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Let companions wear helmets and skins.

Animar111
Animar111
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This must happen as the game is starting to lose the uniqueness of our characters we are creating.

You build a character to look different from others using the never ending cosmetics and items added to the game BUT when you summon your companion all that is lost and you find you are travelling around with a cloned companion who is very limited in that department and looks like everyone else’s companion.

After all isn’t items skins helms ect added to the game so we have cosmetic diversity in the first place.

So please please make this happen.
You would find a lot more people using companions if this is done.
Edited by Animar111 on March 4, 2023 11:04AM
  • Milchbart
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    I support this idea.

    Those generic companions we have now are boring!
  • Treselegant
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    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.
  • AcadianPaladin
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    Hats, helmets and circlets please.
    PC NA(no Steam), PvE, mostly solo
  • Animar111
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    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.

    This makes no sense.

    Choice of look doesn’t change who you are.

    Thousands of cloned characters running around is what doesn’t make sense.

    Just because you might not like a particular style or skin.

    Custom looks is the biggest seller of eso that’s why we buy crowns ect and look forward to that next skin or armour that will be added to the game.

    Companions just look like clones when they don’t need to when they can fit into your character’s style of cosmetic look.

  • RedBranch
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    I’m for anything that improves your role-playing experience. Yes please!
    Edited by RedBranch on March 4, 2023 1:10PM
  • Dragonnord
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    Animar111 wrote: »
    you find you are travelling around with a cloned companion who is very limited in that department and looks like everyone else’s companion.

    How is that possible if you have:

    +200 costumes (https://en.uesp.net/wiki/Online:Costumes)
    115 different motifs (https://en.uesp.net/wiki/Online:Styles)
    +170 different colors (https://en.uesp.net/wiki/Online:Dyes)

    The combination is infinite there.

    If two companions are looking the same it's because people are vague or lazy to dress them, or they definitely don't know that they can use pieces from motif styles, not only costumes.

    There is no way two companions look the same if you use motif styles.

    Again, the combination is infinite.
    Edited by Dragonnord on March 5, 2023 10:27AM
  • Animar111
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    Dragonnord wrote: »
    Animar111 wrote: »
    you find you are travelling around with a cloned companion who is very limited in that department and looks like everyone else’s companion.

    How is that possible if you have:

    +200 costumes (https://en.uesp.net/wiki/Online:Costumes)
    115 different motifs (https://en.uesp.net/wiki/Online:Styles)
    +270 different colors (https://en.uesp.net/wiki/Online:Dyes)

    The combination is infinite there.

    If two companions are looking the same it's because people are vague to dress them or they definitely don't know that they can use motif styles to dress them, not only costumes.

    There is no way two companions look the same if you use motif styles.

    Again, the combination is infinite.
    This also makes no sense.

    The face is the same over and over and over again, as stated needs helms or skins

    All they are is Clones with a choice of neck down options.

    As it stands it’s a matter of who can dress their twin the best problem is there’s thousands of sets of twin’s running about.
    Edited by Animar111 on March 4, 2023 1:44PM
  • washbern
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    Dragonnord wrote: »
    Animar111 wrote: »
    you find you are travelling around with a cloned companion who is very limited in that department and looks like everyone else’s companion.

    How is that possible if you have:

    +200 costumes (https://en.uesp.net/wiki/Online:Costumes)
    115 different motifs (https://en.uesp.net/wiki/Online:Styles)
    +270 different colors (https://en.uesp.net/wiki/Online:Dyes)

    The combination is infinite there.

    If two companions are looking the same it's because people are vague to dress them or they definitely don't know that they can use motif styles to dress them, not only costumes.

    There is no way two companions look the same if you use motif styles.

    Again, the combination is infinite.

    Their faces all look the same. That's the point. Pet and companion customization is something that can help the game. Look at swtor, a game eso is (imo) trying to mimic. You unlock or buy different looks for same characters. Colors, hairstyles, so on.
  • Treselegant
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    Animar111 wrote: »
    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.

    This makes no sense.

    Choice of look doesn’t change who you are.

    Thousands of cloned characters running around is what doesn’t make sense.

    Just because you might not like a particular style or skin.

    Custom looks is the biggest seller of eso that’s why we buy crowns ect and look forward to that next skin or armour that will be added to the game.

    Companions just look like clones when they don’t need to when they can fit into your character’s style of cosmetic look.

