
Erai_sedai wrote: »Yeh times like these I'd love to actually follow directions/information, but the quest markers ruin it. I forgot, can we turn off quest markers at all? Or would that not make sense since not all quests were designed to be followed that way.
VaranisArano wrote: »I've really enjoyed Alchemy's quests because while I'm not particularly good at solving mysteries, hers are written in such a way where if you only pay attention to the obvious clues the game gives you, you'll come to the wrong conclusion or be terribly confused...but in the vein of the best detective stories, you realize the clues were there all along after the solution is revealed.
I remember how jarring it was going from Everquest to World of Warcraft, or from Morrowind to Skyrim (well, Oblivion in between, but dammit I barely remember that game).
Everquest was hard. You talked to NPCs with 'say', and you had to use key words (that weren't highlighted!) back to them to get them to reveal information you could then follow for a quest. There were no quest markers.
World of Warcraft felt like an amusement park ride after that. Big giant exclamation marks, quest pointers, you just ping ponged between locations.
Morrowind to Skyrim felt very similar. Skyrim felt less like an amusement park of course, but... still, everything is right there.
"You must find my child, we've looked everywhere!"
"But not where the big arrow on your compass is, huh?"
As long as there was supporting guidance like this, then I'd be just fine without the compass marks.
But, everyone's just going to look it up online anyway XD
https://www.youtube.com/watch?v=eW_yVGPd0ns Erai_sedai wrote: »Yeh times like these I'd love to actually follow directions/information, but the quest markers ruin it. I forgot, can we turn off quest markers at all? Or would that not make sense since not all quests were designed to be followed that way.
I miss Everquest. I have fond memories of sitting for half an hour waiting for a raft made of scrap to carry me to Velios (?) then falling through a hole in the bottom of the thing half way across the ocean, drowning, respawning naked with exp. loss and wondering how the hell I was supposed to get my body/gear back.
The early versions didn't even have in-game maps - you had to remember where to go by looking at the scenery.
This may stir up memorieshttps://www.youtube.com/watch?v=eW_yVGPd0ns
I miss Everquest. I have fond memories of sitting for half an hour waiting for a raft made of scrap to carry me to Velios (?) then falling through a hole in the bottom of the thing half way across the ocean, drowning, respawning naked with exp. loss and wondering how the hell I was supposed to get my body/gear back.
The early versions didn't even have in-game maps - you had to remember where to go by looking at the scenery.
This may stir up memorieshttps://www.youtube.com/watch?v=eW_yVGPd0ns
phaneub17_ESO wrote: »In the beginning I used to read all the notes, only because they didn't have quest arrows for objectives, some things were really hard to find. Now there are these big white arrows everywhere showing you where to go, where to stand, what to find. I don't even bother reading the notes anymore.