Common skill line should be sharable among characters or not?

AvalonRanger
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Common skill line should be sharable among characters or not?

Do we really need repeating same quest to get only for common skill line for your alternate characters?
(Common skill line=Non class skill. like the PVP skill, Dark brotherhood, Thief , Psijic, or Weapon skill)
Well, I think it's just time wasting.

We've already shared gears and other items among characters which we have through the personal bank space.
Then, why we can't share common skill line? It's totally nonsense.

How do you feel?



My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I'm Tank and Healer main player.

Common skill line should be sharable among characters or not? 76 votes

Yes I agree. Common skill line should be sharable.
22%
SteelFingerShagrethAvalonRangerDestaiAstironbinhoComboBreaker88GiantFruitFlyrenneThe_Titan_TimAgenericnamehoneybunLady_GaladhielbugDragonlord573LykeionGibrans 17 votes
No I don't think so.
77%
Nestorfleetingyouth_ESOStxKesstrylDanikatfreespiritKhenarthiMaster_Fluffdanno8Aektannphaneub17_ESOElsonsoSheridanDjennkuSilverBrideTandortwevkargen27VevvevMarto 59 votes
  • TaSheen
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    No I don't think so.
    I don't do every "common" skill line on every character; depends on the character what I do with her: some get mages, none get pvp (outside of the AP daily rewards for Vigor), some get fighters, no one ever does undaunted (ick), each gets pertinent weapon skills, everyone gets psijiic, no one levels TG or DB (again, ick).

    The ones I do on various characters I find very fun, and don't want that done AWA style.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FlipFlopFrog
    FlipFlopFrog
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    No I don't think so.
    You can just buy them if you don't want to do them again.
    PC EU
  • wilykcat
    wilykcat
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    No I don't think so.
    I don't really know for sure.

    With weapon skills players can make those all the same by having the same type of weapons equipped on all characters.

    With the other non-class specific skill lines, I do like having a variety of different skill lines on all my characters.
    Edited by wilykcat on February 18, 2023 2:34PM
  • Tandor
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    No I don't think so.
    Absolutely not. Those who don't want to play the game fully with multiple characters can use the Crown Store for skilling up their alts. There are far too many things that are account-wide already, we don't need any more.
  • Freelancer_ESO
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    I think the overall lines shouldn't be shared.

    With that said, I think some of the passive abilities should be either universal or reduced so that players don't feel as forced to join/level up guilds they don't want to join.

    For example, I think Undaunted Mettle, Intimidating Presence, and Persuasive Will should be universal passives.

  • Elsonso
    Elsonso
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    No I don't think so.
    Nope. If not for repeating content, what is there left to do?
    XBox EU/NA:@ElsonsoJannus
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  • Mesite
    Mesite
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    No I don't think so.
    I love the psijic. Most don't but it takes you across a lot of zones. I have done it a few times. I don't use add-ons most of the time and I find new stuff every time.
  • Danikat
    Danikat
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    No I don't think so.
    I like having different skill lines on different characters as another way to customise them. Needing to level them up has never bothered me.

    Also they'd need to find another way to distinguish which characters are part of groups like the Dark Brotherhood and Psijic Order as it sometimes affects dialogue, access to quests etc.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • The_Titan_Tim
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    Yes I agree. Common skill line should be sharable.
    Within current ESO I would support the world & guild skill lines being shared outside of Soul Magic and that is because of the fact that those skill lines are obtained through artificial grinds.

    The overwhelmingly vast majority of players do not have 30,000 crowns to spend on unlocking one Skill Line for each of their ten alt characters, or 60,000 for Mage’s and Psijic, these skill lines are also non-giftable, which eliminates buying crowns as an alternative completely.

    About the need for monetization…
    Any argument that ZOS needs more funding can be completely shot down by the fact that we’re paying 15 dollars a month for servers that don’t work and content devoid of… you guessed it, content. Expansions aren’t covered, so we’re getting around roughly 35(this year) to 50 dollars worth of content a year?

    15 x 12 = 180 dollars a year on ESO+
    180$ for 50$ worth of content? Where is our 130 dollars going? Not into our megaservers, I mean Cyrodiil last night was completely unplayable on Xbox NA Blackreach.