    This is sort of missing the point. As it stands there are hundreds of motifs and many different costumes which you can already change you companions looks with. Once you start adding skins to them, you are changing what they look like in a way thats more drastic. You slap a Koi fish skin on Mirri, change her hair to bright red and then stick her on a mount that appears by laser flash while you also have hundreds of other playing doing something similar and your game starts to look pretty silly. Of course it changes them, it makes them less realistic as characters (and yes, their individual appearance is part of what makes them a character) and makes the game less like an rpg and more like a mobile game.

    Players already have access to these kind of cosmetics and I'd prefer if we preserve some sort of immersion in game by not extending the more out there cosmetics to the companion system. Hats, helms and small cosmetic items such as brow decorations - all good in my view but not more than that.

    Edited by Treselegant on March 4, 2023 2:05PM
  • Dragonnord
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    washbern wrote: »
    Dragonnord wrote: »
    Animar111 wrote: »
    you find you are travelling around with a cloned companion who is very limited in that department and looks like everyone else’s companion.

    How is that possible if you have:

    +200 costumes (https://en.uesp.net/wiki/Online:Costumes)
    115 different motifs (https://en.uesp.net/wiki/Online:Styles)
    +270 different colors (https://en.uesp.net/wiki/Online:Dyes)

    The combination is infinite there.

    If two companions are looking the same it's because people are vague to dress them or they definitely don't know that they can use motif styles to dress them, not only costumes.

    There is no way two companions look the same if you use motif styles.

    Again, the combination is infinite.

    Their faces all look the same. That's the point. Pet and companion customization is something that can help the game. Look at swtor, a game eso is (imo) trying to mimic. You unlock or buy different looks for same characters. Colors, hairstyles, so on.

    But that's the idea, because they have IDENTITY, so again, that's the idea, that you SEE it's Ember, it's Isobel, it's Mirri, it's Bastian, created with lives and stories of their own.

    Otherwise, remove 3 of the current existent companions, leave only 1, put a helmet over their head, let people select what class you want it to be and done, only 1 companion (head-covered) in the game, and no need for ZOS to create more than one.
     
    Edited by Dragonnord on March 4, 2023 2:03PM
  • Animar111
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    Animar111 wrote: »
    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.

    This makes no sense.

    Choice of look doesn’t change who you are.

    Thousands of cloned characters running around is what doesn’t make sense.

    Just because you might not like a particular style or skin.

    Custom looks is the biggest seller of eso that’s why we buy crowns ect and look forward to that next skin or armour that will be added to the game.

    Companions just look like clones when they don’t need to when they can fit into your character’s style of cosmetic look.

    This is sort of missing the point. As it stands there are hundreds of motifs and many different costumes which you can already change you companions looks with. Once you start adding skins to them, you are changing what they look like in a way thats more drastic. You slap a Koi fish skin on Mirri and then stick her on a mount that appears by laser flash and your game starts to look pretty silly. Of course it changes them, it makes them less realistic as characters and makes the game less like an rpg and more like a mobile game.

    Players already have access to these kind of cosmetics and I'd prefer if we preserve some sort of immersion in game by not extending the more out there cosmetics to the companion system. Hats, helms and small cosmetic items such as brow decorations - all good in my view but not more than that.
    So what you’re saying is that it’s ok for our characters to look what we want them to look like but not our companions, they must look the same as all the other players companions from the neck up.

    How ridiculous all cosmetics added to the game we can use but companions must not be different from one another because that would spoil the game.

    We are talking about things that have already been added to the game, does it really matter who uses it.

    What really matters and spoils the game is thousands of companions who all look the same ( from the neck up ) “face” running round, if that doesn’t break any sort of realism nothing does.

    Plus remember everyone has a choice to wear a helm skin ect.

    If you don’t like it don’t wear it….

    But we should be given the choice to change the cosmetic look of our companions.



    Edited by Animar111 on March 4, 2023 2:15PM
  • Treselegant
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    Animar111 wrote: »
    Animar111 wrote: »
    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.

    This makes no sense.

    Choice of look doesn’t change who you are.

    Thousands of cloned characters running around is what doesn’t make sense.

    Just because you might not like a particular style or skin.

    Custom looks is the biggest seller of eso that’s why we buy crowns ect and look forward to that next skin or armour that will be added to the game.

    Companions just look like clones when they don’t need to when they can fit into your character’s style of cosmetic look.

