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Fighters Guild - Turn Evil

Zama666
Zama666
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This is a cool skill. Be nice if fear made opponents run away in random directions.

Does any skill do that?

Good for ball groups!

But bad for me when I go run around wildly and off a bridge..

Thoughts?

Z
  • The_Titan_Tim
    The_Titan_Tim
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    Fear used to have that effect, but players were getting sent inside of objects and stuck, and others were using it to fear people into places they weren’t supposed to be, like enemy keeps.
  • Jaraal
    Jaraal
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    Knockback skills and sets will send people a few feet away, but that's about it.

    Reminds me of the time on the Alessia bridge when I got knocked off by a templar, but chained back in from midair by a DK. :)
  • Snamyap
    Snamyap
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    Every time I see the ability Turn Undead somewhere it reminds me of the Dutch manual for Baldur's Gate. "Turn" was interpreted and translated as "turn into" instead of "turn away"...
  • Danikat
    Danikat
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    Snamyap wrote: »
    Every time I see the ability Turn Undead somewhere it reminds me of the Dutch manual for Baldur's Gate. "Turn" was interpreted and translated as "turn into" instead of "turn away"...

    English is my first language but I was about 12 when that game came out and I interpreted it as 'turn into an undead' instead of 'turn away undead' as well. As a result it took me ages to work out what the skill actually did.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Zama666
    Zama666
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    Fear used to have that effect, but players were getting sent inside of objects and stuck, and others were using it to fear people into places they weren’t supposed to be, like enemy keeps.

    Be nice if they could fix that....if there was a building or something around one should bounce off it and take twice this damage...make a 'boing' noise while at it!
  • TybaltKaine
    TybaltKaine
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    Unrelated gripe but Turn Evil should be a PVE skill that only works on explicitly evil things to be more in keeping with the rest of the Fighter's Guild kit/ESO era lore.

    Essentially, it should work on Deadra, Undead, Vampires, Werewolves. That's it.

    You wanna use fear in PVP? Hope your opponent is a Vampire, become a Vampire yourself or play Nightblade.

    Every class has a thing only they can do, and the one for Nightblade is...stealth? I can do that with a potion. Gimme my Nightblade class flavor back.

    That being said, Fear having a run away effect would be cool, but I like that it's an immobilize to set up for AOE's. Get everyone lined up and drop a hammer on them.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • virtus753
    virtus753
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    Unrelated gripe but Turn Evil should be a PVE skill that only works on explicitly evil things to be more in keeping with the rest of the Fighter's Guild kit/ESO era lore.

    Essentially, it should work on Deadra, Undead, Vampires, Werewolves. That's it.

    You wanna use fear in PVP? Hope your opponent is a Vampire, become a Vampire yourself or play Nightblade.

    Every class has a thing only they can do, and the one for Nightblade is...stealth? I can do that with a potion. Gimme my Nightblade class flavor back.

    That being said, Fear having a run away effect would be cool, but I like that it's an immobilize to set up for AOE's. Get everyone lined up and drop a hammer on them.

    Turn Evil used to be Turn Undead. They expanded it in 2019 to include everyone and everything that can be feared. I don’t think they’d restrict it so heavily when more accessibility is an explicit theme of the past few years of development design.
  • TybaltKaine
    TybaltKaine
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    That's unfortunate. I started playing in 20, when I had an abundance of free time suddenly, and it always irked me that one of the few cool things I could do as a Nightblade in PVP that no one else could, Stealth in, fear everyone, drop a magicka detonation, wasn't as unique as I thought it was.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • Dr_Con
    Dr_Con
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    The old fear sucked for pvp, losing control of your character like that was jarring and the pve experience didn't really prepare you for that- breaking out of it wasn't intuitive and you lost control of your character. You would sometimes even walk out of the enemy aoe.
  • virtus753
    virtus753
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    That's unfortunate. I started playing in 20, when I had an abundance of free time suddenly, and it always irked me that one of the few cool things I could do as a Nightblade in PVP that no one else could, Stealth in, fear everyone, drop a magicka detonation, wasn't as unique as I thought it was.

    Class identity is often on the losing end of making things more widely accessible, yeah. In this case there was also an issue where the game was running something like 23 checks per target for Fighters Guild skills that targeted only undead/werewolves/daedra. They kept a tiny bit of flavor with the passive that now deals 10% extra damage to player vampires and werewolves, which requires only 3 checks, instead of 20% extra damage to any enemy that is undead/werewolf/daedra. Their servers just can’t handle the scale of checks like that with how many people play at the same time now, so they’ve been paring back where they feel they can, even though that means losing things people like (another example being character-specific achievements).
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