I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
Agenericname wrote: »I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
How is that different from what we had prior to hybridization?
Prior to this nightblades, even with a staff equipped, use melee abilities like impale, concealed weapon, and the bow proc. Templars use a spear and Dragon Knights use a whip.
We have had mages running around with melee weapons for a while. If it isnt immersive now, it shouldnt have been prior to the changes either. The difference with a weapon line like two hander is that the player either needs to build for it or they arent going to be able to sustain it.
WrathOfInnos wrote: »I generally like the direction they are going with hybridization. It should increase build diversity and allow players more freedom in choosing weapons. The 2 issues currently are:
- The system in unfinished. We're finally getting hybrid jewelry enchants, but potions, mundus stones, and unique class minor buffs still cause problems
- Weapons are poorly balanced. Mages feel like they can't use staves because all 3 types of destruction staff are far weaker than dw, 2h and bow. They need to all be approximately equal for players to have a free choice.
Conceptually I don't have any problem with hybrid characters, or a caster with a battleaxe. This kind of build has been in elder scrolls lore for decades, and it was unfortunate that ESO did not allow it until recently. Check out the Oblivion battlemage class https://elderscrolls.fandom.com/wiki/Battlemage
I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
Agenericname wrote: »I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
How is that different from what we had prior to hybridization?
Prior to this nightblades, even with a staff equipped, use melee abilities like impale, concealed weapon, and the bow proc. Templars use a spear and Dragon Knights use a whip.
We have had mages running around with melee weapons for a while. If it isnt immersive now, it shouldnt have been prior to the changes either. The difference with a weapon line like two hander is that the player either needs to build for it or they arent going to be able to sustain it.
We didnt have hybrid ANYTHING prior to hybridization........................... They then Hybridized EVERTHING. The entire point of the post is that they went to far by hybridizing aka homogenizing EVERYTHING. Read original post with some critical thought please.
Agenericname wrote: »Agenericname wrote: »I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
How is that different from what we had prior to hybridization?
Prior to this nightblades, even with a staff equipped, use melee abilities like impale, concealed weapon, and the bow proc. Templars use a spear and Dragon Knights use a whip.
We have had mages running around with melee weapons for a while. If it isnt immersive now, it shouldnt have been prior to the changes either. The difference with a weapon line like two hander is that the player either needs to build for it or they arent going to be able to sustain it.
We didnt have hybrid ANYTHING prior to hybridization........................... They then Hybridized EVERTHING. The entire point of the post is that they went to far by hybridizing aka homogenizing EVERYTHING. Read original post with some critical thought please.
I was responding to this line
"You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion."
I simply stated that magicka users have been using melee weapons and melee attacks all along. If that's breaking your immersion now, it should have been all along. Your issue seem to be that instead of a knife/daggers, whip, or spear, its a 2H weapon. It doesnt bother my immersion, at all.
I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
To be fair, you didn't mention any weapon skills being used you literally said "having magicka characters running around with DW or 2H SHOULD NOT work," and then you made some obscure reference to older Elder Scrolls games power attacking. Only now have you mentioned wrecking blow and stampede.
Like I said originally-- must be a PvE complaint mostly, right? Stam toons sometimes backbar a staff so they can use Wall of Elements to proc their backbar enchant while they're on their front bar. And mag toons sometimes use Stampede for the same reason.
I think you were pretty rough on me there with very little reason. I read your post-- twice now-- and while I appreciate your point of view (now that you've better communicated it,) my original response to your original post was just fine and dandy.
Agenericname wrote: »Agenericname wrote: »I'm guessing this is mostly from a PvE standpoint? From a PvP standpoint I think most mag specs are just holding melee weapons, not actually using the weapon abilities. This can be rectified by simply making Destro staff passives a little better I think-- it doesn't have much to do with hybridization-- just the fact that people would rather have more damage instead of less.
At any rate, I feel like you're letting your immersion be ruined when you really don't have to. Don't think of it as hybrid gear and hybrid skills, think of it as hybrid characters. Your character has stamina and magicka. It is wise to find uses for both-- with or without hybridization. And just because all abilities can be potent now doesn't mean there aren't still limitations on what can be sustained.
There's no Lore reason why a DK can't Molten Whip with a sword OR a staff. While staff may be a "magical" weapon it is clearly not necessary for a DK to have magic. DK magic comes from being a DK-- as demonstrated by having separate skill lines.
You clearly did not read the post or comprehend it sadly...
You talk about "no reason why a DK cant cast whip with a staff or a sword..." AS I CLEARLY STATED: Class abilities are fine! Yes you SHOULD be casting all class abilities with every weapon type in the game. THE POINT is that you shouldn't be cast ANY WEAPON skill with ANY BUILD. Nothing to do with class. You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion.................
Please read entire post before responding this far off the mark.
How is that different from what we had prior to hybridization?
Prior to this nightblades, even with a staff equipped, use melee abilities like impale, concealed weapon, and the bow proc. Templars use a spear and Dragon Knights use a whip.
We have had mages running around with melee weapons for a while. If it isnt immersive now, it shouldnt have been prior to the changes either. The difference with a weapon line like two hander is that the player either needs to build for it or they arent going to be able to sustain it.
We didnt have hybrid ANYTHING prior to hybridization........................... They then Hybridized EVERTHING. The entire point of the post is that they went to far by hybridizing aka homogenizing EVERYTHING. Read original post with some critical thought please.
I was responding to this line
"You SHOULD NOT have a full magicka caster dps running around using wrecking blow and stampede. That is ruining immersion."
I simply stated that magicka users have been using melee weapons and melee attacks all along. If that's breaking your immersion now, it should have been all along. Your issue seem to be that instead of a knife/daggers, whip, or spear, its a 2H weapon. It doesnt bother my immersion, at all.
My account is from beta and I can tell you that for more years of this games history than not there was no max mag characters running around with 2h.................... That is literally just the last year or 2........................ Your kiddng right?