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Did you miss this while questing?

WiseSky
WiseSky
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In one of the quests in a Zone a NPC gives you a NOTE that tells you to find the missing citizens...

nmLwur6.png

To see it, you have to open your Quest Items inventory.

Why would anyone use it, when you can just blindly Run after the Way markers on your compass & map , Why did the devs make it in the first place ?

As we are working on the Immersive Quests Addon and adding lore friendly directions to all the tasks, we find such gems of quests that could be made so much more immersive and better if you actually had to explore and find stuff out, instead of having everything handed to you on a plater.

Does any one else share that sentiment ?

Did you miss this while questing? 75 votes

YES, I just followed the waypoints
65%
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No, I actually used interactive clues within the game like that note
34%
vailjohn_ESOopajsarahvhoffb14_ESOwenchmore420b14_ESODanikatpurple-magicb16_ESOSheridanTandorVevvevArchMikemFluffyReachWitchTeranikaSilverIce58Seminolegirl1992DiebesguttonyblackAnumarilMelivarWiseSkyGrizzbeorn 26 votes
  • Erai_sedai
    Erai_sedai
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    YES, I just followed the waypoints
    Yeh times like these I'd love to actually follow directions/information, but the quest markers ruin it. I forgot, can we turn off quest markers at all? Or would that not make sense since not all quests were designed to be followed that way.
  • bmnoble
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    YES, I just followed the waypoints
    I read the clue then follow the waypoints.
  • SeaGtGruff
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    Most of the time when there's a quest document like that, where the quest can usually be completed without looking at the document, after the quest has been completed the document will show up somewhere nearby-- on the ground, on a table, etc.-- as a glowing, discoverable lore book, and clicking on it will add it to your lore book library. If you actually "use" it while the quest is still active, it will usually be added to your lore book library at that time.
    Edited by SeaGtGruff on February 7, 2023 2:21AM
    I've fought mudcrabs more fearsome than me!
  • spartaxoxo
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    YES, I just followed the waypoints
    I hit "yes" just because I don't recognize that particular note, but I actually don't know because I have read many, many notes. I wish this was listed as an option.

    Also, I read tend to read the notes AND go to the waypoint. Because reading the notes usually adds lore and immersion into what is happening. I am on console so wouldn't be able to use a mod even if I wanted to do so, but I don't personally find any issue with both reading notes and heading to waypoints. The notes help contextualize why I'm going to the quest marker.
    Edited by spartaxoxo on February 7, 2023 2:46AM
  • VaranisArano
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    I've really enjoyed Alchemy's quests because while I'm not particularly good at solving mysteries, hers are written in such a way where if you only pay attention to the obvious clues the game gives you, you'll come to the wrong conclusion or be terribly confused...but in the vein of the best detective stories, you realize the clues were there all along after the solution is revealed.
  • WiseSky
    WiseSky
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    No, I actually used interactive clues within the game like that note
    Erai_sedai wrote: »
    Yeh times like these I'd love to actually follow directions/information, but the quest markers ruin it. I forgot, can we turn off quest markers at all? Or would that not make sense since not all quests were designed to be followed that way.

    Yeah I agree the quest markers being in the way of the whole questing. It's possible to turn off the quest markers but only if you are on PC with the Addon Pinkiller.

    As then you are also right.. if you turn off the waymarkers most quests become unsolvable...

    And then this is where I was found, trying to solve quests but the directions were lacking, so we have started a project called immersive quests it's an addon:

    use it with pinkiller and other immersion addon in this list if you can:
    https://forums.elderscrollsonline.com/en/discussion/574549/immersion-addons-and-settings/
  • Kirawolfe
    Kirawolfe
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    YES, I just followed the waypoints
    I remember how jarring it was going from Everquest to World of Warcraft, or from Morrowind to Skyrim (well, Oblivion in between, but dammit I barely remember that game).

    Everquest was hard. You talked to NPCs with 'say', and you had to use key words (that weren't highlighted!) back to them to get them to reveal information you could then follow for a quest. There were no quest markers.

    World of Warcraft felt like an amusement park ride after that. Big giant exclamation marks, quest pointers, you just ping ponged between locations.

    Morrowind to Skyrim felt very similar. Skyrim felt less like an amusement park of course, but... still, everything is right there.

    "You must find my child, we've looked everywhere!"
    "But not where the big arrow on your compass is, huh?"

    As long as there was supporting guidance like this, then I'd be just fine without the compass marks.

    But, everyone's just going to look it up online anyway XD
  • WiseSky
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    No, I actually used interactive clues within the game like that note
    I've really enjoyed Alchemy's quests because while I'm not particularly good at solving mysteries, hers are written in such a way where if you only pay attention to the obvious clues the game gives you, you'll come to the wrong conclusion or be terribly confused...but in the vein of the best detective stories, you realize the clues were there all along after the solution is revealed.