    This is sort of missing the point. As it stands there are hundreds of motifs and many different costumes which you can already change you companions looks with. Once you start adding skins to them, you are changing what they look like in a way thats more drastic. You slap a Koi fish skin on Mirri and then stick her on a mount that appears by laser flash and your game starts to look pretty silly. Of course it changes them, it makes them less realistic as characters and makes the game less like an rpg and more like a mobile game.

    Players already have access to these kind of cosmetics and I'd prefer if we preserve some sort of immersion in game by not extending the more out there cosmetics to the companion system. Hats, helms and small cosmetic items such as brow decorations - all good in my view but not more than that.
    So what you’re saying is that it’s ok for our characters to look what we want them to look like but not our companions, they must look the same as all the other players companions from the neck up.

    How ridiculous all cosmetics added to the game we can use but companions must not be different from one another because that would spoil the game.

    We are talking about things that have already been added to the game, does it really matter who uses it.

    What really matters and spoils the game is thousands of companions who all look the same ( from the neck up ) “face” running round.



    The companion system is a system where you have individual characters who can serve as your friend/battle buddy. It's a not a system where you can create a blank character from scratch and shape them to your will. You can do that with your own character no-problem but the decision was made with companions to have them as individuals with their own design, likes/dislikes, voice etc - it's not the same. Thats the decision that was made by the devs and that is how they continue to roll with it and I cannot see it changing.
  • Animar111
    Animar111
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    Animar111 wrote: »
    Animar111 wrote: »
    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.

    This makes no sense.

    Choice of look doesn’t change who you are.

    Thousands of cloned characters running around is what doesn’t make sense.

    Just because you might not like a particular style or skin.

    Custom looks is the biggest seller of eso that’s why we buy crowns ect and look forward to that next skin or armour that will be added to the game.

    Companions just look like clones when they don’t need to when they can fit into your character’s style of cosmetic look.

    This is sort of missing the point. As it stands there are hundreds of motifs and many different costumes which you can already change you companions looks with. Once you start adding skins to them, you are changing what they look like in a way thats more drastic. You slap a Koi fish skin on Mirri and then stick her on a mount that appears by laser flash and your game starts to look pretty silly. Of course it changes them, it makes them less realistic as characters and makes the game less like an rpg and more like a mobile game.

    Players already have access to these kind of cosmetics and I'd prefer if we preserve some sort of immersion in game by not extending the more out there cosmetics to the companion system. Hats, helms and small cosmetic items such as brow decorations - all good in my view but not more than that.
    So what you’re saying is that it’s ok for our characters to look what we want them to look like but not our companions, they must look the same as all the other players companions from the neck up.

    How ridiculous all cosmetics added to the game we can use but companions must not be different from one another because that would spoil the game.

    We are talking about things that have already been added to the game, does it really matter who uses it.

    What really matters and spoils the game is thousands of companions who all look the same ( from the neck up ) “face” running round.



    The companion system is a system where you have individual characters who can serve as your friend/battle buddy. It's a not a system where you can create a blank character from scratch and shape them to your will. You can do that with your own character no-problem but the decision was made with companions to have them as individuals with their own design, likes/dislikes, voice etc - it's not the same. Thats the decision that was made by the devs and that is how they continue to roll with it and I cannot see it changing.

    I’m not saying change the character voice or such, just let him or her wear a chosen cosmetic.

    As it stands if you was playing a non online solo game it would be fine because you would only have one companion that looks like that.

    But as it is an online game with thousands of companions who all the the same it doesn’t look right.

    [snip]

    [Edited for Baiting]
    Edited by Psiion on March 6, 2023 1:22AM
  • Araneae6537
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    I’m in support of hats and headgear, not because I want to hide their identity, but because it works with many outfits. We should still have the option to hide headgear as we do for our own characters. I like using hoods with some outfits and I’ve always wished Mirri could wear the witches hat with my character for the festival! :)
  • Treselegant
    Treselegant
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    Animar111 wrote: »
    Animar111 wrote: »
    Animar111 wrote: »
    Companions were created as full characters and not dolls. They already have an identity. Skins etc would only increase the sense of them being indescript entities. Helms and hats could work because that makes sense in the world but full on customisation - no.

    We already have enough crimes of poor taste in ESO without adding companions wearing sparkly galaxy skins to the problem.

    This makes no sense.

    Choice of look doesn’t change who you are.

