I would like to preface this post by saying that while I am not playing right now at the bleeding edge of difficulty in any game or mode, I used to. My first MMO was FFXI back when it was first released and available via import and only in Japanese. I fell in love with the game not just because it was pretty but because it encouraged teamwork and did it’s very best to help those who did not speak the language to still participate. From there, the flood gates were open and WoW came out. Within the first year and a half of the game I have reached rank 14 in pvp and had well over 150 days played on a single character.
I think ESO is a great game that suffers from lack of funds and identity. I wanted to write this post because I, like many others, have quit when update 35 came out. When the patch released I felt almost betrayed by the devs who (and I still believe this) had no idea the damage they were about to do to the game and it’s community. Since then, I think they realized the error they have made and patch notes to update 37 speak to that effect.
I have left ESO in U35 and I went back to FF14 and WOW. I played those games and I felt empty inside. I felt like my time was literally being put into the trash can. Why do I say that? Well, I am probably one of the rare few people who would say this, but I thought that the story in both games was terrible. WOW barely has a story and FF story (again, in my opinion) is so awful and dragged out that I wanted to punch my screen every time a new cut-scene started. Any book, movie, tv show or game that has to say “hey! It’ll get good after you invest 200 hours into it” is a failure. What I enjoy about ESO storytelling is that it is full of many different stories. Some of them are good. Some of them are not. But I am not stuck investing hundreds of my hours into a single story that I do not like.
The next reason why I felt my time was wasted in those other MMOs was the gear grind. Again, to bring back update 35 as an example. Update 35 took things away from us. It took our power (not to mention trust…) and pretended like we should be ok with that. But let’s think how FF and WOW do the same thing. WoW and FF completely invalidate our time with every new raid tier. We spend months farming our BiS in those games and when we finally get it… new patch hits and all the gear is trash. In ESO I can still use Siroria with Mother’s Sorrow build from a few years ago and be viable. Yeah, I won’t be great... but I’ll be viable. The time I spent grinding for gear and filling out my sticker book is not wasted. That gear is always there.
Difficult content is the next point I want to make. ESO actually has a very good variety of content you can do if you want something challenging. You have solo arenas, dlc veteran dungeons and raids. The good things about these? You go in, you do the thing, you get loot. The bad? There is not enough of them. Dungeons, perhaps there is plenty of but raids and solo arenas? We need more of those. This is the point of the post where things start to slide a bit down hill for this game. While it is absolutely awesome that raids like Sunspire and Maw still offer a challenge to even the most skilled players, they fail to offer any incentives to revisit them. Why do I want to run veteran Kynes Aegis for the one billionth time if I do not need the title or the clear or the gear? WoW and FF are better at this by saying “run our stuff, you get loots…. IF YOU’RE LUCKY!” ESO gives us loot and I can fill out most of my necessary sticker book in probably 5 runs to a specific place.
And now we reach PVP. OH BOI! Should ESO have PVP? My answer would be a hard and definitive MAYBE. Why do I say that? Am I a PVP hater? No. I love PVP… just not the way ESO does it. Lack of incentives is one flaw of PVP but the other is that it contradicts too hard with PVE. The game is balanced around PVP so that the battles would be fair, but what ends up happening is that PVE side of the equation sees massive homogenization and nerfs. The other reason this is bad is that there has been zero PVP content over the last few years. Those die-hards who love that form of gameplay are likely to seek their fix somewhere else where this game mode sees a lot more love and balance. Unfortunately WOW and FF do not shine in this area either. FF stuck PVP into their game like a plastic horn on a donkey at some carnival to call it a unicorn. WOW’s PVP is so convoluted that you need to be super human just to understand what’s happening and keep up with it. I think ESO would win this battle quite easily if they would stop balancing PVE against PVP, figured out a way to release fresh content for it and provide better incentives. Until that happens, I would suggest to stop balancing PVE against a game mode that has not been touched for over 3 years.
Lastly I would like to bring up modernization. Both FF and WOW have taken steps to modernize their game for the current century. ESO needs this as well. I have been lead to believe that the biggest things which hold ESO from moving forward are old gen console support and terrible spaghetti code that seems to be blamed for many of ESO’s problems. I am not a developer, but if we remove these shackles from this game, I believe there could be so much more that it can achieve. More skills, better build diversity, less bugs, better graphics, etc… I love ESO and I think that it is an absolutely brilliant game. I always get very excited whenever they say how much content they have in store for us and can’t wait to see it. I truly hope that they invest their time this year into doing the right things and flushing out this game’s true potential.
Thank you for reading!
PS: Housing is great. Love the housing.
Edited by washbern on February 8, 2023 12:53PM