis_Colcan
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    I know it will never happen, but I'd like a companion I can teach, i.e. if I do something that the companion likes/dislikes, according to his/her default preferences, I want to be able to tell the companion that me doing a particular action is good/bad, and then have the companion react accordingly to that action from then on.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Araneae6537
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    A dog would be cool. Id rather have a wolf skin for the Warden.

    Yes, I agree that Bastian should oppose things like murder, theft, or anything morally questionable. The rapport loss for those activities are fine. They makes sense.

    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    Ember and fishing. If I ever need to find my cat all I need to do is open a can of tuna, and BAM! There they are. A more realistic conversation with a cat would be more like "hey, servent! slot the CP to catch fish faster or I'll knock the coffee pot off the counter while you sleep."

    Yeah, a wolf animal companion for the warden would be awesome! :)

    I see what you’re saying about some of Bastian’s other disapprovals. I had previously considered looting theives’ troves stealing from thieves and so more like recovery, lol, but so be it.

    The rapport loss for cooking a cheese dish is small — maybe just the smell of it turns his stomach because of how sick he felt after eating it one time? I’ve had that reaction to a food, and while I wouldn’t hold it against a person for having such a food around me, if they did it all the time I might start to wonder, Idk.

    I think Ember says she likes to eat fish but doesn’t enjoy the process of fishing, and she doesn’t dislike much… I looked up the companion’s negative rapport lines and hers all seem to be that you talk too much when they should be about what an incompetent criminal she thinks you are (that, or you’ve done a LOT of fishing).
    Edited by Araneae6537 on March 2, 2023 8:26PM
  • Treselegant
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    A dog would be cool. Id rather have a wolf skin for the Warden.

    Yes, I agree that Bastian should oppose things like murder, theft, or anything morally questionable. The rapport loss for those activities are fine. They makes sense.

    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    Ember and fishing.
    If I ever need to find my cat all I need to do is open a can of tuna, and BAM! There they are. A more realistic conversation with a cat would be more like "hey, servent! slot the CP to catch fish faster or I'll knock the coffee pot off the counter while you sleep."

    I think the suggestion in game is that you make food not just for yourself but your companion. It's why Mirri gets excited about the player making drinks and Isobel about sweets. I think, as someone who's also lactose intolerant, if my friend kept giving me cheese related dishes when I'd explicitedly expressed my reasons for not wanting them - yeah that would get a side-eye from me which is what -1 rapport really is. It's flavour rapport and you'd have to make a whole load of cheese for it to matter on the rapport meter.

    Is a good addition to the character? Not particularly and it does feel like at times that someone at ZOS thought lactose intolerance was a really hilarious addition to an already weirdly curated reaction list...buuut some players get way too worked up about the cheese thing.

    As for the thieves trove, well that one's easy, it's a thieves trove left for members of the Thieves Guild. Bastian has dialogue about hating the criminal guilds so it's entirely within character that he wouldn't support someone recieving stolen goods from the Thieves Guild. It literally has the Thieves Guild mark on the top of the trove and as a character who's been travelling Tamriel for a few years he'd probably be aware of its significance.


    wtlwf58u7364.jpg


    As for Ember - she is all about being busy. She doesn't like standing around fishing and doesn't like reading (in her dialogue) probably for the same reason. She's just not really the standing about type.
  • spartaxoxo
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    Yes, and Ember doesn't work because she hates bounties.

    You're going to get bounties doing evil deeds, it's inevitable. So, a companion that is specifically designed to like us being bad, shouldn't care if we get caught.

    I want one that:

    Likes:

    Murder
    Stealing
    Paying Bounty to Fences


    Dislikes:
    Paying Bounty to Guards
    Cooking (or not necessarily this, but some other activity that requires deliberate action and doesn't interfere with justice activities)

    That's about it.
    Edited by spartaxoxo on March 2, 2023 10:12PM
  • spartaxoxo
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    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    The game treats making food around a companion as offering them some/sharing with them. So, Bastian mildly disapproves if you offer him cheese because he can't eat it. You don't lose enough rapport to change his relationship status even after multiple offers unless you were already on the edge. It's only -1 rapport, you can gain it back by reading a book. The -1 rapports events should be considered pet peeves. Mirri also mentions drinking with you if you make an alcoholic beverage in her presence. I agree it's not well communicated.