    If completing those quests gave me, the player, any sense of world or guild development, and were actually enjoyable tasks, nobody would care that they take a few days, nor weeks to finish. But they don’t, resulting in an extremely dull grind that few want to partake in multiple times simultaneously creating nothing new for our character’s world as our actions have no impact, simply finding all the blue books means that they won’t be on the ground, nothing else.
  • Amottica
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    No I don't think so.
    It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.

  • The_Titan_Tim
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    Yes I agree. Common skill line should be sharable.
    Amottica wrote: »
    It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.

    How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?
  • Elsonso
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    No I don't think so.
    Amottica wrote: »
    It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.

    How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?

    Finding books drives Mage's Guild level, and Mage's Guild level drives the ability to learn and cast Mage's Guild spells. Presumably, the guild teaches this as the character improves in Guild standing, even though that step is glossed over in the game.

    Do the work, get the reward.
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  • The_Titan_Tim
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    Yes I agree. Common skill line should be sharable.
    Elsonso wrote: »
    Amottica wrote: »
    It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.

    How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?

    Finding books drives Mage's Guild level, and Mage's Guild level drives the ability to learn and cast Mage's Guild spells. Presumably, the guild teaches this as the character improves in Guild standing, even though that step is glossed over in the game.

    Do the work, get the reward.

    Presumably? I’m playing video games so I don’t have to use my imagination, video games are also supposed to be fun, not work. I think you’ve got your priorities a little confused. I want to feel immersed. I want things to feel explained, for my decisions to have impact, ESO doesn’t do that, so why cater to it as if it did?

    The first step to solving any problem is acknowledging that there is in fact a problem. Bandaid remedies to it are a good start, and that’s exactly what sharing Guild skill level would be.

    When and if, that’s a big “if”, the guilds are looked into and we begin to have logical progression and explanations to why we receive these abilities at different intervals, we can talk about the importance of keeping them character-wide.
    Edited by The_Titan_Tim on February 18, 2023 9:43PM
  • bmnoble
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    No I don't think so.
    No I only do the ones relevant to my other characters builds, on quite a few I don't even bother with most of those skill lines at all.

    The reality is those skill lines are made grindy on purpose, they are a time sink and with them being in the crown store now, your not going to get them as an account wide option at this point.
  • Nestor
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    No I don't think so.
    For things that give benefit to your character, time effort or money needs to be expended
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • The_Titan_Tim
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    Yes I agree. Common skill line should be sharable.
    Nestor wrote: »
    For things that give benefit to your character, time effort or money needs to be expended

    How many of you have Excavation fully leveled on multiple characters?
  • TaSheen
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    No I don't think so.
    I have Excavation and scrying fully leveled on 25 of my characters, and am working on getting it done on all the rest.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nestor
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    No I don't think so.
    Nestor wrote: »
    For things that give benefit to your character, time effort or money needs to be expended

    How many of you have Excavation fully leveled on multiple characters?

    Only need it on one. Leads are account wide and have 30 days to dig up
    Edited by Nestor on February 18, 2023 10:01PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • TaSheen
    TaSheen
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    No I don't think so.
    Nestor wrote: »
    Nestor wrote: »
    For things that give benefit to your character, time effort or money needs to be expended

    How many of you have Excavation fully leveled on multiple characters?

    Only need it on one. Leads are account wide and have 30 days to dig up

    I want it on all of mine, because it's fun, and a bit of gold and furnishings.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Freelancer_ESO
    Freelancer_ESO
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    Nestor wrote: »
    Nestor wrote: »
    For things that give benefit to your character, time effort or money needs to be expended

    How many of you have Excavation fully leveled on multiple characters?

    Only need it on one. Leads are account wide and have 30 days to dig up

    One reason some people run it on multiple is for the Keen Eye: Treasure Chests.

    Keen Eye: Treasure Chests makes it incredibly easy to spot the chests when doing dungeon runs with groups that are going fast. If you get lucky, finding treasure chests can significantly reduce the amount of time you spend in a dungeon grinding for a specific weapon.
  • The_Titan_Tim
    The_Titan_Tim
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    Yes I agree. Common skill line should be sharable.
    Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.

    Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?
  • TaSheen
    TaSheen
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    No I don't think so.
    Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.

    Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?