    Thousands of cloned characters running around is what doesn’t make sense.

    Just because you might not like a particular style or skin.

    Custom looks is the biggest seller of eso that’s why we buy crowns ect and look forward to that next skin or armour that will be added to the game.

    Companions just look like clones when they don’t need to when they can fit into your character’s style of cosmetic look.

    This is sort of missing the point. As it stands there are hundreds of motifs and many different costumes which you can already change you companions looks with. Once you start adding skins to them, you are changing what they look like in a way thats more drastic. You slap a Koi fish skin on Mirri and then stick her on a mount that appears by laser flash and your game starts to look pretty silly. Of course it changes them, it makes them less realistic as characters and makes the game less like an rpg and more like a mobile game.

    Players already have access to these kind of cosmetics and I'd prefer if we preserve some sort of immersion in game by not extending the more out there cosmetics to the companion system. Hats, helms and small cosmetic items such as brow decorations - all good in my view but not more than that.
    So what you’re saying is that it’s ok for our characters to look what we want them to look like but not our companions, they must look the same as all the other players companions from the neck up.

    How ridiculous all cosmetics added to the game we can use but companions must not be different from one another because that would spoil the game.

    We are talking about things that have already been added to the game, does it really matter who uses it.

    What really matters and spoils the game is thousands of companions who all look the same ( from the neck up ) “face” running round.



    The companion system is a system where you have individual characters who can serve as your friend/battle buddy. It's a not a system where you can create a blank character from scratch and shape them to your will. You can do that with your own character no-problem but the decision was made with companions to have them as individuals with their own design, likes/dislikes, voice etc - it's not the same. Thats the decision that was made by the devs and that is how they continue to roll with it and I cannot see it changing.
    I’m not saying change the character voice or such, just let him or her wear a chosen cosmetic.

    As it stands if you was playing a non online solo game it would be fine because you would only have one companion that looks like that.

    But as it is an online game with thousands of companions who all the the same it doesn’t look right.

    [snip]

    [Edited for Baiting]

    [snip]

    I'm not against all cosmetics only those that would drastically change the companions' appearance (skins, polymorphs, hair changes etc). Things that do not do that: hats, helms, brow decorations etc. I don't think we agree on this because what you seem to want is a way to change what you describe as companions looking like 'clones' and to change that you'd have to change them beyond just adding a hat or circlet.

    [Removed response to removed content]
    Edited by Psiion on March 6, 2023 1:24AM
  • Dragonnord
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    Animar111 wrote: »

    But we should be given the choice to change the cosmetic look of our companions.

    I completely disagree. Read my post above yours.
     
  • Animar111
    Animar111
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    Dragonnord wrote: »
    Animar111 wrote: »

    But we should be given the choice to change the cosmetic look of our companions.

    I completely disagree. Read my post above yours.
     

    I see what you’re saying.

    I don’t want to change who they are just what they wear.

  • Animar111
    Animar111
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    Dragonnord wrote: »
    Animar111 wrote: »

    But we should be given the choice to change the cosmetic look of our companions.

    I completely disagree. Read my post above yours.
     

    I also have a character/characters who have undertaken on a journey and created a given storyline hence when you get in game remarks on some achievements or quests you’ve been given that doesn’t stop me from putting on a helmet or changing my skin if I decide to.

    But that said I don’t see thousands of players running around wearing my face.
  • everseeing_njpreub18_ESO
    This has come up before, I am +1 for it.

    Why not? People roll play all the time in game.

    I can see no real downside to it, outfits/polymorphs/personalities can be all around me on the others players, then wheres the harm in having companions use them. Players can dress as jesters and prance around but companions would never do such a thing? Every Halloween i run around as my skeleton, having my companion follow along as the same would be great.

    Lets face it 50% of the companions i see are in a bathing towel, is that what the Devs decided was the way the companion should be? If the Devs were so hard set on the companion being a certain way, they wouldn't allow any cosmetic changes.

    It adds potential fun for players at a reasonably simple cost (i would think) and it hurts no one.
  • Dragonnord
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    Animar111 wrote: »
    Dragonnord wrote: »
    Animar111 wrote: »

    But we should be given the choice to change the cosmetic look of our companions.

    I completely disagree. Read my post above yours.
     

    I also have a character/characters who have undertaken on a journey and created a given storyline hence when you get in game remarks on some achievements or quests you’ve been given that doesn’t stop me from putting on a helmet or changing my skin if I decide to.

