Treselegant wrote: »Those who want an 'evil' companion seem the most difficult of players to please. Right now we have Ember as the most 'evil' - a companion who will squeal in delight at everything you do and then give one of her many many compliments about how great a person you are regardless of your morally dubious acts and yet she is still complained about because she doesn't like fishing!
The kind of 'perfect' companion that usually gets brought up in these discussions is a companion that is part fashion dummy and part compliment dispensary. An AI combat bot with no dislikes and loves everything you do. Anything beyond that is usually disregarded as disruptive to the 'evil' playstyle.
Can you imagine a sociopathic assassin character loving your long fishing sessions or being sympathetic to you getting caught by guards? Or maybe your 'evil vampire' character hates you helping people? You can already smell the complaints from here. It often seems that the only way to have these sort of characters without player complaint is to strip them of their dislikes and make them love everything you do - which reduces the already threadbare companion system to practically nothing.
Treselegant wrote: »Those who want an 'evil' companion seem the most difficult of players to please. Right now we have Ember as the most 'evil' - a companion who will squeal in delight at everything you do and then give one of her many many compliments about how great a person you are regardless of your morally dubious acts and yet she is still complained about because she doesn't like fishing!
The kind of 'perfect' companion that usually gets brought up in these discussions is a companion that is part fashion dummy and part compliment dispensary. An AI combat bot with no dislikes and loves everything you do. Anything beyond that is usually disregarded as disruptive to the 'evil' playstyle.
Can you imagine a sociopathic assassin character loving your long fishing sessions or being sympathetic to you getting caught by guards? Or maybe your 'evil vampire' character hates you helping people? You can already smell the complaints from here. It often seems that the only way to have these sort of characters without player complaint is to strip them of their dislikes and make them love everything you do - which reduces the already threadbare companion system to practically nothing.
Araneae6537 wrote: »Treselegant wrote: »Those who want an 'evil' companion seem the most difficult of players to please. Right now we have Ember as the most 'evil' - a companion who will squeal in delight at everything you do and then give one of her many many compliments about how great a person you are regardless of your morally dubious acts and yet she is still complained about because she doesn't like fishing!
The kind of 'perfect' companion that usually gets brought up in these discussions is a companion that is part fashion dummy and part compliment dispensary. An AI combat bot with no dislikes and loves everything you do. Anything beyond that is usually disregarded as disruptive to the 'evil' playstyle.
Can you imagine a sociopathic assassin character loving your long fishing sessions or being sympathetic to you getting caught by guards? Or maybe your 'evil vampire' character hates you helping people? You can already smell the complaints from here. It often seems that the only way to have these sort of characters without player complaint is to strip them of their dislikes and make them love everything you do - which reduces the already threadbare companion system to practically nothing.
Haha, agreed, although I don’t think it’s specifically players who want evil companions who complain about their dislikes, as exemplified by fishing. That’s not even something you can accidentally do like grabbing a bug, so how is it an issue to dismiss Ember first???
I like companions having likes and dislikes, and only wish it was more developed to be effected more by quests and interactions with them, and that rapport would change some of their banter lines too.
The compliments and praise are a bit much, I agree. I take it as her being eager to please or get on your good side rather than sincerely meant.
SpacemanSpiff1 wrote: »there should be an argonian assassin
The_Titan_Tim wrote: »SpacemanSpiff1 wrote: »there should be an argonian assassin
Yeah, I don’t get why we didn’t get a Morag Tong companion out of Mirri, and why we are not getting a Necromancer Shadowscale instead of a Warden Argonian.
SilverBride wrote: »Ember is ok with stealing but I had her with me while sneaking around a restricted area for a quest and if an NPC even glanced my way I lost rapport. It was getting so bad I just put her away.
It doesn't matter that she likes stealing if she is going to be so judgemental if it's not done perfectly every time.
Araneae6537 wrote: »The_Titan_Tim wrote: »SpacemanSpiff1 wrote: »there should be an argonian assassin
Yeah, I don’t get why we didn’t get a Morag Tong companion out of Mirri, and why we are not getting a Necromancer Shadowscale instead of a Warden Argonian.
A member of the Morag Tong might reasonably try to assassinate a member of the Dark Brotherhood, which I expect people would object to a fair bit more than disapproval!
I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.
Yes, I would love an evil companion. But I would also want an indifferent companion who does not care about what I do, having no likes and no dislikes. The indifferent companion would be forever neutral, and could grant it's companion quests based on it's level. Making this the perfect companion for any situation an adventurer may find himself/herself in.
Araneae6537 wrote: »I don't care if companion is criminally insane or all rainbows and love as long as they do not whine about playing the game as intended. I'd prefer a mute one. Or option to mute em.
Minimal comments option helps a great deal but companions still blurb stupid. I BoW one of a pair of foes and Isobel comments: "Stow your weapons, my friend. We've won." while I'm still killing the other one.
The game as intended is most characters flee or attack a murderer! The whole point, if you choose to play that way, is not getting caught or face the consequences. Likewise, you should have to hide such activities from most companions and the rapport loss should be greater than it is, especially for Bastian and Isobel.
It would make sense to have an assassin, DB, or similar character who does not object, but from yours and others’ comments, it does seem there is interest in a character without either disapproval of anything or commentary. How about a dog? The mabari hound in Dragon Age was great, and there would be a trade off of less (no?) equipment to worry about but less customization and skill lines (no guild lines to grind either) and could make a fine tank or damage dealer.