Ah yes, gardening, forgot about that. I mean, we even had something like that in Oblivion! (Vile Lair) Housing is underwhelming as it is, there's little usage when it comes to homes, after I've furnished a house -- I rarely ever visit again.spartaxoxo wrote: »I agree. When they first teased housing, they mentioned a gardening update but never got around to doing it! I would love to be able to garden in my home.
I am not familiar with SWTOR, but I have experienced what you said with WoW and Garrisons, but the thing is that back then there was nothing to do in the game so everyone just AFK'd in their bases, this will never be the case with ESO since the focus is not only dungeons & raids and waiting for their reset. It could potentially be a concern if they literally added everything in the house, but it really won't if they are smart about it. A couple of fishing nodes that respawn every X hours or a herb or two I guarantee you won't break the game.everseeing_njpreub18_ESO wrote: »First off, I'm all for more housing options, love that aspect of the game. But with that said, i have seen the downside (specifically in SWTOR). In that game i had access to everything i wanted to do in my home and therefore never went to the fleet station (the central hub) and when i rarely did, it was a ghost-town.
As it is you can buy, sell, craft, breakdown, sell stolen stuff, use dummies, fill your ultimate, bank, and more in your home. If I could grab and turn in writs, and then as mentioned garden (assuming this means adding material nodes for various things be they plants, wood, a mine for stone, etc.), I would basically never need to leave the house, and as others might as well, the greater over-world begins to feel empty.
So often while gathering you run across folks doing world bosses or asking for help somewhere, and removing a chunk of the player-base from being around to help i just see as detrimental to the whole.
"Flair" options I would be all for, a "fake fishing node" where i could fish for valueless fish (or even catch normal fish i cant keep just for effect or something), same with gardening where plants would grown over time but not give (or very very limited) actual material rewards. Just so long as folks don't end up sealed in there homes, might be what some prefer but i can see the downside for others (especially newer players).
spartaxoxo wrote: »I agree. When they first teased housing, they mentioned a gardening update but never got around to doing it! I would love to be able to garden in my home.
Hyperbole. It won't if the optimal way to farm is still going outside in the world, like I said, if you gather a couple of Nirnroots with a respawn rate of say.. 30 minutes every now and then -- your game won't break. I wouldn't be interested in gardening that yields absolutely nothing other than looks, I mean, we already have a bunch of plant furnishing.Holycannoli wrote: »spartaxoxo wrote: »I agree. When they first teased housing, they mentioned a gardening update but never got around to doing it! I would love to be able to garden in my home.
Gardening for decoration would work but gardening for food and alchemy components is no good. It would be less reason for people to be out in the world and that's not a good thing. The world needs to feel alive and populated and active.
everseeing_njpreub18_ESO wrote: »First off, I'm all for more housing options, love that aspect of the game. But with that said, i have seen the downside (specifically in SWTOR). In that game i had access to everything i wanted to do in my home and therefore never went to the fleet station (the central hub) and when i rarely did, it was a ghost-town.
As it is you can buy, sell, craft, breakdown, sell stolen stuff, use dummies, fill your ultimate, bank, and more in your home. If I could grab and turn in writs, and then as mentioned garden (assuming this means adding material nodes for various things be they plants, wood, a mine for stone, etc.), I would basically never need to leave the house, and as others might as well, the greater over-world begins to feel empty.
So often while gathering you run across folks doing world bosses or asking for help somewhere, and removing a chunk of the player-base from being around to help i just see as detrimental to the whole.
"Flair" options I would be all for, a "fake fishing node" where i could fish for valueless fish (or even catch normal fish i cant keep just for effect or something), same with gardening where plants would grown over time but not give (or very very limited) actual material rewards. Just so long as folks don't end up sealed in there homes, might be what some prefer but i can see the downside for others (especially newer players).
Hyperbole. It won't if the optimal way to farm is still going outside in the world, like I said, if you gather a couple of Nirnroots with a respawn rate of say.. 30 minutes every now and then -- your game won't break. I wouldn't be interested in gardening that yields absolutely nothing other than looks, I mean, we already have a bunch of plant furnishing.Holycannoli wrote: »spartaxoxo wrote: »I agree. When they first teased housing, they mentioned a gardening update but never got around to doing it! I would love to be able to garden in my home.
Gardening for decoration would work but gardening for food and alchemy components is no good. It would be less reason for people to be out in the world and that's not a good thing. The world needs to feel alive and populated and active.
