Oh, that's interesting. AOEs have a reduced proc chance for status effects? Here I was thinking it would be higher because of the increased target count per tick.Necrotech_Master wrote: »the chance of ice furnace applying burning is low, because its an AOE
Darkstorne wrote: »Oh, that's interesting. AOEs have a reduced proc chance for status effects? Here I was thinking it would be higher because of the increased target count per tick.Necrotech_Master wrote: »the chance of ice furnace applying burning is low, because its an AOE
@MudcrabAttack Thank you! This is all really interesting. Any idea if Charged interacts with the Frozen Watcher set's status effect chance? It's a set I already have for a tank build of this character for random normals, paired with Turning Tide.MudcrabAttack wrote: »Darkstorne wrote: »Oh, that's interesting. AOEs have a reduced proc chance for status effects? Here I was thinking it would be higher because of the increased target count per tick.Necrotech_Master wrote: »the chance of ice furnace applying burning is low, because its an AOE
AOE DOTs have the lowest chance to proc a status effect, it’s 1% per tick of damage, or around 5% with charged. Winters revenge is the exception where chilled will proc about every 2 seconds on every target inside the AOE, as long as you have charged trait.
https://alcasthq.com/eso-status-effects/
Direct damage AOE has 5% (~25% with charged on a two handed weapon), single target direct damage is 10% (~50% with charged), enchantments have 20% (pretty much guaranteed status damage with charged staff / bow / 2H)
I tested Baron Zaudrus with single target long ago, with force pulse/ weapon glyphs/ set procs/ skill procs, I was getting about 3 status effects per second with a charged weapon, but it seemed like lower ultimate generation than expected. I’m curious whether it works better with AOE procs from a crowd
Darkstorne wrote: »@MudcrabAttack Thank you! This is all really interesting. Any idea if Charged interacts with the Frozen Watcher set's status effect chance? It's a set I already have for a tank build of this character for random normals, paired with Turning Tide.MudcrabAttack wrote: »Darkstorne wrote: »Oh, that's interesting. AOEs have a reduced proc chance for status effects? Here I was thinking it would be higher because of the increased target count per tick.Necrotech_Master wrote: »the chance of ice furnace applying burning is low, because its an AOE
AOE DOTs have the lowest chance to proc a status effect, it’s 1% per tick of damage, or around 5% with charged. Winters revenge is the exception where chilled will proc about every 2 seconds on every target inside the AOE, as long as you have charged trait.
https://alcasthq.com/eso-status-effects/
Direct damage AOE has 5% (~25% with charged on a two handed weapon), single target direct damage is 10% (~50% with charged), enchantments have 20% (pretty much guaranteed status damage with charged staff / bow / 2H)
I tested Baron Zaudrus with single target long ago, with force pulse/ weapon glyphs/ set procs/ skill procs, I was getting about 3 status effects per second with a charged weapon, but it seemed like lower ultimate generation than expected. I’m curious whether it works better with AOE procs from a crowd
(5 items) Summon a blizzard around you while you are Bracing, inflicting 496 Frost Damage every 1 second to enemies within 6 meters. This effect scales off your Max Health. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
^ Seems like this set specifically stands apart from the normal rules you listed? But I wonder if that 15% chance is locked in or can still be increased with charged.
Also, that's really interesting to hear weapon enchantments are essentially 100% chance with charged. And this is all making me consider replacing Ice Furnace now, and doubling down on frost damage for chilled generation. It's even making Heartland Conqueror sound good which I never thought I'd say! (5 items: Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.) When Wardens get to generate so much extra damage from chilled procs now... hmmm...