    Only people associated with the Thieves Guild can open the troves and the troves bear the mark of the Thieves Guild to distinguish them from other boxes. This is why he disapproves of looting them. In lore, only members of the Thieves Guild can open them. So you're doing activities for one of the biggest criminal syndicates on Nirn.
    Edited by spartaxoxo on March 2, 2023 10:30PM
  • Agenericname
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    A dog would be cool. Id rather have a wolf skin for the Warden.

    Yes, I agree that Bastian should oppose things like murder, theft, or anything morally questionable. The rapport loss for those activities are fine. They makes sense.

    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    Ember and fishing.
    If I ever need to find my cat all I need to do is open a can of tuna, and BAM! There they are. A more realistic conversation with a cat would be more like "hey, servent! slot the CP to catch fish faster or I'll knock the coffee pot off the counter while you sleep."

    I think the suggestion in game is that you make food not just for yourself but your companion. It's why Mirri gets excited about the player making drinks and Isobel about sweets. I think, as someone who's also lactose intolerant, if my friend kept giving me cheese related dishes when I'd explicitedly expressed my reasons for not wanting them - yeah that would get a side-eye from me which is what -1 rapport really is. It's flavour rapport and you'd have to make a whole load of cheese for it to matter on the rapport meter.

    Is a good addition to the character? Not particularly and it does feel like at times that someone at ZOS thought lactose intolerance was a really hilarious addition to an already weirdly curated reaction list...buuut some players get way too worked up about the cheese thing.

    As for the thieves trove, well that one's easy, it's a thieves trove left for members of the Thieves Guild. Bastian has dialogue about hating the criminal guilds so it's entirely within character that he wouldn't support someone recieving stolen goods from the Thieves Guild. It literally has the Thieves Guild mark on the top of the trove and as a character who's been travelling Tamriel for a few years he'd probably be aware of its significance.


    wtlwf58u7364.jpg


    As for Ember - she is all about being busy. She doesn't like standing around fishing and doesn't like reading (in her dialogue) probably for the same reason. She's just not really the standing about type.

    It's probably worth mentioning that companions aren't a large part of my gameplay and most of the quirks I find, well, humorous. I'm certainly not asking ZOS for anything and nobody should take anything that I say about that as valid criticism.

    That said, I dont make that food for me, and thus not for Bastian either. I make food with cheese in it for daily writs. So really I should have said "my buddy made cheesecake for someone else! we're not friends anymore!" I cant think of a single dish that I make for my characters that use cheese.

    Bastian can not like the Thieves Guild all he wants, but why is he okay with me taking things in someone's home? And if someone took the time to stash the ring of whatever in a chest, it's probably valuable to them, and more importantly, it isn't mine.

    Ember is just odd, and a bit Ironic since cats spend half of their lives sleeping/resting if not more. She seems like she was the answer to the criticism that come with the first two. The fishing thing doesn't bother me, in the least. Mostly because we share the sentiment about fishing in a video game, and it's fine with something that's a bit niche really. On the other hand, she's the sneakiest of them all, or at least the only one that I am aware of that gives me rapport for activities with the Thieves Guild. Still, I find it better to put her away during those activities because unless I do dailies or grind XP/rapport, I stand to lose as much as I gain with her out.
    Edited by Agenericname on March 2, 2023 11:43PM
  • emilyhyoyeon
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    A dog would be cool. Id rather have a wolf skin for the Warden.

    Yes, I agree that Bastian should oppose things like murder, theft, or anything morally questionable. The rapport loss for those activities are fine. They makes sense.

    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    Ember and fishing.
    If I ever need to find my cat all I need to do is open a can of tuna, and BAM! There they are. A more realistic conversation with a cat would be more like "hey, servent! slot the CP to catch fish faster or I'll knock the coffee pot off the counter while you sleep."

    I think the suggestion in game is that you make food not just for yourself but your companion. It's why Mirri gets excited about the player making drinks and Isobel about sweets. I think, as someone who's also lactose intolerant, if my friend kept giving me cheese related dishes when I'd explicitedly expressed my reasons for not wanting them - yeah that would get a side-eye from me which is what -1 rapport really is. It's flavour rapport and you'd have to make a whole load of cheese for it to matter on the rapport meter.

    Is a good addition to the character? Not particularly and it does feel like at times that someone at ZOS thought lactose intolerance was a really hilarious addition to an already weirdly curated reaction list...buuut some players get way too worked up about the cheese thing.

