Every time I see the ability Turn Undead somewhere it reminds me of the Dutch manual for Baldur's Gate. "Turn" was interpreted and translated as "turn into" instead of "turn away"...
The_Titan_Tim wrote: »Fear used to have that effect, but players were getting sent inside of objects and stuck, and others were using it to fear people into places they weren’t supposed to be, like enemy keeps.
TybaltKaine wrote: »Unrelated gripe but Turn Evil should be a PVE skill that only works on explicitly evil things to be more in keeping with the rest of the Fighter's Guild kit/ESO era lore.
Essentially, it should work on Deadra, Undead, Vampires, Werewolves. That's it.
You wanna use fear in PVP? Hope your opponent is a Vampire, become a Vampire yourself or play Nightblade.
Every class has a thing only they can do, and the one for Nightblade is...stealth? I can do that with a potion. Gimme my Nightblade class flavor back.
That being said, Fear having a run away effect would be cool, but I like that it's an immobilize to set up for AOE's. Get everyone lined up and drop a hammer on them.
TybaltKaine wrote: »That's unfortunate. I started playing in 20, when I had an abundance of free time suddenly, and it always irked me that one of the few cool things I could do as a Nightblade in PVP that no one else could, Stealth in, fear everyone, drop a magicka detonation, wasn't as unique as I thought it was.