    I don't. I like things the way they are - every one of my characters will scry and excavate, because I hate swapping characters when I'm in the middle of leveling.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Elsonso
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    No I don't think so.
    Elsonso wrote: »
    Amottica wrote: »
    It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.

    How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?

    Finding books drives Mage's Guild level, and Mage's Guild level drives the ability to learn and cast Mage's Guild spells. Presumably, the guild teaches this as the character improves in Guild standing, even though that step is glossed over in the game.

    Do the work, get the reward.

    Presumably? I’m playing video games so I don’t have to use my imagination, video games are also supposed to be fun, not work. I think you’ve got your priorities a little confused. I want to feel immersed. I want things to feel explained, for my decisions to have impact, ESO doesn’t do that, so why cater to it as if it did?

    There are limits. You get and read your mail from anywhere. No one has to deliver it to you and you don't have to go to some mail box. That the game does not sit down and teach your character guild skills is the same thing. Every game does this, to some degree.
    Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?

    Neither should be account wide. Actually, ZOS needs to go backwards with this. Purple leads are limited to one per account, and it needs to be one per character.
    XBox EU/NA:@ElsonsoJannus
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  • Tandor
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    No I don't think so.
    Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.

    Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?

    Not me.
  • Agenericname
    Agenericname
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    Yes I agree. Common skill line should be sharable.
    There are so many inconsistencies with some of these, and how AwA rolled out that I feel like it should be all or none. Excavation is a good example. (I also have it maxed on multiple characters) The purple leads from each zone are limited to the account but the skill lines themselves are per character. What I'm left with is a distinct lack of desire to do this again on any character.

    My characters all have access to the same styles, but the motif pages are per character, while the achievement is also account wide. Prior to AwA I did collect them on more than one character, now, I don't really see the point in it.

    I really dont care all that much either way. I preferred working on individual character progression, but that's gone or diluted severely. It has some points that makes it nice as well, I dont want to focus on just the bad, but the end result is, I don't want to do it again. In the case of Excavation, not only is it a bit grindy to level, every character after the first will be even worse. I'm also happy playing just a couple of characters, so it doesn't bother me.
  • TaSheen
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    No I don't think so.
    Elsonso wrote: »

    Neither should be account wide. Actually, ZOS needs to go backwards with this. Purple leads are limited to one per account, and it needs to be one per character.

    I wish....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nestor
    Nestor
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    No I don't think so.
    Nestor wrote: »
    Nestor wrote: »
    For things that give benefit to your character, time effort or money needs to be expended

    How many of you have Excavation fully leveled on multiple characters?

    Only need it on one. Leads are account wide and have 30 days to dig up

    One reason some people run it on multiple is for the Keen Eye: Treasure Chests.

    Keen Eye: Treasure Chests makes it incredibly easy to spot the chests when doing dungeon runs with groups that are going fast. If you get lucky, finding treasure chests can significantly reduce the amount of time you spend in a dungeon grinding for a specific weapon.

    And that is a benefit to the character. Work for it.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Northwold
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    I think we should be given the option to share it, so we can still do the quests if we want.

    (I don't play multiple characters -- largely because the very idea of levelling up a number of characters from scratch sounds incredibly tedious to me. I get that some people enjoy the experience and, on levelling up more generally than the specific types of skill mentioned in the OP, I think it would be beneficial if there was a choice.

    I also think there are certain skills with direct monetary rewards attached that should have to be levelled up on every character, eg crafting because of crafting writs, because otherwise too many people would just create nine different characters to make nine times as much money on the spot.)
    Edited by Northwold on February 19, 2023 1:28AM
  • kargen27
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    No I don't think so.
    Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.

    Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?

    None should be account wide. An MMO needs new content, players taking part in a variety of content and players repeating content for the long term health of the game. Account wide achievements already took away a major incentive to repeat content and do a variety of content. No need to hurt the game farther by making skill lines account wide.
    and then the parrot said, "must be the water mines green too."
  • Amottica
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    No I don't think so.
    Amottica wrote: »
    It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.

    How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?

    The same way leveling the same skills all over again in a DK even though one has several fully leveled DKs.

    Thing is, for anyone who doesn’t want to spend the time collecting the books when they have already done so on another character they can buy the skill line for new characters.

    Solution is already available and is unlikely to change further.
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