It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.
The_Titan_Tim wrote: »It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.
How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?
The_Titan_Tim wrote: »It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.
How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?
Finding books drives Mage's Guild level, and Mage's Guild level drives the ability to learn and cast Mage's Guild spells. Presumably, the guild teaches this as the character improves in Guild standing, even though that step is glossed over in the game.
Do the work, get the reward.
The_Titan_Tim wrote: »
The_Titan_Tim wrote: »
Only need it on one. Leads are account wide and have 30 days to dig up
The_Titan_Tim wrote: »
Only need it on one. Leads are account wide and have 30 days to dig up
The_Titan_Tim wrote: »Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.
Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?
The_Titan_Tim wrote: »The_Titan_Tim wrote: »It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.
How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?
Finding books drives Mage's Guild level, and Mage's Guild level drives the ability to learn and cast Mage's Guild spells. Presumably, the guild teaches this as the character improves in Guild standing, even though that step is glossed over in the game.
Do the work, get the reward.
Presumably? I’m playing video games so I don’t have to use my imagination, video games are also supposed to be fun, not work. I think you’ve got your priorities a little confused. I want to feel immersed. I want things to feel explained, for my decisions to have impact, ESO doesn’t do that, so why cater to it as if it did?
The_Titan_Tim wrote: »Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?
The_Titan_Tim wrote: »Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.
Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?
Neither should be account wide. Actually, ZOS needs to go backwards with this. Purple leads are limited to one per account, and it needs to be one per character.
chessalavakia_ESO wrote: »The_Titan_Tim wrote: »
Only need it on one. Leads are account wide and have 30 days to dig up
One reason some people run it on multiple is for the Keen Eye: Treasure Chests.
Keen Eye: Treasure Chests makes it incredibly easy to spot the chests when doing dungeon runs with groups that are going fast. If you get lucky, finding treasure chests can significantly reduce the amount of time you spend in a dungeon grinding for a specific weapon.
The_Titan_Tim wrote: »Grinding Excavation has no character progression, there are no quests past the original, and yet gives a blatant advantage in Keen Eye: Treasure Chests as previously mentioned, it’s not a combat ability, yet for every advanced chest you find in dungeons, you are likely to find a weapon or jewelry, having to do one less run to fill your stickerbook.
Now I’ll ask, how many of you agree to skill lines like Excavation being account-wide over skill lines like Mage’s Guild?
The_Titan_Tim wrote: »It makes no sense that a character somehow knows skills they have had no exposure for learning about them. The next step is we roll a second character of a specific class and they automatically know all the skills as though at level 4 there are an expert at the game.
How does collecting completely unrelated lore books determine your character’s readiness to cast abilities?