    As for the thieves trove, well that one's easy, it's a thieves trove left for members of the Thieves Guild. Bastian has dialogue about hating the criminal guilds so it's entirely within character that he wouldn't support someone recieving stolen goods from the Thieves Guild. It literally has the Thieves Guild mark on the top of the trove and as a character who's been travelling Tamriel for a few years he'd probably be aware of its significance.


    wtlwf58u7364.jpg


    As for Ember - she is all about being busy. She doesn't like standing around fishing and doesn't like reading (in her dialogue) probably for the same reason. She's just not really the standing about type.


    Ember is just odd, and a bit Ironic since cats spend half of their lives sleeping/resting if not more.

    She is a khajiit. I get that khajiit look like cats and share some similarities with real world cats like affinity for agility, but they are a unique fantasy race of people that have many traits that have nothing to do with real world cats as well.

    I get also that your point it's just a funny irony point here but I don't know, I feel like the companions get a lot of flak for little to no good reason already that, even as someone who loves real world cats, I would've never really thought Ember being annoyed by sitting around is any weirder than any other race companion would be from the same thing. Idk.
    Edited by emilyhyoyeon on March 2, 2023 11:57PM
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Treselegant
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    rpa wrote: »
    I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
    Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.

    The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.

    It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.

    A dog would be cool. Id rather have a wolf skin for the Warden.

    Yes, I agree that Bastian should oppose things like murder, theft, or anything morally questionable. The rapport loss for those activities are fine. They makes sense.

    I'm lactose intolerant and I've never once thought to myself "that person just made a cheesecake. I dont want to be their friend!"

    A thieves trove? Theft, sure, but its a box hidden behind a log in the middle of nowhere. How does he even know its stolen and why is that not okay but being in someone's house and taking their belongings, as long as its not flagged as stealing, somehow okay? Or that heavy sack that someone stuffed 5 kuta runes into and left. Any chest.

    Ember and fishing.
    If I ever need to find my cat all I need to do is open a can of tuna, and BAM! There they are. A more realistic conversation with a cat would be more like "hey, servent! slot the CP to catch fish faster or I'll knock the coffee pot off the counter while you sleep."

    I think the suggestion in game is that you make food not just for yourself but your companion. It's why Mirri gets excited about the player making drinks and Isobel about sweets. I think, as someone who's also lactose intolerant, if my friend kept giving me cheese related dishes when I'd explicitedly expressed my reasons for not wanting them - yeah that would get a side-eye from me which is what -1 rapport really is. It's flavour rapport and you'd have to make a whole load of cheese for it to matter on the rapport meter.

    Is a good addition to the character? Not particularly and it does feel like at times that someone at ZOS thought lactose intolerance was a really hilarious addition to an already weirdly curated reaction list...buuut some players get way too worked up about the cheese thing.

    As for the thieves trove, well that one's easy, it's a thieves trove left for members of the Thieves Guild. Bastian has dialogue about hating the criminal guilds so it's entirely within character that he wouldn't support someone recieving stolen goods from the Thieves Guild. It literally has the Thieves Guild mark on the top of the trove and as a character who's been travelling Tamriel for a few years he'd probably be aware of its significance.


    wtlwf58u7364.jpg


    As for Ember - she is all about being busy. She doesn't like standing around fishing and doesn't like reading (in her dialogue) probably for the same reason. She's just not really the standing about type.

    It's probably worth mentioning that companions aren't a large part of my gameplay and most of the quirks I find, well, humorous. I'm certainly not asking ZOS for anything and nobody should take anything that I say about that as valid criticism.

    That said, I dont make that food for me, and thus not for Bastian either. I make food with cheese in it for daily writs. So really I should have said "my buddy made cheesecake for someone else! we're not friends anymore!" I cant think of a single dish that I make for my characters that use cheese.

    Bastian can not like the Thieves Guild all he wants, but why is he okay with me taking things in someone's home? And if someone took the time to stash the ring of whatever in a chest, it's probably valuable to them, and more importantly, it isn't mine.


    Ember is just odd, and a bit Ironic since cats spend half of their lives sleeping/resting if not more. She seems like she was the answer to the criticism that come with the first two. The fishing thing doesn't bother me, in the least. Mostly because we share the sentiment about fishing in a video game, and it's fine with something that's a bit niche really. On the other hand, she's the sneakiest of them all, or at least the only one that I am aware of that gives me rapport for activities with the Thieves Guild. Still, I find it better to put her away during those activities because unless I do dailies or grind XP/rapport, I stand to lose as much as I gain with her out.

    I've read those two paragraphs a few times and I don't get what they're trying to say. Companions don't understand nuance or context due to being simplistic ai in a video game. Bastian will always mildly distain cheese and disapprove of stealing regardless of the context a player may add through roleplaying.

