as a level ten i should have a decent chance of killing a level 50 in battlegrounds
you could make it so every piece of armor has the same value so if my heavy helmet is purple and theirs is gold then we would still get the same defensive benefit unless they had theirs reinforced trait... this could do so much for newer players getting into battlegrounds as they would actually stand a chance against older players.... a system like this provides more accessibility while still making building your character desirable for high mmr play.... there is probably more to balancing than just this but i think that it is a good start... as a level 10 with no full sets or a still fairly new level 160 with less than desirable stats, the battlegrounds would be that much more fun to enjoy pvp while still learning the game...
SkaraMinoc wrote: »as a level ten i should have a decent chance of killing a level 50 in battlegrounds
Did you mean level 49? Because a level 50 can have 3600 champion points and 10000 hours of battlegrounds experience.
A new level 49 player will have significant experience over a new level 10. Muscle memory, knowledge of traits, enchants, armor weight, etc. Even just playing 20 or 30 battlegrounds will give you a huge advantage over a level 10.you could make it so every piece of armor has the same value so if my heavy helmet is purple and theirs is gold then we would still get the same defensive benefit unless they had theirs reinforced trait... this could do so much for newer players getting into battlegrounds as they would actually stand a chance against older players.... a system like this provides more accessibility while still making building your character desirable for high mmr play.... there is probably more to balancing than just this but i think that it is a good start... as a level 10 with no full sets or a still fairly new level 160 with less than desirable stats, the battlegrounds would be that much more fun to enjoy pvp while still learning the game...
Guild Wars 2 has curated sets and it's a good restraint when you want balance. But it severely limits your build options and it goes directly against ZOS' ethos of "play how you want". So I don't see this ever happening.
Assuming you mean level 49 instead of 50 not really.... as a level ten i should have a decent chance of killing a level 50 in battlegrounds.......
It's the skill points, passives, unlocked and morphed abilities. It's also the gear-- but sub-50 only sweats are gonna have matching armor of appropriate level. Probably crafted-- which isn't hard-- but still. Realize some people re-enroll toons specifically to play low level BGs. Which is kinda lame, but is what it is.
A solution for this would be good... But I don't think it involves standardizing gear so quality doesn't matter.
I haven't made a new character in ages so... Remind me... Can level 10s even barswap yet? It used to be level 10 unlocks dungeons and level 15 unlocks barswapping. I wouldn't expect much until you can use both bars, certainly.
you could make it so every piece of armor has the same value so if my heavy helmet is purple and theirs is gold then we would still get the same defensive benefit unless they had theirs reinforced trait.
and no, it DOESNT limit build options at all because your gear would be of the same stats as other players which gives
if you did want to use lower quality gear then i might suggest medium or light armor as they boast noticeably lower defense capabilities in favor of more damage output..
A level 10 will never face a level 50 in BGs. BGs are level locked to below 50 and above 50. Even if they could, they will and should never be on the same level of competitiveness. Just think about the skills and passives a level 10 has available compared to a level 50. It's not even about the gear.
But also, no, BGs are not meant to be beginner PVP. They are meant to be quickly accessible small scale PVP fights.
DrNukenstein wrote: »Under 50 BG's really are for the OG's on their NG+'s.
The people that pvp regularly in this game, they really like the pvp. You're not going to have nearly as much fun if you're not transmuting a full endgame build every 2-3 levels.
In fact one of the joys of it is getting the skills you want at the lowest possible level so you can enjoy them with the crazy stat scaling. I already ruined my current smurf by taking her to 35. I will definitely be paying to win to get my next one fully set up at level 15. There are even ways to effectively level lock your under 50 pvp toon. It's very dark souls, but you can use $$$ to do it, which is very nice and respectful to my time.
What you should do is fill out your sticker book for Rallying Cry and your your favorite BOE damage set, do a few dungeons for some transmutes, and then get back to it. It's more fun that way.
It's strange that you think learning basic mechanics shouldn't be important.point is
play how you want is a big driver for eso marketing i think... so to have to learn more than basic mechanics on your own to even stand a chance against older players is kind of not a very good indicatior of that image dont you think???
this doesnt touch other pvp like cyrodiil or duels but if it did well to merge the level 1 to 160 bgs i could totally see them making a/the non-champ campaign functioning the same way...
it definitely doesnt seem like too much to ask for as it would accomplish realistically useful goals..
You are already battle leveled below lvl 50, so I doubt changing the stats further is a solution. If you tweak it too unevenly, veteran players who happen to be playing in a new low level character would have an advantage over other players.It's strange that you think learning basic mechanics shouldn't be important.point is
play how you want is a big driver for eso marketing i think... so to have to learn more than basic mechanics on your own to even stand a chance against older players is kind of not a very good indicatior of that image dont you think???
this doesnt touch other pvp like cyrodiil or duels but if it did well to merge the level 1 to 160 bgs i could totally see them making a/the non-champ campaign functioning the same way...
it definitely doesnt seem like too much to ask for as it would accomplish realistically useful goals..
But I think the more important problem here, that has been pointed out many times by high end players, is the lack of a proper tutorial system in-game. ZOS needs to add some kind of special training room where players can enter to learn more about combat mechanics, how their stats work, how they need to build their characters for PVE and PVP content. It doesn't need to be super detailed, only insightful, to give less experienced players a starting point.
It's counterproductive to have trials and other veteran content feature DPS checks when pugs can't clear that content because they don't know how to reach that DPS.
This game is nearing 10 years old and players still have to turn to Google and Youtube to understand how core elements of the game work. I'm no different, even though I've been playing on and off since 2015.