    Is that a different game or a quest within eso?
  • TaSheen
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    Alchemy is a quest giver in Rellenthil, Summerset in ESO; also in Blackwood outside Farmer's Nook.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • DreamyLu
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    Can't vote, because for me it's: I read the clues but after that I follow the quest markers.

    Quest isn't my favorite activity, so when I do one, once in a blue moon, I want it to go fast. Second reason is that I have little time to play ESO and prefer to keep my time for other things.
    I'm out of my mind, feel free to leave a message... PC/NA
  • phaneub17_ESO
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    In the beginning I used to read all the notes, only because they didn't have quest arrows for objectives, some things were really hard to find. Now there are these big white arrows everywhere showing you where to go, where to stand, what to find. I don't even bother reading the notes anymore.
  • colossalvoids
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    Eso's quest design is centered around markers and highlighted areas, as much as I'd love it go different route it is what it is. This and overall difficulty just makes it virtually the same as "kill 50 wolves". Some of us just don't care anymore.
  • ArchMikem
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    No, I actually used interactive clues within the game like that note
    Even on the objectives that give you an area to look for something, once you enter the circled area the compass gives you a new marker telling you exactly where to go. ESO absolutely holds your hand.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Grizzbeorn
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    No, I actually used interactive clues within the game like that note
    Goddess forbid they actually add a little flavor to some of the quests.


    Edited by Grizzbeorn on February 7, 2023 8:38AM
      PC/NA Warden Main
    • Dr_Con
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      No, I actually used interactive clues within the game like that note
      Some of the early quests force you to open the books from quest inventory. I'm usually careful to check my quest inventory when doing quests as it can contribute to your complete library.
    • SilverWF
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      YES, I just followed the waypoints
      I'm just following quest markers.
      • PC EU. Ebonheart Pact. CP 1k+
      • YouTube: All ESO disguises (2014)
      • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
      • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
    • Sarannah
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      None of the poll options fit me.

      The first time I do quests I listen to all voice acting and read notes like that, but after I have completed them once I no longer do that. As I then just want things done fast, and will simply follow the waypoints. And even the first time I read notes like this, I usually do not take guidance from them.

      PS: I never read books, and extremely long notes.
    • WiseSky
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      No, I actually used interactive clues within the game like that note
      Kirawolfe wrote: »
      I remember how jarring it was going from Everquest to World of Warcraft, or from Morrowind to Skyrim (well, Oblivion in between, but dammit I barely remember that game).

      Everquest was hard. You talked to NPCs with 'say', and you had to use key words (that weren't highlighted!) back to them to get them to reveal information you could then follow for a quest. There were no quest markers.

      World of Warcraft felt like an amusement park ride after that. Big giant exclamation marks, quest pointers, you just ping ponged between locations.

      Morrowind to Skyrim felt very similar. Skyrim felt less like an amusement park of course, but... still, everything is right there.

      "You must find my child, we've looked everywhere!"
      "But not where the big arrow on your compass is, huh?"

      As long as there was supporting guidance like this, then I'd be just fine without the compass marks.

      But, everyone's just going to look it up online anyway XD

      I remember playing older games like Might and magic 6 and you only had a clue.. and the whole world to explore.

      It was such a shock to play games with Magical GPS and arrows telling you what to do...

      I really TES3 does it justice, I had to instal a mod to play Skyrim, and here we are in ESO... where we are making an addon so we may adventure all of Tamriel without being handheld with the immersive quests addon

      I also don't think that everyone will be looking it up online if the directions are made just right for the player to be able to find it.


    • Tantala
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      I miss Everquest. I have fond memories of sitting for half an hour waiting for a raft made of scrap to carry me to Velios (?) then falling through a hole in the bottom of the thing half way across the ocean, drowning, respawning naked with exp. loss and wondering how the hell I was supposed to get my body/gear back.

      The early versions didn't even have in-game maps - you had to remember where to go by looking at the scenery.
      This may stir up memories
      https://www.youtube.com/watch?v=eW_yVGPd0ns
    • Anumaril
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      No, I actually used interactive clues within the game like that note
      I use pinkiller while playing this game as much as I can because I HATE the quest markers and how they trivialise pretty much everything about questing and immersion.

      Only sad thing is that the devs designed the game around running after the markers, so good luck finding 80% of quest objectives with quest text in your journal that gives you 0 contextual information. It's frustrating, so I ended up turning pins back on ONLY on the map. It still trivialises questing, but the awful journal objectives just makes it impossible to play otherwise.
    • Danikat
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      No, I actually used interactive clues within the game like that note
      I can't remember this specific quest, I've been playing since 2015 and there's no way I could remember everything, but yes I do look at interactive objects.
      Erai_sedai wrote: »
      Yeh times like these I'd love to actually follow directions/information, but the quest markers ruin it. I forgot, can we turn off quest markers at all? Or would that not make sense since not all quests were designed to be followed that way.