    I suppose if you don't use companions much anyway then rapport information provided here is fairly useless to you but knowing what does/doesn't trigger it (and why) maybe useful to someone else reading the thread.
    Edited by Treselegant on March 3, 2023 2:40AM
  • Nightowl_74
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    I've wanted a companion who's enthusiastic about DB as well as thieves guild activities, since they were introduced. Really, I would like to see a wide variety of companioins in general and what I'd personally enjoy would be something akin to Skyrim's Cicero but minus the highly irritating voice. Insane in an entertaining manner, with a penchant for murder.
    Edited by Nightowl_74 on March 3, 2023 7:45AM
  • LalMirchi
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    While I would also like an "evil" companion I reflect on the Vestige in-game being a hero, i.e. a good person who is not evil.

    Apart from optional Dark Brotherhood murders and stealing our hero is innately good so I doubt that a truly evil companion will ever be introduced.
  • Michaelkeir
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    LalMirchi wrote: »
    While I would also like an "evil" companion I reflect on the Vestige in-game being a hero, i.e. a good person who is not evil.

    Apart from optional Dark Brotherhood murders and stealing our hero is innately good so I doubt that a truly evil companion will ever be introduced.

    I have to respectfully counter with my “vestige” is evil who just happens to do good things “or is forced to do good deeds due to game limitations”. He feeds on the innocent, kills them, and steals from them. Shoot i sometimes go on a murder spree just for my own personal enjoyment. Im 100% sure I’m not the only one due to how many assassins I run into doing my steal and kill sprees. So an evil companion or at the very least a companion who isn’t against my steal and kill sprees would be welcome.

    Perfect example would be someone like Elam Drals. He’s a member of the dark brotherhood so I know he’d be ok with me killing, and he loves food so he’d gain favor when I make dishes. He’s not pure evil, but he’s ok with killing innocent. Win/Win.
  • Anumaril
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    I agree. More variety of companions in terms of race but also substantive personality would be great.

    Sometimes it's fun to play with a soft-hearted companion, but other times I want a shamelessly evil guy to be my companion, and yet still most of the time I'd love to have someone who's kind at heart, but is willing to do what needs to be done in my service.
  • CameraBeardThePirate
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    I'm actually pretty upset they're skipping a Necro companion. I don't even use the Companions all that much but to not even get through all the classes before making an Arcanist companion is so frustrating.
    Edited by CameraBeardThePirate on March 6, 2023 1:34PM
  • LalMirchi
    LalMirchi
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    LalMirchi wrote: »
    While I would also like an "evil" companion I reflect on the Vestige in-game being a hero, i.e. a good person who is not evil.

    Apart from optional Dark Brotherhood murders and stealing our hero is innately good so I doubt that a truly evil companion will ever be introduced.

    I have to respectfully counter with my “vestige” is evil who just happens to do good things “or is forced to do good deeds due to game limitations”. He feeds on the innocent, kills them, and steals from them. Shoot i sometimes go on a murder spree just for my own personal enjoyment. Im 100% sure I’m not the only one due to how many assassins I run into doing my steal and kill sprees. So an evil companion or at the very least a companion who isn’t against my steal and kill sprees would be welcome.

    Perfect example would be someone like Elam Drals. He’s a member of the dark brotherhood so I know he’d be ok with me killing, and he loves food so he’d gain favor when I make dishes. He’s not pure evil, but he’s ok with killing innocent. Win/Win.

    I have tried to role-play the "Evil Vestige" with little success in that particular direction.

    Quite simply the game does not grant you any really evil role-play: e.g. you cannot join the antagonists and devastate your former allies. In the game there are dubious quest choices but none that I recall that would be classed as truly evil.

    I'm fine with the status quo but still would really like a snarky, cold-hearted evil companion.
  • DarcyMardin
    DarcyMardin
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    I’d prefer neutral companions. The ones who are judgmental annoy me, but blatantly evil would annoy me, too.
  • phaneub17_ESO
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    You think you do until you don't. You're only thinking of one aspect of an "evil" companion, but in order to make them believable to their behavior is to also apply it to their personality, speech, and what constitutes their dislikes as well. If you're an emotionally sensitive person, an "evil" companion could really hurt you IRL hanging around them long enough even with Minimal speech.

    Some examples:

    You pay your Bounty to a Guard/Fence
    "You have money to splurge, why not give me some?"
    "What a waste, you could have spent that on me!"

