phaneub17_ESO wrote: »While I want more character slots, I would also like to limit the number of new classes over new skill lines that everyone has access regardless. Unless they add some serious dynamic changes to the game, a new class is unnecessary for the sake of having a new class.
I feel like it's kind of an "all-or-nothing" type of approach. I mean, you can't be a Mage that uses Frost, Flame, and Shock spells on a single character. So they've kind of already committed to classes.
phaneub17_ESO wrote: »I feel like it's kind of an "all-or-nothing" type of approach. I mean, you can't be a Mage that uses Frost, Flame, and Shock spells on a single character. So they've kind of already committed to classes.
Sure you can! A Necromancer is literally all of that. Boneyard and Colossus are both Frost; Lightning Staff Wall of Elements, Skeletal Arcanist, and Shocking Siphon are well Shock; Flame/Ricochet Skull is Flame; and everyone has access to Force Pulse which is literally a quad damage attack doing Flame, Frost, Shock, and Magic damage all rolled into one.
WW and vamp have been something any character could get in multiple TES games. As such it would not make sense for them to become their own class and take away the ability for everyone to be able t o be a WW or vamp.
WW and vamp have been something any character could get in multiple TES games. As such it would not make sense for them to become their own class and take away the ability for everyone to be able t o be a WW or vamp.
Something that could be done instead is to make it so that becoming a werewolf or vampire replaces your class skills. Thus becoming a full-fledged class, yet being accessible to all.
That would certainly make the decision more impactful.
I know those may sound kind of one-note, but just hear me out!
In the Vampires' case, being able to have the "class" dealing with blood magic and the like, maybe some charms or illusions. Effectively putting you in that sort of "daywalker" state, where you're not necessarily running around as a full-blown vampire at all times.
In the case of Werewolves, however, I would personally be SUPER into a class based very directly on the daedric prince, Hircine. Presumably balancing a bit of a "Hunter/Ranger" vibe, while perhaps also using magic that draws some inspiration from the moon, or channeling a kind of bloodlust. Or heck, maybe even a tree dedicated to "the pack", summoning wolves or buffing allies?
I dunno, though. Maybe that's just me.
I feel like those "fantasies" are a lot more distinctive and memorable than ones like the "Dragonknight", which is too specific to be just any type of warrior, yet too vague to really be described a specific theme.
It's the main area I'm so stoked for the Arcanist, because it seems like it's going to go all-in on the "Eldritch horror" theme.
Araneae6537 wrote: »I prefer werewolf and vampire as they are now, something every character has optional access to. I would like to see vampire changed though, maybe different bloodlines could work differently although with some overlap? I just want to play a vampire that feels like one of the Ravenwatch vampires as they are what got me interested to play one in the first place.