Alternatively they could put stuff in the game that's is actually worth buying with gold. Furnished houses for instance, and more mounts.
Unlikely. The way it works now, ZOS still sells crowns for RL money; some of those crowns are resold in game for gold, but ZOS always gets their money. They're not very likely to cut their own monetization with gold to crowns in game exchange, and almost certainly would not set up a gem exchange.
There always will be more players with gold than real money for crowns, so for 90% whole system will drastically increase price of crowns (in gold), but for gold there will be no inflation, because there will be same amount of gold in whole game (system don't generate additional gold). Gold only change owners, so at the end there will be still same amount of it. Of course some people will farm gold for new system, but it's hard to farm it effective without guild store (guild store don't generate new gold, only take from one player to another even with taxes as gold sink).This could lead to a significant rise of (or fall of) the price of crowns relative to gold, and other unpleasant surprises such as inflationary spirals.
Luke_Flamesword wrote: »There always will be more players with gold than real money for crowns, so for 90% whole system will drastically increase price of crowns (in gold), but for gold there will be no inflation, because there will be same amount of gold in whole game (system don't generate additional gold). Gold only change owners, so at the end there will be still same amount of it. Of course some people will farm gold for new system, but it's hard to farm it effective without guild store (guild store don't generate new gold, only take from one player to another even with taxes as gold sink).This could lead to a significant rise of (or fall of) the price of crowns relative to gold, and other unpleasant surprises such as inflationary spirals.
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Crown exchange is already a big part of the game however we have to relly on discord servers while buying and selling crowns, we have to pay a fortune to middleman, we have to deal with scammers and then there is this random gold/crown exchange rate based on absolutely nothing.
We could really benefit from an ingame exchange tab controlled by the developers themselves. Guild Wars 2 already has this system and prices scale on based on the purchases made in game in real time and it works perfectly, Eso has no reason to really on third party management for crown exchange.
Crown exchange is already a big part of the game however we have to relly on discord servers while buying and selling crowns, we have to pay a fortune to middleman, we have to deal with scammers and then there is this random gold/crown exchange rate based on absolutely nothing.
We could really benefit from an ingame exchange tab controlled by the developers themselves. Guild Wars 2 already has this system and prices scale on based on the purchases made in game in real time and it works perfectly, Eso has no reason to really on third party management for crown exchange.
Luke_Flamesword wrote: »There always will be more players with gold than real money for crowns, so for 90% whole system will drastically increase price of crowns (in gold), but for gold there will be no inflation, because there will be same amount of gold in whole game (system don't generate additional gold). Gold only change owners, so at the end there will be still same amount of it. Of course some people will farm gold for new system, but it's hard to farm it effective without guild store (guild store don't generate new gold, only take from one player to another even with taxes as gold sink).This could lead to a significant rise of (or fall of) the price of crowns relative to gold, and other unpleasant surprises such as inflationary spirals.
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This is a persistent myth in MMO economic studies which is only partially accurate.
The system generates gold every time an NPC dies that drops gold, every time a quest is completed that rewards gold, every time a writ is done that rewards gold, etc. That is gold that was not already part of the money supply; it doesn't exist until it's created by the game. The NPC, e.g. doesn't actually "carry" the gold in inventory, it's generated on death. Daily Login Rewards also create gold when earned.
This contrasts with things such as farming nodes, selling items looted from monsters, stealing/pickpocketing, crafting things to sell, etc. where the gold being used to purchase your items for sale (by a vendor or by a player) already existed in game.
We know this is the case because the total amount of circulating currency in game has grown many times over in the past 8 years since launch (just ask old school guild traders what a prime trader bid is now vs 5-6-7 years ago); the inflation can be seen in the price of materials for which demand is relatively constant, such as Dreugh Wax, Chromium Grains, Potent Nirncrux and Perfect Roe. This trend shows no signs of reversing. Some things have seen inflation in excess of 500-600% (mundane runes, heartwood) vs their original average trader sale prices. Crowns themselves used to have an exchange rate of less than 100:1 -- one reason gold farmers never plagued ESO like they did other MMO's is that ESO gold became so abundant within 2-3 years of launch that it was not profitable to sell it.
If the crown : gold ratio is too low (say 1:100) there will be less crown sales for gold; people will offer more money to buy crowns, raising the ratio back up (the corollary is that less people will purchase crowns if they don't feel it's profitable to sell them.)
If the crown : gold ratio is too high (say 1:5000) there will also be less crown sales for gold; sellers will reduce the selling price per crown, lowering the ratio back down (the corollary is that less people will purchase crowns to sell if they don't find ready buyers when offered for sale.)
Eventually there might be a theoretical equilibrium established (for a short while)
At least, that's the way it should work in simple theory, but there are far too many variables involved for anything in ESO's economy to be that simple - player population trends, sales on Crown packs, adding or removing trader stalls, new houses or crafting styles being added, changes in the meta sets/builds that require people to craft new gear and upgrade it, and so on.
One little change can have far-reaching and unforeseen implications (the Butterfly Effect) so even something that seems innocuous such as a ZOS-built interface for Crown Exchange could end up completely reshaping the in-game economy.
I know how gold is generate, what I meant is that new system doesn't change anything in gold inflation, because system will not generate more gold itself. Amount of gold in game economy will same with and without this system. Only thing that will change is gold:crowns ratio and this for 90% will change in direction of increasing cost of crowns, because there will much, much more players interested in buying crowns (now for many people this is too complicated, risky, etc) and with new system this will release all hidden demand into market.This is a persistent myth in MMO economic studies which is only partially accurate.
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perfiction wrote: »Doubt it will happen, but adding cash on delivery system for crown gifts would be a step in the right direction to 1. reduce scams; 2. move crown trading out of the gray area.
Ishtarknows wrote: »Terrible idea of fixing crown cost. Which of the 6 servers do we go to to establish the exchange rate? Pc as was noted @ 1300 or Xbox 150?
All economies are different and one size will not fit all. I'm all for a safer way to trade crowns but the exchange rate must be decided between buyer and seller at the time.
Ishtarknows wrote: »Terrible idea of fixing crown cost. Which of the 6 servers do we go to to establish the exchange rate? Pc as was noted @ 1300 or Xbox 150?
All economies are different and one size will not fit all. I'm all for a safer way to trade crowns but the exchange rate must be decided between buyer and seller at the time.
Have you spend 30 seconds checking how this system works in Gw 2 before claiming it is a terrible idea.