    You open a treasure chest
    "Half of that belongs to me you know"
    "Well? Aren't you going to share?"

    Companion near-death
    "YOU IMBECILE!! What are you doing? HELP ME!"

    Defeats powerful enemy
    "<Maniacal laughter> another weakling beneath my feet"
    "Did you see me out there? No help from you"

    Summon Companion
    "Oh, its you... "
    "What now, can't you see I'm busy?"
    "I know I know, you can't bear to be without me"

    Random
    "Servant, I'm tired let us rest here and fetch me something to eat"
    "I tolerate your presence only because your face isn't that revolting"

    You attack/aggro mobs
    "How stupid can you be?"
    "At least do something this time will you?"
    "Let me show you how its done!"
  • Michaelkeir
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    You think you do until you don't. You're only thinking of one aspect of an "evil" companion, but in order to make them believable to their behavior is to also apply it to their personality, speech, and what constitutes their dislikes as well. If you're an emotionally sensitive person, an "evil" companion could really hurt you IRL hanging around them long enough even with Minimal speech.

    Some examples:

    You pay your Bounty to a Guard/Fence
    "You have money to splurge, why not give me some?"
    "What a waste, you could have spent that on me!"

    You open a treasure chest
    "Half of that belongs to me you know"
    "Well? Aren't you going to share?"

    Companion near-death
    "YOU IMBECILE!! What are you doing? HELP ME!"

    Defeats powerful enemy
    "<Maniacal laughter> another weakling beneath my feet"
    "Did you see me out there? No help from you"

    Summon Companion
    "Oh, its you... "
    "What now, can't you see I'm busy?"
    "I know I know, you can't bear to be without me"

    Random
    "Servant, I'm tired let us rest here and fetch me something to eat"
    "I tolerate your presence only because your face isn't that revolting"

    You attack/aggro mobs
    "How stupid can you be?"
    "At least do something this time will you?"
    "Let me show you how its done!"

    An evil companion doesn’t have to be rude though. Im not saying evil as in kicking puppies evil. More like evil as in they’d be ok with a little murder and theft. Elam Drals Is a Dark Brotherhood member. He’s evil in the sense he murders for profit. But he’s not an A-hole. He’s quite polite to be honest. Very respectful in a way. He also had a sense of humor and he enjoys good food and fine dining. So if you base evil companions around this you could have an evil character who’s also well mannered and nice to his allies.

  • TaSheen
    TaSheen
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    If they gave us Elam Drals, I'd actually do one companion....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Dr_Con
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    No evil-doer perceives their own actions as evil. So through contemporary means of a cliche-villain, no we do not need an "evil-themed" character. The notion of a "Dark" character also misses the mark. Is someone implying they want a Goth character? How do you write out a character who is "Evil." The simple answer is, you don't. Most to all of the characters in even the Dark Brotherhood release are in some ways caricatures of "Evil-doers" who just rationalize the things they do as being normal, so while they attempt to ground the characters, it results in characters that use the DB for their own purposes, or are so blinded by religious dogma that they are unlikable or lack verisimilitude. Bethesda in this regard misses the mark in Oblivion, as the people at the DB hideout, too, are caricatures. What is needed are companions that expand the world of Elder Scrolls rather than explore a fantasy side of one's self. In the respect of world-building, their attempts at a companion system have missed the mark past the first release (tbh it misses the mark here as well, but they did something in respect to system-building). More careful storytelling and exploration of the world and magic rather than NPC-exposed history should be the focus with every addition they place into the game.

    So no, a "Dark" character isn't needed. A character who allows us to see the darkness of the world through a different lens would be more appropriate. A shadowscale companion who needs to rescue his/her village & hist from the inside from a spiteful egg-sibling? A wood elf necromancer who unwittingly revives an Aedric being at the cost of potentially unraveling existence? A blind monk whose handicap has more finely attuned their moral compass to see both good and evil as being the same halves to a whole, rather than different sides of a coin? These stories write themselves.
    Edited by Dr_Con on March 5, 2023 1:20AM
  • Michaelkeir
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    Dr_Con wrote: »
    No evil-doer perceives their own actions as evil. So through contemporary means of a cliche-villain, no we do not need an "evil-themed" character. The notion of a "Dark" character also misses the mark. Is someone implying they want a Goth character? How do you write out a character who is "Evil." The simple answer is, you don't. Most to all of the characters in even the Dark Brotherhood release are in some ways caricatures of "Evil-doers" who just rationalize the things they do as being normal, so while they attempt to ground the characters, it results in characters that use the DB for their own purposes, or are so blinded by religious dogma that they are unlikable or lack verisimilitude. Bethesda in this regard misses the mark in Oblivion, as the people at the DB hideout, too, are caricatures. What is needed are companions that expand the world of Elder Scrolls rather than explore a fantasy side of one's self. In the respect of world-building, their attempts at a companion system have missed the mark past the first release (tbh it misses the mark here as well, but they did something in respect to system-building). More careful storytelling and exploration of the world and magic rather than NPC-exposed history should be the focus with every addition they place into the game.

