BretonMage wrote: »I don't see any reason why the Arcanist skills should be criminal. As far as I can recall, daedric magic like conjuration isn't considered evil, only necromancy is.
This, on an pc with dressing room its trivial to change. Have one crime free overland build and one who uses illegal spells.old_scopie1945 wrote: »I have only one necro which I play as a good guy with a hybrid build. I have made a point of making him legal with no criminal act abilities. The one class that punishes you as a solo quester if you want to make full use of your skills. I have no interest in the meta but only that it fits into my RPG style, so it works for me. I have no interest in trials and have done dungeons to death. My sticker book has all the gear that I use and I can craft all gear, so no need to grind anymore. I can now enjoy my build without the mill stone of racking up endless bounties.
Ran into an bandit npc in Southern Bangkorai, Onsl's breath I believe, an Orc why said he was an bandit and followed me, I found an thief trove and he gave me bounty for looting it, room was empty it was just me, him and Ember who got annoyed.Necrotech_Master wrote: »quest NPCs should not give you a bounty for "criminal act" skills, if they did it was a bug
i have had issues with say the wandering NPC merchants giving me a bounty when ive had a summon still up after fighting and then running across the road and giving me a bounty
right now the only criminal stuff is:
- certain necromancy skills
- certain vampire skills
- being transformed into a WW
we dont officially know yet if any arcanist skills will be marked as criminal
TX12001rwb17_ESO wrote: »The difference though between what the Sorcerer is doing to what the Arcanist is doing is the origin of the magic, where as Sorceror's are summoning random Daedra the Arcanist is clearly directly involved with a Daedric Prince, their magic implies they have been to Apocrypha and have consulted with Hermaeus Mora, if anything they would assume your a Daedric Cultist and Daedric Cultists ARE illegal.
This, on an pc with dressing room its trivial to change. Have one crime free overland build and one who uses illegal spells.old_scopie1945 wrote: »I have only one necro which I play as a good guy with a hybrid build. I have made a point of making him legal with no criminal act abilities. The one class that punishes you as a solo quester if you want to make full use of your skills. I have no interest in the meta but only that it fits into my RPG style, so it works for me. I have no interest in trials and have done dungeons to death. My sticker book has all the gear that I use and I can craft all gear, so no need to grind anymore. I can now enjoy my build without the mill stone of racking up endless bounties.
Then other setups for dungeons and world bosses, if magcro an healer setup.
Now another issue is having attacking friendlies on is dangerous doing quests as some areas the friendly npc being killable if attacking friendlies is on. Ran into this in Firsthold in Auridon, dominion soldiers are fighting daedra,
Well went in, and thought the number of enemies was high outside an public dungeon. Well starting with wall of elements hurt the friendlies so they attacked. Turing it off and completed quest and got skillpoint, then porting to and town and get mobbed, then killed by guards.
So better keep it off unless you want to murder people.
Remember summoning actual demon monkeys that only exist to cause harm is okay and legal by the letter of the law.
But summoning a Ghost doctor who's only purpose is to heal is a crime.
TX12001rwb17_ESO wrote: »BretonMage wrote: »I don't see any reason why the Arcanist skills should be criminal. As far as I can recall, daedric magic like conjuration isn't considered evil, only necromancy is.
The difference though between what the Sorcerer is doing to what the Arcanist is doing is the origin of the magic, where as Sorceror's are summoning random Daedra the Arcanist is clearly directly involved with a Daedric Prince, their magic implies they have been to Apocrypha and have consulted with Hermaeus Mora, if anything they would assume your a Daedric Cultist and Daedric Cultists ARE illegal.
Remember summoning actual demon monkeys that only exist to cause harm is okay and legal by the letter of the law.
BretonMage wrote: »
NotaDaedraWorshipper wrote: »
BretonMage wrote: »NotaDaedraWorshipper wrote: »
My dudes the scamps ONLY purpose is to kill things That is definitely messing with a body/soul in an explicitly negative way. and they will kill whatever you tell them to.
The Ghosts ONLY purpose is to heal and protect. It cannot in anyway deal damage and will triage and help your allies and civilians around you in fights.
Yes, ghost who you are not controlling around like puppets. Those are lost souls you're talking to, and sometimes try help to move on to their proper afterlife. You're not forcing them to be mindless slaves that heals you and whatnot.NOT ONLY that, but I'm pretty sure every single faction has a story that involves you communing with ghosts in some way shape or form and you get in no trouble whatsoever. You summon a ghost with the help of the Temple in Morrowind.
Haunting, they are haunting those places. Because of the way they died.There are ghosts towns in the Breton lands. Not abandoned, Literally populated by ghosts.
The Altmer have ghosts guarding their sacred ritual sites, summoned by government administration/guilds
* Ripping someone's soul from their afterlife, who they might know, and forcing them to obey you.But if I summon a Ghost to heal someone I become a kill on site threat.
It's really not and has a lot of lore backing.This is OBJECTIVELY [snip]
NotaDaedraWorshipper wrote: »No they are are not. Daedra are not mindless beasts, quite the opposite. A lot of mages summon scamps to do errands for them that has nothing to do with killing. But that's not the point, the point is that daedra are immortal beings from a different plane of existence, not mortals.
Meanwhile, those ghosts are someone's friend, relative, loved one etc. Thet are mortals' souls you're toying with and controlling. In the world of Tamriel that is a big difference.
NotaDaedraWorshipper wrote: »[cut for conciseness]