    But that said I don’t see thousands of players running around wearing my face.

    It's not the same thing. Why you think ZOS released them with no option to put helmets on them? That's 100% intentional of course.

    And again, want that? Then remove 3 of the current existent companions, leave only 1, put a helmet over their head and let people select what class they want it to be. Done! Only 1 faceless companion and no need to create more companions.

    Everyone gets 1 head-covered dummy and everyone gets 1 head-covered dummy!
    Edited by Dragonnord on March 4, 2023 4:07PM
  • everseeing_njpreub18_ESO
    How is dressing Bastion in a bath towel, a seducers outfit, pink armor with purple shoes, etc, any of the other options somehow acceptable BUT then placing a helmet on him somehow utterly destroys all sense of individuality?

    And while being facetious, sure give us a base character and let us choose the abilities, race, etc. Probably go over pretty darn well.
  • Treselegant
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    How is dressing Bastion in a bath towel, a seducers outfit, pink armor with purple shoes, etc, any of the other options somehow acceptable BUT then placing a helmet on him somehow utterly destroys all sense of individuality?

    And while being facetious, sure give us a base character and let us choose the abilities, race, etc. Probably go over pretty darn well.

    With the 'blank template' type companion - you know what would happen. Take one look at any Elder Scrolls single player game modding page to see the type of companion that Elder Scrolls players generally create. You think half-naked towel wearing companions are rampant now just wait until those same players can create their 'perfect' companion.

    We need more characters with strong characterisation and story in game not less.


    edited for brevity.
    Edited by Treselegant on March 4, 2023 5:19PM
  • Dragonnord
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    How is dressing Bastion in a bath towel, a seducers outfit, pink armor with purple shoes, etc, any of the other options somehow acceptable BUT then placing a helmet on him somehow utterly destroys all sense of individuality?

    And while being facetious, sure give us a base character and let us choose the abilities, race, etc. Probably go over pretty darn well.

    With the 'blank template' type companion - you know what would happen. Take one look at any Elder Scrolls single player game modding page to see the type of companion that Elder Scrolls players generally create. You think half-naked towel wearing companions are rampant now just wait until those same players can create their 'perfect' companion.

    We need more characters with strong characterisation and story in game not less.


    edited for brevity.

    I agree with you completely.
     
  • phaneub17_ESO
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    Select number of hats that don't cover their faces or hides their hair I'm okay with, complete coverage of their head or body modifications I'm against. It doesn't seem right that another person with their own freedoms would let you scar or mutilate them against their will.
  • Animar111
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    I’ve said enough getting abit silly now with all the overboard opinions.

    That is all.
    Edited by Animar111 on March 4, 2023 5:55PM
  • BretonMage
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    I think we should be allowed to put helms on companions, as long as we keep the option to hide their helms. I don't think we should let them wear skins though, I think that would change them too much.
    We need more characters with strong characterisation and story in game not less.
    Totally agree.
  • everseeing_njpreub18_ESO
    "We need more characters with strong characterisation and story in game not less."

    I agree overall, but with everyone asking for some variation not currently available, a "build-a-companion" would make a lot of people happy.

    Still see no reason not to have helmets though.
  • WetYoda
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    There are many good reasons why players may want to display headwear on their companions:
    • Customization: Allowing players to display headwear on their companions would provide greater customization options and allow players to further personalize their characters and companions.
    • Aesthetic appeal: Some players may simply enjoy the aesthetic appeal of having their companions wear headwear, which could enhance the visual experience of the game.
    • Immersion: Displaying headwear on companions could add to the overall immersion of the game by making companions look more realistic and more like actual characters in the game world.
    • Roleplaying: Roleplaying is an important aspect of many MMOs, and allowing players to display headwear on their companions could enhance the roleplaying experience by allowing players to better customize their characters and companions to fit their roleplaying storylines.
    • Unique companion looks: Some players may want to give their companions unique looks or outfits to differentiate them from other players' companions. Displaying headwear on companions could be one way to achieve this.
    PC NA - GM of Atrocious Love Letter and proud owner of an imgakin monkey
  • Stx
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    I would love helms on companions. Or at least let us change their hair style.
  • Elvenheart
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    I love the idea for helmets, hats, circlets, and hairstyles, but not so much skins or polymorphs for some of the reasons people have already stated.
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