    So no, a "Dark" character isn't needed. A character who allows us to see the darkness of the world through a different lens would be more appropriate. A shadowscale companion who needs to rescue his/her village & hist from the inside from a spiteful egg-sibling? A wood elf necromancer who unwittingly revives an Aedric being at the cost of potentially unraveling existence? A blind monk whose handicap has more finely attuned their moral compass to see both good and evil as being the same halves to a whole, rather than different sides of a coin? These stories write themselves.

    I agree with you whole heartedly with what you are implying. I think companions with more depth is a welcome, but ZoS has abandoned thoughtful writing at this stage of the game and we haven’t seen anything as good since Wrothgar dlc.

    In the end I’d settle for a companion who at the very LEAST allows me to kill and steal in peace without any negative input or disapproval.
  • Freelancer_ESO
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    I think you'd hit the challenge that what people mean by evil may not match.

    Do they just mean someone that talks in an edgy manner?

    Do they just mean someone that does evil things?

    Do they just mean someone that let's you do evil things without commenting?

    Or, do they mean a combination?

    Realistically, I think that a fair portion of the people asking for evil actually just want Elroy Patashnik

    https://www.youtube.com/watch?v=eu71O36zwiw
  • Shagreth
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    Female Nord Vampire and my character is complete, wouldn't mind if she was named Serana.. :p
    Edited by Shagreth on March 6, 2023 7:03AM
  • emilyhyoyeon
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    I'm not sure why some people are getting hung up over what it means to be evil when 99% of people asking for an ''evil companion'' mean one who doesn't lose rapport for stealing/killing innocents. That's even what the OP is requesting. There are plenty of ways to make a companion like that.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • MreeBiPolar
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    If they were like Elam Drals, sure. Someone like Amelia Crowe, who’s practically giddy about murder, ugh, no.

    Half of the companions are okay with stealing and, in my opinion, all those that ZOS has introduced so far should be against murder. It does not fit with what I have seen of her character in her unlock quest for Ember to be okay with murder

    We might have seen different Ember. What bugs me about Ember though is, her whole starter quest has "SHEOGORATH" painted, stamped and branded all over it (including even one DIRECT reference), but after it... Nothing even reminds of him.

  • MreeBiPolar
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    Ember is ok with stealing but I had her with me while sneaking around a restricted area for a quest and if an NPC even glanced my way I lost rapport. It was getting so bad I just put her away.

    It doesn't matter that she likes stealing if she is going to be so judgemental if it's not done perfectly every time.

    She's not judgmental, she panics at getting caught. Why people think rapport loss is necessarily some kind of "holier-than-thou" attitude? It's just companion's discomfort, whatever causes it and whatever shape it takes.
  • MreeBiPolar
    MreeBiPolar
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    You think you do until you don't. You're only thinking of one aspect of an "evil" companion, but in order to make them believable to their behavior is to also apply it to their personality, speech, and what constitutes their dislikes as well. If you're an emotionally sensitive person, an "evil" companion could really hurt you IRL hanging around them long enough even with Minimal speech.

    Some examples:

    You pay your Bounty to a Guard/Fence
    "You have money to splurge, why not give me some?"
    "What a waste, you could have spent that on me!"

    You open a treasure chest
    "Half of that belongs to me you know"
    "Well? Aren't you going to share?"

    Companion near-death
    "YOU IMBECILE!! What are you doing? HELP ME!"

    Defeats powerful enemy
    "<Maniacal laughter> another weakling beneath my feet"
    "Did you see me out there? No help from you"

    Summon Companion
    "Oh, its you... "
    "What now, can't you see I'm busy?"
    "I know I know, you can't bear to be without me"

    Random
    "Servant, I'm tired let us rest here and fetch me something to eat"
    "I tolerate your presence only because your face isn't that revolting"

    You attack/aggro mobs
    "How stupid can you be?"
    "At least do something this time will you?"
    "Let me show you how its done!"

    About half of these are already shared between Mirri and Ember.
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