      I think you can turn them off, but if I remember right it's all or nothing. There's also an addon called Pin Killer which gives you more options. I have it set to show quests I haven't picked up yet and some types of markers within a quest but hide the arrows above the objects, so if it says to search for something I actually have to look for it.

      The problem is a lot of the quests were written on the assumption there would be a quest marker and the player would follow it (and probably under the restriction that voice actors are expensive) so they won't give you any directions. They'll tell you what you're doing and a bit about why but if it mentions a location at all it will be a vague mention like "near the coast". A lot of the time they don't mention a location at all.

      Sometimes that works. I've recently been re-playing Baldur's Gate (which doesn't have quest markers at all) and there's a few quests where you're told someone is 'on the roam to Amn' or 'in the forest' which narrows it down to 2 or 3 maps, and the whole point is you need to search the whole area to find them. But at other times giving a quest without any directions makes it absurdly impractical to complete and is honestly more immersion breaking because realistically if they hadn't already said you'd ask for directions.
      PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      "Remember in this game we call life that no one said it's fair"
    • Phartos
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      YES, I just followed the waypoints
      Tantala wrote: »
      I miss Everquest. I have fond memories of sitting for half an hour waiting for a raft made of scrap to carry me to Velios (?) then falling through a hole in the bottom of the thing half way across the ocean, drowning, respawning naked with exp. loss and wondering how the hell I was supposed to get my body/gear back.

      The early versions didn't even have in-game maps - you had to remember where to go by looking at the scenery.
      This may stir up memories
      https://www.youtube.com/watch?v=eW_yVGPd0ns

      I still play EQ :)
    • DMuehlhausen
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      Tantala wrote: »
      I miss Everquest. I have fond memories of sitting for half an hour waiting for a raft made of scrap to carry me to Velios (?) then falling through a hole in the bottom of the thing half way across the ocean, drowning, respawning naked with exp. loss and wondering how the hell I was supposed to get my body/gear back.

      The early versions didn't even have in-game maps - you had to remember where to go by looking at the scenery.
      This may stir up memories
      https://www.youtube.com/watch?v=eW_yVGPd0ns

      100% agree. I miss learning languages waiting for boats then on the boats. It's amazing how a world from a game that old felt more alive than the game worlds do today.

      The game play loop was tedious though at times. You also couldn't get groups if you weren't the right class. Sitting and waiting for respawns was rough. Losing levels because idiots kept train pulling in Estate of Unrest (that flipping ghost), but hey you'd get them back eventually lol.
    • whitecrow
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      I don't remember this quest/item but it's likely I just followed the markers, and they do annoy me. The context that stands out to me the most is the times when you have to investigate a room for clues. And there are markers on everything you need to look at. Some of the items turn out to be useless, but somehow that just makes it dumber.
    • SpacemanSpiff1
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      i dont know what that is for.
    • Tesman85
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      YES, I just followed the waypoints
      Oh, I never even realized it was an actual item! This is the reason why I nowadays check the quest item inventory every time the NPCs give me something or I have to collect something. Before that, it happened quite a few times that I felt I was missing something when the NPCs referred to some text or other clue that could be seen only by examining the quest item. It's a nice touch, but the overuse of the marker unfortunately mean it's optional and easily forgotten.
    • Freelancer_ESO
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      It depends on why I am doing content.

      If I am doing it for enjoyment, I check the Quest Items Inventory (Frequently the items don't actually do much).

      If I am doing it for progression, I don't.

      Much of the time it's more the latter than the former in ESO because I just don't get into many of the quests to the point that I don't even bother starting many of them if they don't have a reward I want.
      Edited by Freelancer_ESO on February 7, 2023 5:46PM
    • Tandor
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      No, I actually used interactive clues within the game like that note
      I agree on following ingame clues and exploring generally.

      Unfortunately perhaps from the OP's point of view, that is precisely one of the main reasons why I have zero interest in addons in this or any other game.
    • WiseSky
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      No, I actually used interactive clues within the game like that note
      In the beginning I used to read all the notes, only because they didn't have quest arrows for objectives, some things were really hard to find. Now there are these big white arrows everywhere showing you where to go, where to stand, what to find. I don't even bother reading the notes anymore.

      When you say in the beginning what does that mean? Were the quests in ESO before without arrows showing you the way and you had to use the note to figure it out?

      As someone who enjoys being immersed, the second the big arrows show up everywhere, it remove every desire and ability to actually explore anything as it's all shown for us on a plater.
    • robwolf666
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      No idea if I missed it - but it's hard to say when you don't say where the quest is and who gives the note.
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