I agree. Hence why I think that even if they put a bunch of stuff to do in our homes -- the open world won't suffer. Housing feels hollow as is, and it should have improved on some departments after so many years.ThelerisTelvanni wrote: »To be honest the Garrison WoW added during WoD was someting I loved and that needed more customisation. Getting stuff for it was cool and I loved it. To those that think that the Garrision was the problem in that expasin: It was not! Most AFKed there because there was nothing else to do! TESO on the other hand does not have that content problem. You can play every chapter and go to any other once your done with the current one. WoW on the other hand only utelises the content of it's current expansin/patch. Where you run out of content in WoW you will have plenty in TESO. Unless you play since Beta, have done everything a 1000 times and are still hungry for more content. Well tending to your garden might give you something to do.
Amazing post, thank you, and I couldn't agree more on the points you made.Supreme_Atromancer wrote: »I think there are probably a lot more ideas to be had to add value and reasons to use housing and spend time in them, especially passive activities. I'd love to hear more ideas.
everseeing_njpreub18_ESO wrote: »As it is you can buy, sell, craft, breakdown, sell stolen stuff, use dummies, fill your ultimate, bank, and more in your home. If I could grab and turn in writs, and then as mentioned garden (assuming this means adding material nodes for various things be they plants, wood, a mine for stone, etc.), I would basically never need to leave the house, and as others might as well, the greater over-world begins to feel empty.
Some great feedback indeed. I also had this idea of portals but forgot to mention it, something like what we see in some Daedric Homes (i.e. wraithhome) would work wonders for manor-sized houses, the technology is already there! Anyway, homes could be so much more and I would especially love for more reasons for me to visit mine, even if it's just me doing my writs there.Anyway, I've got a monstrously long list of ideas for housing that I'd love to see, but I'll truncate since this comment is long enough already:
-Portals, or just generally better traversal in houses, since I can't mount and houses insist on being massive. The Grapple Bow posts or the Black Drake geysers would be great. Or, you know, just like... ladders.
-Mount trainer houseguest. Tons of houses come with stables that can't be removed, and tons of those stables stand empty.
-I think gardening is a terrific idea; honestly, just make it similar to the hireling mats we get in the mail, except we get the materials ourselves, and I'd call that a win.
-As an overall piece of functionality that I'd love to see: let me "mirror" furnishings, or give me mirrored furnishings for sale--doors, specifically, are probably the best example. Leyawiin itself has double-doors in its style, but I can't imitate that because spinning the Leyawiin door around causes it to open the "wrong" way. Mirroring statues and stuff could also be nice for symmetry, and all that.
-Boats. I want all the boats.
Some great feedback indeed. I also had this idea of portals but forgot to mention it, something like what we see in some Daedric Homes (i.e. wraithhome) would work wonders for manor-sized houses, the technology is already there! Anyway, homes could be so much more and I would especially love for more reasons for me to visit mine, even if it's just me doing my writs there.Anyway, I've got a monstrously long list of ideas for housing that I'd love to see, but I'll truncate since this comment is long enough already:
-Portals, or just generally better traversal in houses, since I can't mount and houses insist on being massive. The Grapple Bow posts or the Black Drake geysers would be great. Or, you know, just like... ladders.
-Mount trainer houseguest. Tons of houses come with stables that can't be removed, and tons of those stables stand empty.
-I think gardening is a terrific idea; honestly, just make it similar to the hireling mats we get in the mail, except we get the materials ourselves, and I'd call that a win.
-As an overall piece of functionality that I'd love to see: let me "mirror" furnishings, or give me mirrored furnishings for sale--doors, specifically, are probably the best example. Leyawiin itself has double-doors in its style, but I can't imitate that because spinning the Leyawiin door around causes it to open the "wrong" way. Mirroring statues and stuff could also be nice for symmetry, and all that.
-Boats. I want all the boats.
Yup, and make it free, but we both know that's not gonna happen. Some things should be basic and purchasable with gold, same for two-seat mounts etc.Araneae6537 wrote: »I like the option of portals we can place, but generally don’t like them build into homes unless it’s taking us to somewhere not meant to be physically connected (as in Hunter’s Glade, Jode’s Embrace, Hall of the Lunar Champion) but dislike them for going from the bottom of a tower to the top, or as they are used in Wraithhome and Bastian Sanguinaris. But to set where we want our entrance to be and other uses would be great.